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This page is about community-derived information, concepts, or terminology.
This page contains unofficial information, concepts, or terminology derived from or based on community discussion, invention, or knowledge. This page may be subjective and contain information or terminology that is not used by miHoYo or in official Genshin Impact communications, and may not be an officially recognized concept.

Hitlag refers to a phenomenon that occurs when most melee attacks hit a target, which significantly slows down the attacker and the target's entity speed for a short amount of time to deliver a sense of weight.[1]

Hitlag is most commonly produced by most melee attacks of Sword, Polearm, or Claymore wielding characters. Most Elemental Bursts, Plunging Attacks, ranged attacks and AoE attacks that do not involve the use of a melee weapon, cannot produce hitlag.

Bow and Catalyst users may also produce hitlag with some attacks. (e.g., Aimed shots when they hit a weak point, Shikanoin Heizou's melee attacks, Yanfei's 4th Ascension Passive)

Mechanics[]

Duration[]

The duration of a hitlag is dependent on the attack and the state of the target hit. Certain attacks have their hitlag extended when they hit an enemy that is not poise broken. Hitlag duration is not affected by Attack Speed.

Against an enemy with active poise, if an attack's hitlag is poise-extendable,

If an attack's hitlag is not poise-extendable or against a poise broken enemy,

The duration of a hitlag is also further extended if an attack hits enemies protected by certain Shields.

Entity Speed Multiplier[]

The entity speed multiplier during hitlag is most commonly 0.01. Certain attacks can also have entity speed multipliers of 0.02, 0.03, 0.05, or 0.1.

Previews[]

Hitlag Extension[]

The entity speed multiplier during hitlags will result in the duration of ongoing effects being extended. The duration increase in certain effects achieved this way is commonly referred to as Hitlag Extension. Notably, this applies to Elemental Infusions, Elemental Conversions, elemental or unique Statuses, as well as the intervals between DoT ticks such as Burning, but it doesn't affect the interval of Electro-Charged.

Dragonstrike[]

If the player dashes and jumps during hitlag, the height of the jump will receive a small boost, allowing a character to gain enough altitude to perform Plunging Attacks even on flat ground. The height of the jump can be further boosted with Movement Speed buffs, and characters with a taller model can also perform this move more easily. This is commonly referred to as Dragonstrike.

Dragonstrike can be performed using most hitlag-producing attacks. However, certain attacks such as Yun Jin's Opening Flourish cannot be cancelled mid-animation with a dash, and therefore cannot be used to perform Dragonstrikes. Additionally, Kamisato Ayaka cannot Dragonstrike due to her Alternate Sprint's inability to be cancelled with a jump.

Previews[]

Change History[]

References[]

Navigation[]

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