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Interpolation with Bezier Curves A very simple method of smoothing polygons Initially, there was a question in comp.graphic.algorithms how to interpolate a polygon with a curve in such a way that the resulting curve would be smooth and hit all its vertices. Gernot Hoffmann suggested to use a well-known B-Spline interpolation. Here is his original article. B-Spline works good and it behaves like an
I was looking in the past (and some more) at various solutions for efficient hardware-aided curve rasterization methods. Those ideas mostly focused on using the graphical hardware for accelerating the geometry generation process. But what happens, when we completely skip the geometry generation step? Even more blazing performance and totally resolution-independent rendering. Thanks to some tips by
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There has been a fair amount of talk on the Papervision3D list lately (and off it with me) about being able to map Pixels to a 3D object - so I have made a class to do just that. See an example here. **Click and hold to see the Pixel model underneath. and your browser didn't crash - just let it load for a little while. How to use the class To get a Pixels object mapped to a 3D model, all you need
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