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Natlan is characterized by its adherence to "war," the Pyro Archon Mavuika's ideal.

Life in Natlan

Since Och-Kan's era (~2000 years ago), there have been six major tribes in Natlan: the Children of Echoes, People of the Springs, Scions of the Canopy, Collective of Plenty, Flower-Feather Clan, and Masters of the Night-Wind. Alongside humans, a large number of evolved dragons known as saurians reside in Natlan, having undergone years of development and evolution while co-existing with humans.[1] Each tribe has a specific saurian that they bond particularly well with.[2]

Aikawa Susumu has visited Natlan personally and experienced their hot springs. According to him, Natlan is "a country of red-hot passion, both in name and climate."[3]

Another Inazuman who visited Natlan in his youth is Shousen, who witnessed the nation's art of boxing. He noticed that the locals trained using a method they called "shadow boxing," where boxers would practice sparring by imagining their opponents' actions and reacting accordingly. This technique inspired Inazuma's Shinryuu.[4]

Lectoure, a sailor in Romaritime Harbor, mentions that he has a "lady love" over in Natlan, though he worries about being unable to integrate smoothly due to the nation's variety of tribes and rules. He also states in his TCG dialogue that the place would be his first choice of a nation to settle down.

Adel, an NPC located in Bayda Harbor, speaks very highly of Natlan, stating that its population is energetic and that "their souls are forged for battle from birth," specifying that they're not barbarians of any sort. He also states that they love street graffiti, showing off and comparing fashionable trinkets. He ends his dialogue by describing Natlan as a "colorful, contradictory and charming place." People also enjoy dancing and listening to music.

The weather of Natlan is stated to be hot, so many people in Natlan tend to wear loose-fitting clothing. Baret remarks that even her lightest Fontainian dress was not able to withstand the heat.

"War" is a daily part of life in Natlan, which Neuvillette likens to an "undying flame,"[1] as the nation is constantly under threat of the Abyss ever since the cataclysm. Unlike the other nations, Natlan's Ley Lines are repurposed as the Night Kingdom, as the original was severely damaged during the war between the Heavenly Principles and Seven Sovereigns. Due to this, the Night Kingdom only accepts Natlanese and does not share memories with the rest of Teyvat and vice versa. The deceased are usually sent to the Night Kingdom, though there are a few exceptions which can potentially put them at the risk of being forgotten for good.

After the Abyss was purged from the Night Kingdom and Capitano sacrificed his life force, the Night Kingdom accepts people from other nations.

Cuisine

Grainfruit is a staple food of Natlan. It serves as the base of many dishes, including Tatacos, Grainfruit Meat Soup, and Hot Spring O'Clock. Another common ingredient is Cacahuatl, which has a bitter, complex flavor that is often used in sweeter dishes, such as Volcano Cake and Saurus Crackers. In general, Natlanese food tends to be hearty and filling, with an emphasis on starch and meat.

Cacahuatl can also be used in making drinks; the seeds are considered the most valuable part of the plant, though its white flesh can also be pressed for juice. Quenepa Berries can also be consumed, and to a lesser extent, Flamegranates, which causes whatever it is put into to be full of Phlogiston.

Puff Pops are a popular snack among those from the Scions of the Canopy.

Embercore Flower nectar is extremely sweet and leaves a burning sensation on the lips and tongue. This unique flavor is very popular among the tribes of Natlan.

Alongside their plentiful crops, people in the Collective of Plenty are fond of mushrooms, due to Varesa's family orchard growing berryshrooms as a result of an unforeseen circumstance involving Bifrons.

Technology

Obsidian, a mineral found in volcanic areas, has a rich history in Natlan. Since around the time of the Archon War, it has been used for making ritual implements,[Note 1] and since at least 500 years ago, for making weapons.[5] The Natlanese also work with Phlogiston-infused ores, and have since at least the time of Vennessa, who described them as having "exceptional quality" compared to those of Mondstadt.[6] According to the gem merchant Jinghe, all Natlanese ores are actually associated with Phlogiston.

Natlan's current technology partly builds on that of the ancient dragons, the previous civilization that dominated the area. Most notable is their use of phlogiston, a naturally occurring form of high-temperature thermal energy,[7] as a power source. One way to manipulate phlogiston is through Phlogiston Engravings, a method developed to imitate the Iridescent Inscriptions that the dragons used. With these, they are able to do things like store information and create Spiritways.

Much of the dragons' technology, though, has been lost to time or is yet undeciphered, restricting the degree to which modern humans can use it. Accordingly, draconic technology is sometimes referred to as originating from the "Secret Source." The Secret Source is primarily found in automatons of varying makes, such as Secret Source Dragon Cannons, Secret Source Dragon Idols and combat automatons such as the Secret Source Automaton: Configuration Device. Secret Source reacts to the presence of Nightsoul's Blessing, causing combat constructs to adjust their combat capabilities accordingly to handle the threat.

Some people in Natlan use complex phlogiston-powered vehicles, many of which are made by the Nanatzcayan. Examples include Kachina's ridable drill, Chasca's flying cannon, Mavuika's all-terrain motorcycle, and jetpacks called Phlogiston Wings. They are also capable of making dynamic light displays, as seen on Xilonen's portable DJ set and the weapon Peak Patrol Song. However, access to this level of technology is very limited; most Natlanese travel on foot, using alpacas or depending on the tribe, saurians as pack animals, and they decorate with gems and paints.

The Nanatzcayan tribe uses a variety of drills in their mining. There is an enormous drill embedded in the cliffs above their tribal settlement, suggesting the scale that they are able to achieve.

The Meztli tribe makes circular record discs that can be played on portable record players,[8] as well as several kinds of string and percussive instruments. They have also constructed artificial hot springs (in addition to their natural ones).[9]

The Mictlan are known to weave scrolls to record historical events in Natlan, a difficult skill that is passed down through the tribe. Special scrolls are made for major events, with their weavers being appointed by the Iktomisaur Elder Tlapo.

The Tlalocan often use hot air balloons to keep platforms up in the air at a reasonable distance from the ground, but not too far for people to access. These balloons are buoyant enough to support large wooden structures, yet durable enough to withstand moderate impact and various weather conditions.

Natlanese tribal warriors have been shown to use a variety of intricate weapons, including giant collapsible slingshots, giant circular saws, and portable cannons.

Designs, Motifs, and Symbols

The overall shape of Natlan Character Cards is a large circle with a darker ridge pattern covering the circle's inner edge. To either side of the circle's center are circles with symbols nestled in the troughs of the ridges, representing the six tribes of Natlan.

In clockwise order:

  • Top right is the emblem of the Huitztlan tribe, specialists at communications and tracking down Saurians.
  • Middle right represents the Nanatzcayan tribe, miners and excavators of the region's east.
  • Bottom right represents the Teteocan tribe, renowned for their strength and agriculture.
  • Bottom left is the emblem of Meztli tribe, explorers and guides accustomated to the region's rough terrain.
  • Middle left is the emblem of the Tlalocan tribe, expert aerial warriors and rangers.
  • Top left is the emblem of the Mictlan tribe, known for their close connection with the Night Kingdom.

Tribes of Natlan

Tribe Element Saurian Location Chief Prominent
Occupations

Nanatzcayan
(Children of Echoes)
Geo
Geo

Tepetlisaurus
"Children of Echoes",
Tequemecan Valley
Pacal Miners
Excavators
Gem Appraisers

Huitztlan
(Scions of the Canopy)
Dendro
Dendro

Yumkasaurus
"Scions of the Canopy",
Coatepec Mountain
Wayna Couriers
Hunters
Explorers

Meztli
(People of the Springs)
Hydro
Hydro

Koholasaurus
"People of the Springs",
Toyac Springs
Amina Guides
Explorers
Rest & Relaxation Providers

Tlalocan
(Flower-Feather Clan)
Pyro
Pyro

Qucusaurus
"Flower-Feather Clan",
Quahuacan Cliff
Mutota Rangers
Warriors
Riders

Mictlan
(Masters of the Night-Wind)
Cryo
Cryo

Iktomisaurus
"Masters of the Night-Wind",
Tezcatepetonco Range
Biram Priests
Shamans
Monitoring Ley Lines and Phlogiston

Teteocan
(Collective of Plenty)
Electro
Electro

Tatankasaurus
"Collective of Plenty",
Atocpan
Acatl Bodybuilders
Farmers
Wrestlers

Economy

Since the people of Natlan were unable to leave its borders for many years, its economy was fairly closed, and thus exports were fairly scarce. Their only "export" was tourism, as many people visited the nation due to visitors finding their culture and scenery fascinating.

Within Natlan, each of the six tribes has its own economic niche.

The Nanatzcayan specialize in mining, smithing, and gem appraisal. Notably, they are Natlan's only source of obsidian,[10] which is used for important ritual purposes, such as communing with the Night Kingdom. They are also responsible for forging Ancient Names, a task taken on by skilled Name Engravers like Xilonen.

The Meztli rely heavily on tourism, especially to their hot springs, which are famous throughout Teyvat. The Inazumans were so enamored that they incorporated them into their own culture, commissioning high-efficiency Snezhnayan boilers to create artificial ones at home.[11]

The Huitztlan mainly take delivery and hunting commissions. They are also a popular tourist destination for extreme sports, such as rock climbing, rappelling, bungee jumping, and volcano parkour.[10]

The Tlalocan are known as elite warriors, and one of their members, Ifa, is a renowned sauro-vet, but their general source(s) of income are unclear.

The Mictlan offer spiritual services, such as fortune-telling and the blessing of tools and weapons. They also make artisanal items, as it is believed that "items created by the Masters of the Night-Wind have special effects."[12]

The Teteocan are known for their high-quality agricultural products, as they live on particularly fertile land. They grow so much that they often trade and/or give away excess harvests to the other tribes.

Fashion

Search Chronicle Burning Up Hat

Ranjit's Natlan-style hat

People of Natlan, especially warriors, like wearing "Saurian imitation" that makes them look similar to their companions, as can be seen from the Sauroform Tribal Warrior enemy group. A hat inspired by this fashion is visible on the Specially-Shaped Saurian Search event page.[2] Some Teteocan wear masks, which is part of a time-honored wrestling tradition. When two mask wearers duel each other, the loser is forced to remove their mask, while the winner keeps theirs, which retains a sense of mystery to inspire others to step up an challenge them.[13]

Many adults in Natlan have markings on their bodies. Children and seniors generally wear fully covered clothing, while adults are generally more mixed; while men can wear loose clothing that reveals their chest and midriff, others tend to wear fully covered clothes just like people from other nations. Women, on the other hand, are almost always seen with an exposed midriff.

Children of Echoes

Men's Fashion

Women's Fashion

Scions of the Canopy

Men's Fashion

Women's Fashion

People of the Springs

Men's Fashion

Women's Fashion

Masters of the Night-Wind

Men's Fashion

Women's Fashion

Flower-Feather Clan

Men's Fashion

Women's Fashion

Collective of Plenty

Men's Fashion

Women's Fashion

Festivals and Holidays

The people of Natlan come together and hold tournaments to fuel the Sacred Flame in honor of the Pyro Archon, known as the Pilgrimage of the Return of the Sacred Flame. These tournaments are split into two rounds: in the first round, participants compete in teams to attempt to complete an objective, while in the second round, participants individually face off against each other. The winners of the second round go on to form the team that will partake in the Night Warden Wars, a war against the Abyss. The war is only allowed for participants with an Ancient Name, as the Pyro Archon's Ode of Resurrection does not work for non-Ancient Name bearers. If the winners emerge victorious, they are greatly honored, and non-name bearers are also treated as such despite not partaking in the fight.

Those sent in the wars are blessed by the Pyro Archon. Even if the participant is killed during the battle, as long as the rest of their team emerges victorious, they are revived by the Ode of Resurrection. If the whole team fails, the Ode will not work and their souls will linger in the Night Kingdom, slowly forgotten over time.

After Kachina failed to return from the Night Warden War despite the success of her team, Mavuika suspended all future pilgrimages, as she had been unable to locate Kachina's Ancient Name. In truth, this was also to prevent further casualties and division among the tribes, as she knew that the amount of Contending Fire produced by the participants was not enough to sustain the Sacred Flame.

Once the Abyss was purged from the Night Kingdom, Mavuika revised the Pilgrimage, now repurposed as athletic competitions.[14]

Another old festival that the tribes used to celebrate was the Bloomflower Trials, which also helped fuel the Sacred Flame and could help heal sick Saurians. However, the trials died out at some point in the past, as the last attempt to host it in the past resulted in bloodshed and division. In addition, the Pilgrimage provided more Contending Flame, resulting in the festival's decline. It was only after the Abyss war ended that the trials began again, which helped Milray recover from his illness and Antu get past his regrets.[15]

Politics

Unlike the other nations, which have a single general populace and central ruler, the people of Natlan all belong to one of six major tribes, each of which is ruled by a Chief. The Pyro Archon, while the nation's de facto ruler, does not play a major role in managing the tribes' internal affairs. Instead, they are primarily responsible for national events such as the Pilgrimage, Night Warden Wars, and national defence.

Tribal Chiefs govern their tribes on their own terms. They oversee tribal customs and are able to change them as they see fit,[16] and even the Pyro Archon cannot overrule their decisions (so long as their tribe agrees).[17] There appears to be no age requirement to become a Chief — simply being able to handle the responsibilities and having been picked by the previous Chief appears to be more than sufficient. Pacal, the Chief of the Children of Echoes, found other ways to help support the tribe by becoming a Chief, while Amina, the Chief of the People of the Springs, is a young girl who was selected by her grandfather (and voted in by the elders) to succeed him and is able to handle many tasks without much issue.

Tribes are usually united in their goals, though there have been times where the tribes were bitterly divided to the point that a Pyro Archon could not intervene at times, especially if a new Archon had been appointed.[18] The current tribal chiefs are on good terms with each other, though their duties have resulted in them not spending as much time as they would like.

Prior to the purification of the Night Kingdom, the people of Natlan generally chose to never leave their nation. As explained by Kachina, this was due to the Wayob protecting the people from the constant Abyssal influence in Natlan. For anyone who left Natlan's borders, the Wayob's protection would weaken, and the person would suffer the consequences of long-term exposure to Abyssal energy. In special circumstances, one could go through an application process that involved asking their tribal Chief to directly seek permission from their tribe's Wayob, but the chances were still slim.[19] Now that the Night Kingdom has been purified, the Natlanese are able to travel out of the nation without suffering any consequences, though they still need their Chief's permission to do so.

The Wayob also grant Ancient Names to those who they deem worthy in the tribe. These name bearers are revered among their tribe, as it is considered a special honor to be bestowed one. Their deeds are recorded with the Ancient Name and are a source of inspiration for future generations. When one has fully embodied the aspirations of the Wayob, they are able to tap into the knowledge once held by previous name bearers.

Conflict is considered "reason" in Natlan, and is used as a method to determine outcomes,[20] as well as a demand for people to settle their scores decisively and efficiently.[21] The premise of conflict is that all parties involved must confront their own desires with utmost sincerity, so they will remain mindful of what they wish to achieve and stay true to their original objectives.[22] If a conflict between parties is unable to be resolved, it may necessitate the intervention of "peacemakers" such as Chasca.

Military

Natlan does not have a formal military. Instead, each tribe has their own group of tribal warriors, who often base their outfits and fighting styles on their tribe's favored Saurian. Most are capable of using their respective Saurian's element and special abilities, such as levitation, telekinesis, and "surfing" on land. The degree to which a warrior can do this depends on their skill level.

Tribal warriors are proficient in both hand-to-hand combat and the weapon of their choice. Commonly used weapons include swords, clubs, spears, javelins, giant hammers, saw-like weapons, and hand cannons.

It should be noted that, up until the present, the people of Natlan were accustomed to the daily threat of the Abyss. Their culture also emphasizes warriors, heroes, and victory. Thus, many Natlanese are capable or at least familiar with combat.

Languages

In addition to speaking the common tongue, it appears that Vennessa's clan had their own language,[23] which was presumably either a Natlan local language or a language derived from theirs, depending on how long ago Vennessa's clan left their homeland.

Saurians are not able to communicate with humans, though they can understand human speech. Likewise, humans are not able to understand saurians. Saurians have their own language, which the Traveler can understand while indwelling a saurian. Few are able to communicate in both languages; Cacucu understands both, but the limits of his vocal cords has limited him to copying several phrases that Ifa often uses. Ajaw is also capable of communicating between people and saurians.

Furthermore, the song sang by Natlan people during "Ode to Resurrection" and Natlan battle theme use Swahili language.

Notes

  1. According to the description of Moment of Attainment, the Natlanese used obsidian totems in their worship of the Night Kingdom prior to the reign of Och-Kan, which was around the time of the Archon War.

References

  1. 1.0 1.1 Archon Quest, Chapter IV, Act V - Masquerade of the Guilty, Part 6: Finale
  2. 2.0 2.1 Event Specially-Shaped Saurian Search World Quest, Part 1: Search Chronicle: Burning Up!
  3. NPC Dialogue: Aikawa Susumu
  4. Event Phantom Flow World Quest: Phantom Flow: Phantasmal Blade
  5. Weapon: Talking Stick
  6. Weapon Ascension Material: Shackles of the Dandelion Gladiator
  7. Loading Screen Tip: Phlogiston
  8. Tribal Chronicles, Where the Springs Return, Act III - Journey to the Mysterious Island, Part 1: Someone Trustworthy
  9. Archon Quest, Chapter V, Act I - Flowers Resplendent on the Sun-Scorched Sojourn, Part 3: Home of the Hot Springs
  10. 10.0 10.1 Archon Quest, Chapter V, Act II - Black Stone Under a White Stone, Part 2: To Reclaim an Ancient Name
  11. NPC Dialogue: Mikawa Akane
  12. NPC Dialogue: Xipilli
  13. NPC Dialogue: Acatl
  14. Story Quest Act, Mavuika, Sol Invictus Chapter: Act I: As the Blazing Sun
  15. Event Tournament of Glory in Bloom Quest
  16. World Quest, Between Pledge and Forgettance: Rite of the Bold
  17. Tribal Chronicles, Of Fading Flowers and Falling Feathers, Act III - Guns and Wings, Part 3: Time for the Showdown
  18. Quest: Medicine Borne of Guilt
  19. Archon Quest, Chapter V, Act II - Black Stone Under a White Stone, Part 5: Past and Future
  20. Character Talent Material: Teachings of Conflict
  21. Character Talent Material: Guide to Conflict
  22. Character Talent Material: Philosophies of Conflict
  23. Manga, Prologue Chapter: Songs of the Wind
    Barca Lawrence: I know you speak our tongue!

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