Solo-Devs and Risk-Takers (An Artistic Exploration of Experimental Tools)
Interesting observation is that “solo-dev” seems to be the new indie.
...In this case, I think it’s great when things get brought back to the basics… Work by just one person counts as something. It brings value to the table in ways that work by large teams never will because it’s the unique voice, perspective, and intention of just one person that you are experiencing when you are playing their game. Experimentation can thrive here.
...It is particularly interesting when you look at the tool space. Tools outside of the mainstream, made by just one person, a group of friends, or a small team… all asking “what if”, and then exploring how their tool can empower creation in an idealistically creative way.