é²é³ãã Unityå ã§é³´ã£ã¦ããé³ããã®ã¾ã¾é²é³ãã¾ãï¼ ã½ã¼ã¹ã³ã¼ãã¯ãã¡ãï¼ using System; using System.IO; using System.Text; using UnityEngine; [RequireComponent(typeof(AudioListener))] public class AudioListener2Wav : MonoBehaviour { private int m_outputRate = 44100; private bool m_isRecording = false; private FileStream m_stream; readonly private string m_fileName = "recTest.wav"; readonly private int m_headerSize = 44; float[]
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