A new tool that blends your everyday work apps into one. It's the all-in-one workspace for you and your team
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If I said you had idea debt, would you roll your eyes and change the subject? Or shrug because you donât know what idea debt is in the first place? Allow me to explain. Do you have a big creative project in store? Do you lie awake, thinking about what might go into it, what the characters or environment might look like, how it will touch the audience in a whole new way? Can you imagine what it wil
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Scroll Back: Retrospective Design Guide for Cameras in Side-Scrollers Scroll Back Retrospective Game Design Guide for Cameras in Side-Scrollers By Itay Keren, owner of studio Untame, creator of award-winning platformer Mushroom 11 Nuanced overview of camera design for 2D games, covering key concepts, principles, player psychology, techniques, terminology, and practical solutions, with detailed exa
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