Socket.IO Meetup in Tokyo

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// 1.ã¢ã¸ã¥ã¼ã«ãªãã¸ã§ã¯ãã®åæå var fs = require("fs"); var server = require("http").createServer(function(req, res) { res.writeHead(200, {"Content-Type":"text/html"}); var output = fs.readFileSync("./index.html", "utf-8"); res.end(output); }).listen(8080); var io = require("socket.io").listen(server); // ã¦ã¼ã¶ç®¡çããã·ã¥ var userHash = {}; // 2.ã¤ãã³ãã®å®ç¾© io.sockets.on("connection", function (socket) { // æ¥ç¶éå§ã«ã¹ã¿ã ã¤ãã³
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Today we pushed version 1.1.0 of Socket.IO with a lots of bug fixes and some new additions. This release comes thanks to the work of more than 20 contributors. Server hasBin no longer iterates over object prototypes (GH#1645) [kevin-roark] Enhanced font styles in the chat example app (GH1653) [acusti] Fixed etag header in server socket.io.js (GH#1655) [ysmood] Fixed repo url in package.json (GH#16
2014å¹´08æ08æ¥15:02 ã«ãã´ãª Socket.IO ãµã¼ãã¼ã Haskell ã§æ¸ã㦠Yo ã£ã½ããã®ãä½ãã ããã«ã¡ã¯ãadingo ã§åºåé ä¿¡ã®ãæä¼ãããã¦ããäºæä¸ã§ããä»åã®ã¨ã³ã¸ãã¢ããã°ã¯ Haskell ã® Socket.IO ãµã¼ãã¼ã©ã¤ãã©ãªã使ã£ã¦ãYo ã¿ãããªã¢ããªã±ã¼ã·ã§ã³ãä½æãã話ã§ãã åç½®ã çªç¶ã§ãããçããã¯ãä»äºãå人çãªéçºã§ã¯ã©ããªããã°ã©ãã³ã°è¨èªã»ããã«ã¦ã§ã¢ã»ãã©ãããã©ã¼ã ãå©ç¨ãã¦ãã¾ããï¼ Web ã¢ããªã±ã¼ã·ã§ã³ãä½ããªã Python ã Ruby çã®ãããã Lightweight Languageã大éã®ãªã¯ã¨ã¹ããé«éã«ã並åã«å¦çãããã®ãªã Erlang ãªã©ãç®çã«å¿ããé¸æè¢ãããã¨æãã¾ããè²ã ãªé¸æè¢ãããä¸ã以åã¯æé©ã ã¨æã£ã¦é¸æãããã®ããå¹´ã æ°ããæè¡ããåºã¦ãã¦ããããã«ä»ãªããã£
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Socket.IOBidirectional and low-latency communication for every platform PerformantIn most cases, the connection will be established with WebSocket, providing a low-overhead communication channel between the server and the client. ReliableRest assured! In case the WebSocket connection is not possible, it will fall back to HTTP long-polling. And if the connection is lost, the client will automatical
Socket.IO 1.0ããªãªã¼ã¹ã¢ã¦ãããã¾ãããSocket.IO v1.0ãåºãã¨ãããã¦ããä¸å¹´å以ä¸çµéãã¾ãããããã£ã¨åºã¾ãããNode.jsã«é¢ããæ¹ã§ããã°ä¸åº¦ã¯ãä¸è©±ã«ãªã£ã¦ããã¨æãã¾ããä»åã¯Socket.IO 1.0ã®ç´¹ä»ãä½è ã§ããGuillermo Rauchããã¦ããã®ã§ããããæ¥æ¬èªã§ç¿»è¨³ãã¦ç´¹ä»ãã¾ãã TL;DR 翻訳ãã¦ããããããé¢ç½ãã£ãã®ã§ãããæåã ããã§ãããé·ããªã£ã¦ãã¾ã£ãã®ã§ãæåã¨æå¾ã«ã¾ã¨ããè¼ãã¾ãããèå³ãããã°å ¨é¨ç®ãéãã¦ã¿ã¦ãã ããã ã¢ã¸ã¥ã¼ã«åå²ãé²ã¿ãæ°ããEngine.IOãä½ããã¦ãã¾ããããã¯Socket.IOã®ãã©ã³ã¹ãã¼ã層ã®ãããã³ã«ã調å¾ããå½¹å²ãæ ã£ã¦ããã©ã¤ãã©ãªã§ãã Engine.IOãè¡ã£ã¦ããå¦çã®ä¸ã¤ã§ãæåã«æ¥ç¶ã§ããå¯è½æ§ãé«ãXHRãJSONPã§ç¢ºç«ããwebsocketã«upg
The first version of Socket.IO was created shortly after Node.JS made its first appearance. I had been looking for a framework that easily enabled me to push data from a server to a client for a long time, and even had tried other approaches to server-side JavaScript. At the time, the main focus was on an interface equivalent to the upcoming WebSocket API that was in the process of standardization
What is Socket.IO? Socket.IO ã¯è¤æ°ã®éä¿¡ã¡ã«ããºã ãæ½è±¡åãããã¨ã§ã å ¨ã¦ã®ãã©ã¦ã¶ãããã¤ã¹ã§ãªã¢ã«ã¿ã¤ã ã¢ããªãå®è£ å¯è½ã«ããããã«éçºããã¾ããã ã¨ã¦ãæ軽ã«ãªã¢ã«ã¿ã¤ã ãªã¢ããªã 100% JavaScript ã§ä½æå¯è½ã§ãã Server var io = require('socket.io').listen(80); io.sockets.on('connection', function (socket) { socket.emit('news', { hello: 'world' }); socket.on('my other event', function (data) { console.log(data); }); }); Client <script src="/socket.io/socket.io.js"></script
è¿½è¨ 11/7/31 Socket.IO v0.7 解説ãæåã«éä¸ã¾ã§ã§åºãã 11/8/1 ã ãããå ¨é¨æ°æ©è½ãªã®ã§ '(æ°æ©è½)' ã£ã¦æ¸ãã®ãããã 11/8/4 ãªãã·ã§ã³ã®è¨å®å¨ããè¿½è¨ 11/8/6 èªè¨¼å¨ããè¿½è¨ 11/8/12 ã¹ã¿ã³ãã¢ãã¼ã³ã®ãµã³ãã«ãè¿½è¨ 11/9/27 Socket.IO v0.8 対å¿ã«ã¤ãã¦è¿½è¨ 11/9/27 ã¿ã¤ãã«ã Socket.IO API 解説ã«å¤æ´ 11/9/27 翻訳ãµã¤ããªã³ã¯è¿½å å ¬å¼ããã¥ã¢ã«ç¿»è¨³ãµã¤ã ããããã°å ¬å¼ãµã¤ãã®ç¿»è¨³ããã©ã¼ã¯ãããªãã¸ããªã§ããããªãã®æ´æ°é »åº¦ã§ãã£ã¦ã¾ãã ãªãã¸ããªã® wiki ãå°å³ã«è¨³ãã¦ã¦ãã£ã¡ã¯çµæ§å½¹ã«ç«ã¡ã¾ããæ¬è¨äºã¨åããã¦ã©ããã æ¬å®¶ http://socket.io/ 翻訳ãã¼ã¸ http://jxck.github.com/socket.io wiki https:/
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