æè¿ã1ãã¤ã¼ã(280æå)å ã«ã·ã§ã¼ãã¼ããããã ã¤ã¶ããGLSL ã¨ãããã®ãæµè¡ã£ã¦ãã¾ãã ä¸è¦ããããã以ä¸è©°ããããªããï½ãã¨ãªã£ã¦ãã¾ã£ã¦ããããããæ¢ãã¨æå¤ãªã¨ãããåãããã¨ããã£ããã¾ãã ãã®è¨äºã§ã¯ãèªåã使ã£ã¦ãããã¤ã¶ããGLSLã§æåãè©°ããããã®ãã¯ããã¯ããã¼ãã·ã¼ãã¨ãã¦ã¾ã¨ãã¦ã¿ã¾ããã ã¤ã¶ããGLSLã®ä½ä¾ #ã¤ã¶ããGLSL void main(){vec3 p;for(int i=0;i<32;++i)p+=vec3((gl_FragCoord.xy*2.-r)/r.y,1)*(length(cos(p))-length(sin(t/.1+p/.2))*.6*s)*.5;gl_FragColor=vec4(5./p.z*s);} vec2 mainSound(float t){int i=int(t*=1e3);return vec2((

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