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Season 5 of Imaginarium Theater was during Version 5.1 and lasted from November 01, 2024 to November 30, 2024.

Opening Characters

KleePyro Klee
XinyanPyro Xinyan
Yae MikoElectro Yae Miko
DoriElectro Dori
TighnariDendro Tighnari
KiraraDendro Kirara

Fantastical Blessing

After the above characters join your party, Max HP, ATK, and DEF are increased by 20%.

Alternate Cast Elements

Pyro
Pyro
Electro
Electro
Dendro
Dendro

Special Guest Stars

XilonenGeo Xilonen
ChioriGeo Chiori
XingqiuHydro Xingqiu
LaylaCryo Layla

Primary Antagonists

Ruin Serpent Lv. 95 Ruin Serpent

Battles[]

Act 1[]

Battle: Normal
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
EnemiesWave 1:

Wave 2:
Opposing Lineup 2
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
EnemiesWave 1:

Wave 2:
Opposing Lineup 3
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 85s
AdvantagesPyro characters have an advantage
EnemiesWave 1:

Wave 2:

Wave 3:
Opposing Lineup 4
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 70s
AdvantagesOusia-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 5
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 90s
AdvantagesPyro characters have an advantage
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
    • Enemy En Garde: Opponents within a certain radius of opponents affected by this buff have their ATK increased by 50% and their All Elemental and Physical RES increased by 30%.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 90s
AdvantagesFocus fire on a single enemy
Pneuma-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:

Act 2[]

Battle: Normal
  • Stage Effects:
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 90s
EnemiesWave 1:

Wave 2:

Wave 3:
Kairagi: Fiery Might 1 Kairagi: Fiery Might(periodically inflicts Smoldering Flames)
Kairagi: Dancing Thunder 1 Kairagi: Dancing Thunder(periodically inflicts Engulfing Storm)
Opposing Lineup 2
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 70s
AdvantagesPneuma-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 3
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesOusia-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 4
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 90s
AdvantagesDendro characters have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 5
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 70s
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Horror Effects: Some opponents will have Energy Crystal Clusters attached when they appear. Crystal Clusters will periodically attack characters, dealing True DMG. After each time Energy Crystal Clusters attack, their DMG will increase, max 6 stacks. After an opponent with an Energy Crystal Cluster is defeated, the Cluster will drift away for a time, after which the Cluster will attach to the nearest opponent with the highest percentage of their max HP and its DMG increase stacks will reset.
    • Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1
Enemy
Level
Easy Mode: 75
Normal Mode: 80
Hard/Visionary Mode: 85
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 90s
AdvantagesPyro characters have an advantage
EnemiesWave 1:

Wave 2:

Act 3[]

An evolved Fungus. When it is hit by Electro attacks and Catalyze reactions, it will accumulate Activation. When it is hit by Pyro attacks, it will lose Activation progress. When it accumulates sufficient Activation, it will enter an Activated state. An activated Jadeplume Terrorshroom will unleash more fearsome attacks until it becomes exhausted. When it is not Activated, the Jadeplume Terrorshroom can be put into a Burning state via the use of Pyro, which will cause it to become Scorched. It will then spread spores around to create Fungi in an attempt to escape this status.

Jadeplume Terrorshroom
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
Easy Mode: 80
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat the Villain(s) within the time limit (105s)
"Star Challenge" Defeat all opponents within 75s
AdvantagesElectro characters have an advantage
Enemies

Act 4[]

Battle: Defense Sequence
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesRapid movement has an advantage
Enemies
Opposing Lineup 2
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesBows have an advantage
Enemies
Opposing Lineup 3
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
Enemies
Opposing Lineup 4
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
Enemies
Opposing Lineup 5
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesPyro characters have an advantage
Electro characters have an advantage
Enemies
Battle: High-Pressure Defense
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer
"Star Challenge" Ley Line Monolith's remaining HP not less than 35%
AdvantagesPowerful foes present
Enemies

Act 5[]

Battle: Normal
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible within the time limit (at least 7)
"Star Challenge" Defeat 9 opponents
Enemies
Opposing Lineup 2
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible within the time limit (at least 20)
"Star Challenge" Defeat 24 opponents
Enemies
Opposing Lineup 3
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible within the time limit (at least 8)
"Star Challenge" Defeat 14 opponents
AdvantagesCharacters who heal have an advantage
Enemies
Opposing Lineup 4
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible within the time limit (at least 4)
"Star Challenge" Defeat 5 opponents
Enemies
Opposing Lineup 5
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible within the time limit (at least 16)
"Star Challenge" Defeat 21 opponents
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Desolation: A Dendro Cluster will chase characters around once the challenge begins. When the Cluster touches a character or opponents, it will deal immense Dendro DMG to them. If it touches a character, it will disappear. The size and DMG dealt by these clusters will gradually bleed away and grow smaller, but its speed will also gradually increase.
Opposing Lineup 1
Enemy
Level
Normal Mode: 85
Hard/Visionary Mode: 90
Performance
Goals
Defeat as many opponents as possible within the time limit (at least 12)
"Star Challenge" Defeat 15 opponents
AdvantagesEnvironmental hazards present
Enemies

Act 6[]

Nemesis of Coppelius: the main lead here is the clockwork meka Coppelius. At the climax of the performance, Coppelius will halt at the center of the dance floor and expose his artificed clockwork component charged with pneuma, thereby drastically increasing the efficiency of his exertions, granting him a shield, and generating three retributive Frosthearts. During this phase, using ousia-imbued attacks will effectively break his shield and overload him, thus progressing the performance.

"Icewind Suite"
An elemental life form created as the avatar of thunderous indignation. It uses lightning attacks and its Strike Probes to lock on to its foes. If a locked-on target is present, the Thunder Manifestation will enter an enraged state and prioritize the annihilation of that target.

Thunder Manifestation
Battle: Climactic Showdown
Normal/Hard Mode Challenge
Enemy
Level
90
Performance
Goals
Defeat the Villain(s) within the time limit (95s)
"Star Challenge" Defeat all opponents within 70s
AdvantagesOusia-aligned attacks have an advantage
Pyro characters have an advantage
Enemies
Visionary Mode Challenge
Enemy
Level
92
Performance
Goals
Defeat the Villain(s) within the time limit (110s)
"Star Challenge" Defeat all opponents within 80s
AdvantagesRanged has an advantage
Enemies

Act 7[]

Battle: Normal
  • Stage Effects:
    • Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
Opposing Lineup 1
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 90s
EnemiesWave 1:

Wave 2:
Opposing Lineup 2
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesBows have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 3
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesPneuma-aligned attacks have an advantage
EnemiesWave 1:

Wave 2:
Opposing Lineup 4
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 70s
AdvantagesShields have an advantage
Enemies
Opposing Lineup 5
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 80s
AdvantagesNightsoul Superiority
EnemiesWave 1:

Wave 2:
Battle: Elite Assault
  • Stage Effects:
    • Tough Fight Scene: Elite opponents will have Attendants that will defend them. Each Attendant will increase the elite opponent's ATK by 10% and Element RES and Physical RES by 10%. The Attendants will restore the elite opponent's HP every 10s, with each Attendant restoring 5% HP. When there are no Attendants, the elite opponent will lose the aforementioned enhancement and restoration effects.
    • Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
Opposing Lineup 1
Enemy
Level
92
Performance
Goals
Defeat all opponents
"Star Challenge" Defeat all opponents within 70s
AdvantagesNightsoul Superiority
EnemiesWave 1:

Wave 2:

Act 8[]

A special, strangely shaped ruin machine. When it launches its fearsome attacks, it will activate the Energy Cores lining its body. Attack these cores to disable them. Once 4 such cores have been disabled, the Ruin Serpent will enter a weakened state.

Ruin Serpent
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat the Villain(s) within the time limit (110s)
"Star Challenge" Defeat all opponents within 80s
AdvantagesRanged has an advantage
Rapid movement has an advantage
Enemies

Act 9[]

Battle: Normal
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat as many bounty opponents as possible within the time limit (at least 2)
"Star Challenge" Complete the main challenge objective within 60s
AdvantagesPyro characters have an advantage
Enemies
Opposing Lineup 2
Enemy
Level
95
Performance
Goals
Defeat as many bounty opponents as possible within the time limit (at least 3)
"Star Challenge" Complete the main challenge objective within 80s
Enemies
Opposing Lineup 3
Enemy
Level
95
Performance
Goals
Defeat as many bounty opponents as possible within the time limit (at least 2)
"Star Challenge" Complete the main challenge objective within 60s
AdvantagesPyro characters have an advantage
Enemies
Opposing Lineup 4
Enemy
Level
95
Performance
Goals
Defeat as many bounty opponents as possible within the time limit (at least 3)
"Star Challenge" Complete the main challenge objective within 70s
AdvantagesShields have an advantage
Enemies
Opposing Lineup 5
Enemy
Level
95
Performance
Goals
Defeat as many bounty opponents as possible within the time limit (at least 3)
"Star Challenge" Complete the main challenge objective within 80s
AdvantagesBows have an advantage
Shields have an advantage
Enemies
Battle: Elite Assault
  • Stage Effects:
    • Thrilling Duel: When the active character is within the Duel Zone of an elite opponent, that character's DMG will be increased by 40%. When they are outside a Duel Zone, they will take DMG every 2s.
Opposing Lineup 1
Enemy
Level
95
Performance
Goals
Defeat as many bounty opponents as possible within the time limit (at least 2)
"Star Challenge" Complete the main challenge objective within 65s
AdvantagesBows have an advantage
Enemies
Ruin Guard - Ruin Guard(Bounty)
Ruin Grader - Ruin Grader(Bounty)

Act 10[]

Nemesis of Coppelius: the main lead here is the clockwork meka Coppelius. At the climax of the performance, Coppelius will halt at the center of the dance floor and expose his artificed clockwork component charged with pneuma, thereby drastically increasing the efficiency of his exertions, granting him a shield, and generating three retributive Frosthearts. During this phase, using ousia-imbued attacks will effectively break his shield and overload him, thus progressing the performance.

"Icewind Suite"
Battle: Climactic Showdown
Opposing Lineup 1
Enemy
Level
100
Performance
Goals
Defeat the Villain(s) within the time limit (95s)
"Star Challenge" Defeat all opponents within 70s
AdvantagesOusia-aligned attacks have an advantage
Pyro characters have an advantage
Enemies
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