ã¨ããããã§ãã¹ãã£ã©ã¯ã¿ã¼ãä½ã£ã¦ãã¾ããBevy Engineã«ãããæµãã£ã©ã¯ã¿ã¼ããã¡ããã²ã¨ã¤ã®ã¨ã³ãã£ãã£ã§ãå¤æ°ã®ã³ã³ãã¼ãã³ãã®éåä½ã«ãªã£ã¦ãã¾ããBevyã§ã®éçºã®é°å²æ°ããè¦ããããã¨æãã¾ããã以ä¸ããã¹ãã£ã©ã¯ã¿ã¼ã®å®éã®ã³ã¼ãã§ããã³ã³ãã¼ãã³ãã®ããããã£é¨åã¯çç¥ãã¦ããã¾ãã commands .spawn(( Name::new("huge slime"), StateScoped(GameState::InGame), Enemy, Life { .. }, HugeSlime { .. }, Actor { .. }, ActorState::default(), EntityDepth, AseSpriteAnimation { .. }, Transform::from_translation( .. ), ( RigidBody::Dynami
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