å¿ è¦ï¼ã¾ãã§å®åãªãªã¢ã«ã¿ã¤ã CG ã¹ã¿ã¼ã»ã¦ã©ã¼ãºã®æ åãå ¬é ãã®æ åã¯å®åã§ããããï¼CGã§ããããï¼ å®åã¨CGã®éããåãããªããªããæ°ããªæè¡ãã¢ãå ¬éããã¾ããã ãµã³ãã©ã³ã·ã¹ã³ã§éå¬ä¸ã®GDC2018ã«ã¦ãã¨ããã¯ã²ã¼ã ãºã¯å社ãæä¾ããã²ã¼ã ã¨ã³ã¸ã³Unreal Engine 4ã®æ°æ©è½çãçºè¡¨ãã¾ããããã®æ åã¯ããã®ä¸ã§NVIDIAã¨ã«ã¼ã«ã¹ã»ãã£ã«ã ä¸ã®æ°æè¡ç 究ãã¼ã ã§ããILMxLabã¨ã¨ãã«ãææ°ã®ã©ã¤ãã£ã³ã°æè¡ã使ã£ã¦å®åã¨åç¨åº¦ã¾ã§æ åã¯ãªãªãã£ãé«ãããã¢ã¨ãã¦æ«é²ããããã®ã§ãã æç»ã¯ãªãªãã£ãé£èºçã«å¼ãä¸ããããªã¢ã«ã¿ã¤ã ã¬ã¤ãã¬ã¼ã·ã³ã°ã ä¸è¨ã®æ åã«ã¯ãUnreal Engine 4ã¨NVIDIAãæ°ãã«çºè¡¨ãããªã¢ã«ã¿ã¤ã ã¬ã¤ãã¬ã¼ã·ã³ã°ï¼Real-Time Ray Tracingï¼æè¡ã使ããã¦ãã¾ããã¬ã¤ãã¬ã¼ã·ã³ã°ã¯ãæ ç»ã§å®ç©ã
{{#tags}}- {{label}}
{{/tags}}