Season 5 of Imaginarium Theater was during Version 5.1 and lasted from November 01, 2024 to November 30, 2024.
Opening Characters
Fantastical Blessing
After the above characters join your party, Max HP, ATK, and DEF are increased by 20%.
Alternate Cast Elements
Special Guest Stars
Primary Antagonists
Battles[]
Act 1[]
- Battle: Normal
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1 | |
---|---|
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 85s |
Enemies | Wave 1: Wave 2: |
Opposing Lineup 2 | |
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 85s |
Enemies | Wave 1: Wave 2: |
Opposing Lineup 3 | |
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 85s |
Advantages | Pyro characters have an advantage |
Enemies | Wave 1: Wave 2: Wave 3: |
Opposing Lineup 4 | |
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 70s |
Advantages | Ousia-aligned attacks have an advantage |
Enemies | Wave 1: Wave 2: |
Opposing Lineup 5 | |
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 90s |
Advantages | Pyro characters have an advantage |
Enemies |
- Battle: Elite Assault
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
- Enemy En Garde: Opponents within a certain radius of opponents affected by this buff have their ATK increased by 50% and their All Elemental and Physical RES increased by 30%.
Opposing Lineup 1 | |
---|---|
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 90s |
Advantages | Focus fire on a single enemy Pneuma-aligned attacks have an advantage |
Enemies | Wave 1: Wave 2: |
Act 2[]
- Battle: Normal
- Stage Effects:
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1 | |
---|---|
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 90s |
Enemies | Wave 1: Wave 2: Wave 3: |
Opposing Lineup 2 | |
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 70s |
Advantages | Pneuma-aligned attacks have an advantage |
Enemies | Wave 1: Wave 2: |
Opposing Lineup 3 | |
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
Advantages | Ousia-aligned attacks have an advantage |
Enemies | Wave 1: Wave 2: |
Opposing Lineup 4 | |
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 90s |
Advantages | Dendro characters have an advantage |
Enemies | Wave 1: Wave 2: |
Opposing Lineup 5 | |
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 70s |
Enemies |
- Battle: Elite Assault
- Stage Effects:
- Horror Effects: Some opponents will have Energy Crystal Clusters attached when they appear. Crystal Clusters will periodically attack characters, dealing True DMG. After each time Energy Crystal Clusters attack, their DMG will increase, max 6 stacks. After an opponent with an Energy Crystal Cluster is defeated, the Cluster will drift away for a time, after which the Cluster will attach to the nearest opponent with the highest percentage of their max HP and its DMG increase stacks will reset.
- Treacherous Thunder: A period of time after the challenge begins, thunder will descend and strike your characters.
Opposing Lineup 1 | |
---|---|
Enemy Level | Easy Mode: 75 Normal Mode: 80 Hard/Visionary Mode: 85 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 90s |
Advantages | Pyro characters have an advantage |
Enemies | Wave 1: Wave 2: |
Act 3[]
An evolved Fungus. When it is hit by Electro attacks and Catalyze reactions, it will accumulate Activation. When it is hit by Pyro attacks, it will lose Activation progress. When it accumulates sufficient Activation, it will enter an Activated state. An activated Jadeplume Terrorshroom will unleash more fearsome attacks until it becomes exhausted. When it is not Activated, the Jadeplume Terrorshroom can be put into a Burning state via the use of Pyro, which will cause it to become Scorched. It will then spread spores around to create Fungi in an attempt to escape this status.
Jadeplume Terrorshroom
- Battle: Climactic Showdown
Opposing Lineup 1 | |
---|---|
Enemy Level | Easy Mode: 80 Normal Mode: 85 Hard/Visionary Mode: 90 |
Performance Goals | Defeat the Villain(s) within the time limit (105s) "Star Challenge" Defeat all opponents within 75s |
Advantages | Electro characters have an advantage |
Enemies |
Act 4[]
- Battle: Defense Sequence
Opposing Lineup 1 | |
---|---|
Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
Advantages | Rapid movement has an advantage |
Enemies | |
Opposing Lineup 2 | |
Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
Advantages | Bows have an advantage |
Enemies | |
Opposing Lineup 3 | |
Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
Enemies | |
Opposing Lineup 4 | |
Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
Enemies | |
Opposing Lineup 5 | |
Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
Advantages | Pyro characters have an advantage Electro characters have an advantage |
Enemies |
- Battle: High-Pressure Defense
Opposing Lineup 1 | |
---|---|
Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
Performance Goals | Prevent the Ley Line Monolith's destruction. Defeat opponents to deplete the timer "Star Challenge" Ley Line Monolith's remaining HP not less than 35% |
Advantages | Powerful foes present |
Enemies |
Act 5[]
- Battle: Normal
Opposing Lineup 1 | |
---|---|
Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
Performance Goals | Defeat as many opponents as possible within the time limit (at least 7) "Star Challenge" Defeat 9 opponents |
Enemies | |
Opposing Lineup 2 | |
Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
Performance Goals | Defeat as many opponents as possible within the time limit (at least 20) "Star Challenge" Defeat 24 opponents |
Enemies | |
Opposing Lineup 3 | |
Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
Performance Goals | Defeat as many opponents as possible within the time limit (at least 8) "Star Challenge" Defeat 14 opponents |
Advantages | Characters who heal have an advantage |
Enemies | |
Opposing Lineup 4 | |
Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
Performance Goals | Defeat as many opponents as possible within the time limit (at least 4) "Star Challenge" Defeat 5 opponents |
Enemies | |
Opposing Lineup 5 | |
Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
Performance Goals | Defeat as many opponents as possible within the time limit (at least 16) "Star Challenge" Defeat 21 opponents |
Enemies |
- Battle: Elite Assault
- Stage Effects:
- Desolation: A Dendro Cluster will chase characters around once the challenge begins. When the Cluster touches a character or opponents, it will deal immense Dendro DMG to them. If it touches a character, it will disappear. The size and DMG dealt by these clusters will gradually bleed away and grow smaller, but its speed will also gradually increase.
Opposing Lineup 1 | |
---|---|
Enemy Level | Normal Mode: 85 Hard/Visionary Mode: 90 |
Performance Goals | Defeat as many opponents as possible within the time limit (at least 12) "Star Challenge" Defeat 15 opponents |
Advantages | Environmental hazards present |
Enemies |
Act 6[]
Nemesis of Coppelius: the main lead here is the clockwork meka Coppelius. At the climax of the performance, Coppelius will halt at the center of the dance floor and expose his artificed clockwork component charged with pneuma, thereby drastically increasing the efficiency of his exertions, granting him a shield, and generating three retributive Frosthearts. During this phase, using ousia-imbued attacks will effectively break his shield and overload him, thus progressing the performance.
"Icewind Suite"
An elemental life form created as the avatar of thunderous indignation. It uses lightning attacks and its Strike Probes to lock on to its foes. If a locked-on target is present, the Thunder Manifestation will enter an enraged state and prioritize the annihilation of that target.
Thunder Manifestation
- Battle: Climactic Showdown
Normal/Hard Mode Challenge | |
---|---|
Enemy Level | 90 |
Performance Goals | Defeat the Villain(s) within the time limit (95s) "Star Challenge" Defeat all opponents within 70s |
Advantages | Ousia-aligned attacks have an advantage Pyro characters have an advantage |
Enemies | |
Visionary Mode Challenge | |
Enemy Level | 92 |
Performance Goals | Defeat the Villain(s) within the time limit (110s) "Star Challenge" Defeat all opponents within 80s |
Advantages | Ranged has an advantage |
Enemies |
Act 7[]
- Battle: Normal
- Stage Effects:
- Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
Opposing Lineup 1 | |
---|---|
Enemy Level | 92 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 90s |
Enemies | Wave 1: Wave 2: |
Opposing Lineup 2 | |
Enemy Level | 92 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
Advantages | Bows have an advantage |
Enemies | Wave 1: Wave 2: |
Opposing Lineup 3 | |
Enemy Level | 92 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
Advantages | Pneuma-aligned attacks have an advantage |
Enemies | Wave 1: Wave 2: |
Opposing Lineup 4 | |
Enemy Level | 92 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 70s |
Advantages | Shields have an advantage |
Enemies | |
Opposing Lineup 5 | |
Enemy Level | 92 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 80s |
Advantages | Nightsoul Superiority |
Enemies | Wave 1: Wave 2: |
- Battle: Elite Assault
- Stage Effects:
- Tough Fight Scene: Elite opponents will have Attendants that will defend them. Each Attendant will increase the elite opponent's ATK by 10% and Element RES and Physical RES by 10%. The Attendants will restore the elite opponent's HP every 10s, with each Attendant restoring 5% HP. When there are no Attendants, the elite opponent will lose the aforementioned enhancement and restoration effects.
- Survival Pressure: A period of time after the challenge begins, all party members will continuously lose small amounts of HP.
Opposing Lineup 1 | |
---|---|
Enemy Level | 92 |
Performance Goals | Defeat all opponents "Star Challenge" Defeat all opponents within 70s |
Advantages | Nightsoul Superiority |
Enemies | Wave 1: Wave 2: |
Act 8[]
A special, strangely shaped ruin machine. When it launches its fearsome attacks, it will activate the Energy Cores lining its body. Attack these cores to disable them. Once 4 such cores have been disabled, the Ruin Serpent will enter a weakened state.
Ruin Serpent
- Battle: Climactic Showdown
Opposing Lineup 1 | |
---|---|
Enemy Level | 95 |
Performance Goals | Defeat the Villain(s) within the time limit (110s) "Star Challenge" Defeat all opponents within 80s |
Advantages | Ranged has an advantage Rapid movement has an advantage |
Enemies |
Act 9[]
- Battle: Normal
Opposing Lineup 1 | |
---|---|
Enemy Level | 95 |
Performance Goals | Defeat as many bounty opponents as possible within the time limit (at least 2) "Star Challenge" Complete the main challenge objective within 60s |
Advantages | Pyro characters have an advantage |
Enemies | |
Opposing Lineup 2 | |
Enemy Level | 95 |
Performance Goals | Defeat as many bounty opponents as possible within the time limit (at least 3) "Star Challenge" Complete the main challenge objective within 80s |
Enemies | |
Opposing Lineup 3 | |
Enemy Level | 95 |
Performance Goals | Defeat as many bounty opponents as possible within the time limit (at least 2) "Star Challenge" Complete the main challenge objective within 60s |
Advantages | Pyro characters have an advantage |
Enemies | |
Opposing Lineup 4 | |
Enemy Level | 95 |
Performance Goals | Defeat as many bounty opponents as possible within the time limit (at least 3) "Star Challenge" Complete the main challenge objective within 70s |
Advantages | Shields have an advantage |
Enemies | |
Opposing Lineup 5 | |
Enemy Level | 95 |
Performance Goals | Defeat as many bounty opponents as possible within the time limit (at least 3) "Star Challenge" Complete the main challenge objective within 80s |
Advantages | Bows have an advantage Shields have an advantage |
Enemies |
- Battle: Elite Assault
- Stage Effects:
- Thrilling Duel: When the active character is within the Duel Zone of an elite opponent, that character's DMG will be increased by 40%. When they are outside a Duel Zone, they will take DMG every 2s.
Opposing Lineup 1 | |
---|---|
Enemy Level | 95 |
Performance Goals | Defeat as many bounty opponents as possible within the time limit (at least 2) "Star Challenge" Complete the main challenge objective within 65s |
Advantages | Bows have an advantage |
Enemies |
Act 10[]
Nemesis of Coppelius: the main lead here is the clockwork meka Coppelius. At the climax of the performance, Coppelius will halt at the center of the dance floor and expose his artificed clockwork component charged with pneuma, thereby drastically increasing the efficiency of his exertions, granting him a shield, and generating three retributive Frosthearts. During this phase, using ousia-imbued attacks will effectively break his shield and overload him, thus progressing the performance.
"Icewind Suite"
- Battle: Climactic Showdown
Opposing Lineup 1 | |
---|---|
Enemy Level | 100 |
Performance Goals | Defeat the Villain(s) within the time limit (95s) "Star Challenge" Defeat all opponents within 70s |
Advantages | Ousia-aligned attacks have an advantage Pyro characters have an advantage |
Enemies |