ãUnite 2017 TokyoãUnityæé©åè¬åº§ ï½ã¹ãã·ã£ãªã¹ããæããã¡ã¢ãªã¨CPU使ç¨çã®è² æ æå°åãã¯ããã¯ï½ The document provides tips for optimizing Unity games to improve CPU and memory performance. It discusses optimizing transforms by collecting updates and using SetPositionAndRotation, optimizing animators by reordering data and removing extra transforms, optimizing physics by reducing collider complexity and raycast distance, and opti
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