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The Unity editor is configured to send anonymous usage data back to Unity. This information is used to help improve the features of the editor. The analytics are collected using Google Analytics. Unity makes calls to a URI hosted by Google. The URN part of the URI contains details that describe what editor features or events have been used. Examples of collected data The following are examples of
This article is ancient. Unity has analytics built in now, and also thereâs a modern Asset Store implementation if youâre looking for Google Analytics in particular: https://www.assetstore.unity3d.com/#/content/11098 As a game developer Iâm terribly jealous of the data-gathering schemes that companies like Valve and Bungie have going. Take Valve for example: they have detailed stats of where playe
Description Da Vinciâs Quest is not your usual run-of-the-mill coin shooter game; its challenging, with hours of fun! Be prepared for the ultimate coin-push game experience and let us take you for a spin in Renaissance Italy where the adventure lies! Building on the overwhelming successes of Coin Pirates and Coins Vs Zombies, Da Vinciâs Quest introduces a host of new features as well as the addict
Does anyone have a tutorial or step by step guide on how to set up an in app purchase system for a Unity iPhone game? As I understand it you need to make a call to native code and I've read the example on the Unity resources page, but I was wondering what solutions you guys used and if there were any store kit specific examples? This is a good tutorial on how to implement StoreKit into your Xcode
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