• Solo-Devs and Risk-Takers (An Artistic Exploration of Experimental Tools)

    Screenshot of www.nathalielawhead.com on 2024-05-05 at 3.41.29 PM.png

    Interesting observation is that “solo-dev” seems to be the new indie.

    ...In this case, I think it’s great when things get brought back to the basics… Work by just one person counts as something. It brings value to the table in ways that work by large teams never will because it’s the unique voice, perspective, and intention of just one person that you are experiencing when you are playing their game. Experimentation can thrive here.

    ...It is particularly interesting when you look at the tool space. Tools outside of the mainstream, made by just one person, a group of friends, or a small team… all asking “what if”, and then exploring how their tool can empower creation in an idealistically creative way.

    A Collection by Nathalie Lawhead www.nathalielawhead.com
    Solo-Devs and Risk-Takers (An Artistic Exploration of Experimental Tools) Nathalie Lawhead

    I create out of my own perspectives

    I was talking with someone not too long ago and they described how they had sent something of mine to a friend who immediately brushed it off because it wasn’t in accordance with usability standards (too colorful and weird). This got me thinking about that topic again…

    It happens a lot with my work, and I think it captures a really interesting dynamic when we talk about how usability has become a moral high ground issue.

    I often get told that I’m ableist because my work is too colorful, with too much animation, too much happening… and it’s not “toned down” to be usable for the widest range of people.

    It’s usually arguments about disability from people who are not disabled themselves. This I think is interesting because I create out of my own perspectives often informed by my own disabilities, my own life experiences, and the things important to me… all the things that make me who I am.