Video Phone Calls

The characters in Johnny Mnemonic make quite a few video phone calls throughout the film, enough to be grouped in their own section on interfaces.

The first thing a modern viewer will note is that only one of the phones resembles a current day handheld mobile. This looks very strange today and it’s hard to imagine why we would ever give up our beloved iPhones and Androids. I’ll just observe that accurately predicting the future is difficult (and not really the point) and move on.

More interesting is the variety of phones used. In films from the 1950s to the 1990s, everyone uses a desk phone with a handset. (For younger readers: that is the piece you picked up and held next to your ear and mouth. There’s probably one in your parents’ house.) The only changes were the gradual replacement of rotary dials by keypads, and some cordless handsets. In 21st century films everyone uses a small sleek handheld box. But in Johnny Mnemonic every phone call uses a different interface.

New Darwin

First is the phone call Johnny makes from the New Darwin hotel.

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As previously discussed, Johnny is lying in bed using a remote control to select numbers on the onscreen keypad. He is facing a large wall mounted TV/display screen, with what looks like a camera at the top. The camera is realistic but unusual: as Chapter 10 of Make It So notes, films very rarely show the cameras used in visual communication. Continue reading

The Memory Doubler

In Beijing, Johnny steps into a hotel lift and pulls a small package out his pocket. He unwraps it to reveal the “Pemex MemDoubler”.

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Johnny extends the cable from the device and plugs it into the implant in his head. The socket glows red once the connection is made.

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Continue reading

Videoconferencing

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Marty Sr. answers a call from a shady business colleague shortly after coming home. He takes the call in the den on the large video screen there. As he approaches the screen, he sees a crop of a Renoir painting, Dance at La Moulin de la Galette,” with a blinking legend “INCOMING CALL” along the bottom. When he answers it, the Renoir shrinks to a corner of the screen, revealing the live video feed with his correspondent. During the conversation, the Renoir disappears, and text appears near the bottom of the screen providing reminders about the speaker. This appears automatically, with no prompting from Marty Sr.

Needles, Douglas J.
Occupation: Sys Operations
Age: 47
Birthday: August 6, 1968
Address: 88 Oriole Rd, A6t
Wife: Lauren Anne
Children: Roberta, 23 Amy, 20
Food Prefence: Steak, Mex
Food Dislike: Fish, Tuna
Drinks: Scotch, Beer
Hobbies: Avid Basketball Fan
Sports: Jogging, Slamball, Tennis
Politics: None

This is an augmented reality teleconference, as mentioned in Chapter 8 of Make It So: Interaction Design Lessons from Science Fiction. See more information in that chapter. In short, it’s a particularly good example of one type of augmentation that is very useful for people having to interact with networks of people much larger than Dunbar’s number equips us for. Unfortunately, the information appears in a distracting scroll across the bottom, and is not particularly pertinent to the conversation, so could benefit from a bit of context awareness or static high-resolution display to be really useful. Continue reading

Barbarella’s energy box

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In addition to the portable brainwave detector, Dianthus also provides Barbarella with a number of weapons from the Museum of Conflict for her mission. All of these weapons are powered by a single energy box.

We only see it in use after she fires a single shot from the smallest of the weapons. She tries a second shot, but when it doesn’’t work, she glances at a device on the cuff of her boot. The device is designed in a taijitu, a yin-yang set of lights: one red, one white. They are blinking in an alternating pattern, and after viewing it she tells Pygar, ““My energy box is completely dead.””

Energy-Box

Though having a visual signal is quite useful to understand the state of an invisible resource like power, the signal would be much more useful if it showed the amount of energy remaining, and gave warnings before the power was completely out. Failing all that, it would be more useful if she just put the device on the glove of her shooting hand so it was in her field of view at all times.

And though Barbarella’s culture doesn’t understand war, even a peaceful person can quickly come to realize the risk in making your available resources—like power for your weapons—wholly visible to your enemies.

Portable brainwave detector

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Through the atom transmitter Dianthus bestows several gifts on Barbarella to help her with her mission. The first of these is the “portable brainwave detector…to test for Durand-Durand’s presence.” To operate it, Barbarella must press “a contact,” (Dianthus is offscreen when he indicates the contact, but later we see her operating the leaf-like button near the wrist) and if Durand-Durand is around, the ball of lights will glow and an alarm will sound.

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The device is wearable, wrapping around Barbarella’s forearm, and held in place by a ring. This aspect of the design is good, since it means the device is ever-present for operation, and the design of it makes it lovely enough to be overlooked as a fashion accessory. In fact many characters see her wearing it and make no mention.

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Manual activation is less than ideal, though, since this might tip off the suspect. This is especially true with the blinking, glowing ball of light and audio feedback. And, in fact, this is what happens later in the film when Durand-Durand trips over the device. The blinking light and audio catch his attention, betray the device for what it is, and blow Barbarella’’s cover in the process.

Portable Brainwave Device

The best feedback would be invisible, like a haptic vibration through the cuff to her skin. Ideally, the device would be constantly on, to detect the subject passively, the moment he came into range. But presuming battery life is the issue, the activation cue should be something much more subtle, like Barbarella’s touching the back of the ring with the thumb of the same hand. Such a gesture would match the existing design of the object, be discreet to an observer, and yet still discrete enough to prevent accidental activation.