Scarfolk is a town in North West England that did not progress beyond 1979. Instead, the entire decade of the 1970s loops ad infinitum. Here in Scarfolk, pagan rituals blend seamlessly with science; hauntology is a compulsory subject at school, and everyone must be in bed by 8pm because they are perpetually running a slight fever. "Visit Scarfolk today. Our number one priority is keeping rabies at bay." For more information please reread.
Showing posts with label corporate. Show all posts
Showing posts with label corporate. Show all posts
Thursday, 29 September 2016
Accidents in the Workplace (1971)
In the first half of the 1970s, accidents in the workplace increased one-hundred fold, largely because work equipment and machinery were poorly maintained by employers. In fact, health and safety guidelines were so frequently overlooked by corporations that the government could see no reason why employees shouldn't be able to accurately foresee and schedule the life-changing accidents that would befall them; especially because every major company was obliged to provide its workers, as per union regulations, with the services of a clairvoyant or witch.
In January 1971 the scheduling of accidents became policy. The state would only pay disability benefits and/or sick pay if the time and nature of an employee's workplace accident had been approved in advance by his employer.
Employees who had unplanned accidents as a result of their employer's negligence were accused of unprofessionalism and many were fired for damaging company resources and impeding productivity.
Some enterprises, however, turned the nuisance of careless workers to their advantage: One company that manufactured metal warning and safety signs for Scarfolk Council saw its employees mutilated by volatile machinery so many times that it stopped sign-making and moved into the far more lucrative decorative finger business.
Labels:
accidents,
benefits,
civil rights,
corporate,
decorative fingers,
department of work and pensions,
DWP,
employees,
government,
health & safety,
injury,
PIF,
poster,
Public Information,
totalitarian,
witchcraft,
work
Thursday, 1 September 2016
"Mr Liver Head" Toy (mid-1970s)
As part of its scheme to recycle human body parts (first outlined in "An End to Starvation?", Pelican Books, 1973), Scarfolk Council insisted that the region's NHS hospitals and police departments bolster their dwindling funds by partnering with commercial businesses. One such enforced collaboration was between Scarfolk Barber Surgeons Clinic, Greater Scarfolk Police and the ScarToys Company.
Surgical waste, such as amputated limbs, damaged internal organs and even excised tumours, was pooled with body parts accumulated by criminal forensics teams from the scenes of violent crimes. These were delivered in large trucks to ScarToys, whose development departments repurposed them into children's playthings with names like Snakes & Bladders, Fun Lung, My Little Kidney, Haunted Heart and the Placenta Playcentre. There were even crayons made from rendered human fat as well as authentic editions of the Operation Game and Girl's World.
But by far the most popular toy was Mr Liver Head, which was based on Mr Potato Head (see above and below). It quickly became so popular that a military curfew had to be imposed on overzealous young fans who would go to any lengths to acquire fresher, more impressive body parts to become the envy of their friends.
Labels:
1970s,
austerity,
big business,
children,
corporate,
crime,
economy,
forensics,
government,
hospitals,
killings,
mr potato head,
NHS,
packaging,
police,
products,
recycling,
toys,
violence
Thursday, 21 January 2016
1970s Games (Various)
These old games were found in a cupboard in the council office basement (click to enlarge).
The goal of 'Pollute' (1975) was to earn as much money as possible for your multinational corporation while contaminating the world's oceans. Extra points could be scored by inadvertently bringing about a genetically corrupted, mutant starfish which threatens to destroy mankind, then offering the monopolised solution at a vastly inflated price. Subsequent versions of the game included 'Super Pollute: Poison the Skies' and 'Pollute Deluxe: The Countryside is a Twat'.
Winner of the Queen's Award for Arrogance, 'Mister Smug' (1978) was an edutainment game which taught politicians and big business leaders how to emotionally and legally distance themselves from the catastrophic outcomes of uninformed decisions which affect millions of innocent people and ruin lives. Bankers and other sociopaths were banned from playing the game in competition because they always won, even when they had officially lost.
'Land Mine' (1970). Very little is known about this game because few players survived, though it appears that the military funded the game's production so that it could test the latest in concealed weapons technology and observe its explosive effects on a civilian population.
For more games see 'Discovering Scarfolk' by Ebury Press: Top Tramps (p.85); Junior Taxidermy Kit (p.86); and Singlemulty (p.105), and others.
The goal of 'Pollute' (1975) was to earn as much money as possible for your multinational corporation while contaminating the world's oceans. Extra points could be scored by inadvertently bringing about a genetically corrupted, mutant starfish which threatens to destroy mankind, then offering the monopolised solution at a vastly inflated price. Subsequent versions of the game included 'Super Pollute: Poison the Skies' and 'Pollute Deluxe: The Countryside is a Twat'.
Winner of the Queen's Award for Arrogance, 'Mister Smug' (1978) was an edutainment game which taught politicians and big business leaders how to emotionally and legally distance themselves from the catastrophic outcomes of uninformed decisions which affect millions of innocent people and ruin lives. Bankers and other sociopaths were banned from playing the game in competition because they always won, even when they had officially lost.
'Land Mine' (1970). Very little is known about this game because few players survived, though it appears that the military funded the game's production so that it could test the latest in concealed weapons technology and observe its explosive effects on a civilian population.
For more games see 'Discovering Scarfolk' by Ebury Press: Top Tramps (p.85); Junior Taxidermy Kit (p.86); and Singlemulty (p.105), and others.
Labels:
big business,
board games,
corporate,
corruption,
dystopia,
environment,
games,
government,
health & safety,
jaws,
land mine,
law,
mastermind,
military,
politics,
pollution,
totalitarian,
toys,
twister
Thursday, 19 November 2015
Brood Parasites (1970)
In 1970 there was a spate of cases involving brood parasites. Unknown children began appearing in households all over Scarfolk. So inconspicuous were these children that months would go by before a host family noticed a strange child in their midst, sitting at their dinner tables, taking over the bedrooms and toys of the youngest legitimate family members. Social workers reported that it was as if each host family had been "hypnotised" into believing the child was theirs.
It was also discovered that these children had been regularly stealing small, family possessions which they then sealed in wax and hair and buried in scrubland beneath a motorway flyover. When unmarked Scarfolk council vans were found collecting the wax-sealed objects, an enquiry was launched. The council rejected the accusation that the brood parasite offspring were part of a secret government deal with "an insistent non-human organisation", and they were pressured to tackle the problem, hence the poster campaign above.
Local corporations generously funded a community aid scheme, whose slogan was "The future of our real children is at stake". Scarfolk Tobacco Company recommended literally smoking out the preternatural children and sent thousands of complimentary packs of cigarettes to infant schools, while Scarf Distilleries Ltd. promoted the regular application of neat alcohol to any suspect minors.
It is now believed that there were very few officially accepted brood parasites and the vast majority of arrests turned out to be normal children rejected by their disappointed parents because of low exchange evaluations.
Labels:
1970s,
aliens,
children,
cigarettes,
civil liberty,
conspiracy,
corporate,
Council,
demon,
dystopia,
family,
family planning,
government,
parasites,
PIF,
police,
PSA,
Public Information,
smoking,
totalitarian
Friday, 18 September 2015
Library Music LPs (1970s)
Library music is often used in television, radio and film productions. This low-budget, pre-written music is intended to convey particular moods to the audience. Entire LPs, named by theme and often in multiple volumes, are dedicated to a wide variety of moods and concepts such as 'business dynamism', 'modern leisure', 'relaxed terror', 'perky dismay' and 'unspecified uncertainty'.
The library music records presented here were found in the Scarfolk Council archive. Our files show that audio from them was included not only in many of Scarfolk's public information and infant indoctrination films, but they were also the soundtracks to party political broadcasts of the 1970s.
Library music was also used by large corporations in their threatening advertising campaigns, as well as the aggressive training and breaking of ineffective, altruistic employees.
Additionally, subliminal audio from releases such as 'Sound Frequencies to Induce Unconditional Obedience' (Music de Scarfolke, 1970) was broadcast on all local television channels on the hour, every 8 hours, for a duration of 3 seconds. It triggered in citizens the compulsion to stand at their open front doors and shout out confessions to thought crimes they had perpetrated during the day. Teams of social workers hiding in bushes and beneath cars recorded the confessions for later exploitation by the state. For example, up until 1979, a portfolio of each citizen's crimes was buried with him so that any outstanding sentences or punishments incurred in this life may be carried over into the next.
Library music was also used by large corporations in their threatening advertising campaigns, as well as the aggressive training and breaking of ineffective, altruistic employees.
Additionally, subliminal audio from releases such as 'Sound Frequencies to Induce Unconditional Obedience' (Music de Scarfolke, 1970) was broadcast on all local television channels on the hour, every 8 hours, for a duration of 3 seconds. It triggered in citizens the compulsion to stand at their open front doors and shout out confessions to thought crimes they had perpetrated during the day. Teams of social workers hiding in bushes and beneath cars recorded the confessions for later exploitation by the state. For example, up until 1979, a portfolio of each citizen's crimes was buried with him so that any outstanding sentences or punishments incurred in this life may be carried over into the next.
Labels:
1970s,
brainwashing,
corporate,
Council,
library music,
LP,
media,
mind control,
music,
propaganda,
Public Information,
records,
social services,
subliminal,
thought crime,
totalitarian,
vinyl
Friday, 1 May 2015
"Watch Out! There's a Politician About" Election Week Posters (1975)
The general election will soon be upon us so we thought we'd upload a new poster every day during the week's run up.
All the posters are from the 1970s 'Watch Out! There's a Politician About' campaign.
Just before the Scarfolk election of 1975 the ruling party was keen to permanently eradicate all political opposition and set out to smear what it called a 'hazardous surplus of politicians and others suffering from civic delusional disorders'. The incumbent's aim was to bring about a state of emergency that would permit a legal postponement of the election, a postponement that could, in theory, become indefinite.
The smear campaigns knew no bounds as one politician after another was exposed for corruption, sexual and moral improprieties, and poor table manners. The media was awash with reports that many election candidates were telepathically controlled by immigrants, who, it was alleged, were all born of the same non-human mother and functioned as a hive mind.
As the campaign gathered pace, there were even 'false flag' acts of terror. For example, when a bomb destroyed the headquarters of the National Health Service in May 1975, it was blamed on exploding lice carried by the children of liberal and intellectual parents, and in the same month a plot was uncovered to shackle the UK to mainland Europe with billions of tonnes of string below the waves of the English channel.
Use your vote wisely. Alternatively, vote for one of the parties currently on offer.
All the posters are from the 1970s 'Watch Out! There's a Politician About' campaign.
Just before the Scarfolk election of 1975 the ruling party was keen to permanently eradicate all political opposition and set out to smear what it called a 'hazardous surplus of politicians and others suffering from civic delusional disorders'. The incumbent's aim was to bring about a state of emergency that would permit a legal postponement of the election, a postponement that could, in theory, become indefinite.
The smear campaigns knew no bounds as one politician after another was exposed for corruption, sexual and moral improprieties, and poor table manners. The media was awash with reports that many election candidates were telepathically controlled by immigrants, who, it was alleged, were all born of the same non-human mother and functioned as a hive mind.
As the campaign gathered pace, there were even 'false flag' acts of terror. For example, when a bomb destroyed the headquarters of the National Health Service in May 1975, it was blamed on exploding lice carried by the children of liberal and intellectual parents, and in the same month a plot was uncovered to shackle the UK to mainland Europe with billions of tonnes of string below the waves of the English channel.
Use your vote wisely. Alternatively, vote for one of the parties currently on offer.
Labels:
capitalism,
conservative,
corporate,
green,
immigrants,
labour,
liberal democrats,
NHS,
occult,
paranoia,
plaid cymru,
politics,
Public Information,
SNP,
supernatural,
surveillance,
totalitarian,
UKIP,
witchcraft
Thursday, 19 February 2015
"Management Psychology" (Klofracs Books, 1972)
In 1972, under the guidance of management staff from a Scarfolk pickle factory, imprisoned terrorists saw their holidays reduced to 25 days per annum, lunch breaks reduced to 30 minutes, and per diem expenses decreased from 5 pounds to 3 pounds. They had to participate in regular trust and team-building exercises, such as group games, sing-a-longs, waterboarding, sensory deprivation and, as the book indicates, mock execution - all the techniques that had made British business profitable, at home and abroad.
But when interrogations were further reduced to 3 days per week and some detainees were even made redundant, many terrorists said enough was enough and went out on strike. They refused to engage in any interrogations until a full 5-day week, as well as tea breaks and afternoon naps were reinstated.
Thursday, 22 January 2015
"Fraction Action" Charity Newspaper Ad (1972)
Many charities in 1970s Scarfolk were actually illegal fronts for corporate and political organisations.
Rising costs meant that even the once reliable trading of unsatisfactory citizens was not enough to feed expanding budgets. Additional revenue sources had to be found.
The charity 'Fraction Action' (see newspaper ad above) was the brainchild of Sir John Elegy who was not only a member of Scarfolk council but also had shares in Scarfolk Laboratories, a company owned by the Cavalier Pharmaceutical company (see 'Discovering Scarfolk' for more details).
To be fair, 'Fraction Action' did redirect some of the donations it received: 1.2p out of every £100,000 was put in a jar in the Scarfolk Labs canteen as a contribution to the dinner ladies' Christmas lunch. The remainder of the donations was consumed by 'administration' (i.e., administering recreational medication), 'running costs' (i.e., running to ground people who had been farm-bred specifically for hunting) and 'over heads' (i.e., literally expensive flights abroad).
The 'Fraction Action' campaign ads also efficiently foreshadowed and justified the council's later random purging of citizens, which was necessary if Scarfolk Labs was to continue its crucial genetic experiments into human/furniture hybridisation, a noted example of which was the Hair Chair.
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