Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Thursday, 31 October 2019

The Banned Horror Top Trumps Card (1978)


Many readers will remember the two packs of Horror Top Trumps, which were first issued in 1978. What is not commonly known is that the first pack was recalled after 3 days only to be rereleased a month later minus one card: The Scarfolk card.

The card had proved so effective that, not only could it effortlessly beat every other card, it also killed the losing player within moments of the game ending.

Learning of the inexplicable power of the card, the government immediately issued the recall, albeit not in the interest of public safety. Instead, it coerced citizens on welfare into playing the game during home assessment visits. The government also targeted enemies of the state, using the card in so-called 'black operations' at home and abroad.

In 1979, a catastrophe was narrowly avoided when the Scarfolk card was played in a game opposite a forgery of itself. Fortunately, the game's location was sparsely populated and the only victims of the resulting dark-matter explosion were a government agent, an unknown dissenter, seven ducks and, less significantly, four coachloads of orphans* who were driven to the remote site for reasons unknown.

*The orphans were children of disgraced artists, academics and other intellectuals who disappeared during the New Truth Purges of September 1977**.

** Edit: Apparently, according to fresh information, no such purges took place.

Happy Halloween/Samhain from everyone at Scarfolk Council.

Friday, 5 August 2016

Scarfolk Olympic Games (1976)


In 1976 Scarfolk Council released its own Olympic Official Collectors Edition booklet, which focused on some of the lesser known disciplines. When the Olympic Games were accused of being a hotbed of corruption, bribery, insanitariness and illegal doping, the Olympic Committee simply sanctioned them as official Olympic sports.

Thursday, 21 January 2016

1970s Games (Various)

These old games were found in a cupboard in the council office basement (click to enlarge).


The goal of 'Pollute' (1975) was to earn as much money as possible for your multinational corporation while contaminating the world's oceans. Extra points could be scored by inadvertently bringing about a genetically corrupted, mutant starfish which threatens to destroy mankind, then offering the monopolised solution at a vastly inflated price. Subsequent versions of the game included 'Super Pollute: Poison the Skies' and 'Pollute Deluxe: The Countryside is a Twat'.


Winner of the Queen's Award for Arrogance, 'Mister Smug' (1978) was an edutainment game which taught politicians and big business leaders how to emotionally and legally distance themselves from the catastrophic outcomes of uninformed decisions which affect millions of innocent people and ruin lives. Bankers and other sociopaths were banned from playing the game in competition because they always won, even when they had officially lost.


'Land Mine' (1970). Very little is known about this game because few players survived, though it appears that the military funded the game's production so that it could test the latest in concealed weapons technology and observe its explosive effects on a civilian population.


For more games see 'Discovering Scarfolk' by Ebury Press: Top Tramps (p.85); Junior Taxidermy Kit (p.86); and Singlemulty (p.105), and others.

Thursday, 22 October 2015

"Surgical Toy Insertions Catalogue 1973-1974"


In August 1972 the BBC broadcast a documentary about how overcrowded prisons were forcing the authorities to address alternatives such as house arrest and electronic monitoring. At least a decade before homing devices in the form of ankle monitors or bracelets were first used, a Scarfolk inventor called Matthew Shipton set out to find a solution, drawing upon his years of experience working for toy manufacturer, Scar Toys.

Working with Dr. Hushson of Cavalier Pharmaceuticals, who had made his name hybridising children with kitchen appliances for the catering industries (see Discovering Scarfolk p. 121 for more details), Shipton surgically implanted his daughter's musical box into a lesser-favoured nephew. Whenever the boy released adrenalin (a sure sign of wrongdoing) the musical box opened and played Debussy's Claire de Lune, warning those nearby of potential ill intent on the boy's part.

The documentary had unexpected repercussions. Children up and down Scarfolk wanted to be fitted with their favourite toys. The demand was so great that Scar Toys and Cavalier Pharm went into production. Their Surgical Toy Insertions were the #1 Christmas gift five years in succession.
Meanwhile, the prison system adapted Shipton's musical boxes so that, instead of containing twirling ballerinas, they housed bulldog clips which nipped at the vital organs of criminals if they transgressed. Clare de Lune, however, was retained for its calming effects.

See more from Scar Toys here: Lung Puppy
See more from Cavalier Pharm here: Mindborstal

Thursday, 5 March 2015

"Bounce of Death" Public Information (1976)



In 1976 Scarfolk council was accused of unnecessarily endangering children's lives. In addition to placing municipal bouncy castles and trampolines in close proximity to pylons and electricity substations, the council also positioned roundabouts, swings and slides mere inches from high cliffs, busy railway tracks and motorways. 

An investigative BBC television documentary series alleged that all the recreational areas had been intentionally placed within walking distance of underfunded orphanages and schools attended by working-class children. But the council was insistent: "The placement of the playgrounds is purely coincidental. As for potential hazards, how a child interacts with recreational community equipment is the responsibility of the parent, guardian, teacher or abductor". It also launched the poster campaign, as seen above.

The matter was raised again three years later when it was revealed that the play areas, when connected by straight lines on a map, resembled an occult symbol that had long been associated with pagan child sacrifice. This time the council responded by dismantling the children's playgrounds. However, it blatantly replaced them with infant recycling centres, a move that was welcomed by those who had opposed the vast numbers of children going to waste during a period when there was a shortage of leather for ceremonial masks.

Friday, 8 August 2014

'Junior Will & Testament' (1977)

'Junior Will & Testament' (see newspaper advertisement below) was produced by Scarfolk Legal Games & Documents Ltd. While it familiarised children with the inevitability of their demises in a fun way, it also introduced them to their civic obligations. For example, many children were not aware that, like adults, they were subject to death duty.

Any child who owned more than 20 toys at the time of its passing was expected to part with 26.5% of them; 50% for more than 40 toys. After several years of the 'grave game tax', as it become known colloquially, the council noticed that many of the toys it was receiving in payment were clearly not the children's favourite toys.

From then on council workers would audit children every year to make sure that they weren't hiding away their most treasured toys. Particularly untrustworthy were very poorly children. Upon admission into a hospital, the council would confiscate children's possessions until their passing - the council couldn't take the risk that a frightened child may be tempted to withhold a favoured toy during its time of need.

In 1979, the millions of collected toys were melted down and made into an enormous, inflatable bouncy castle for politicians to play in on their many days off work.