Melee Weapons For Dummies[]
The quintessential looting weapon in the game, Melee Weapons are silent, close range weapon that do not require ammunition to use. Melee Weapons can be divided into 2 groups:
- Blades/Blunts: Characterized by having a longer reach, and an attack speed of 1 hit/s (early game) to 1.5 hits/s (late game). Allows you to out-range most zombie attacks and reach important 1-crit threshold more quickly.
- Knives: Characterized by having a shorter reach, and an attack speed of 1.5 hits/s (early game) to 2-3 hits/s (late game). Allows you to take out groups of weaker enemies more quickly.
Melee Weapons are capable of dealing cleave damage to up to 2-3 extra enemies. These enemies take 12.5% of the original damage, allowing melee to deal up to 125% of its original DPS.
Melee Weapons' primary strength lies in their Very High Critical Chance, which is the highest critical chance possible in the game. Even though Melee Weapons might seems weak at first due to their weak base damage and slow attack speed, a critical hit can severely knock zombies back and inflict 5 times the amount of damage of a normal attack, allowing Melee Weapons (as well as Pistols and Rifles) to kill even end-game common zombies in as little as 1 to 2 hits. This properties is crucial to any player looking to loot efficiently, as it is important to minimize the amount of noticed zombie and eliminate any threat as quickly and cheaply as possible to maximize looting time and profit.
In the early to mid levels, Melee Weapons heavily emphasize the "stealth" aspect compared to Pistols and Rifles, trading DPS, overall crowd control capability and safety for the ability to kill without generating noise or spending ammunition. This is further reinforced by the Stealth stat, which makes it easier to sneak up on zombies and increases your melee damage by up to 25% when maxed. As endgame hits and zombies become increasingly difficult to fight at close range, Melee Weapons instead become high risk, high reward tools with superior DPS compared to Pistols and Rifles.
Melee Weapons and Chainsaws are capable of killing zombies that would otherwise explode upon being killed by a firearm (for example, the Bloat) without causing them to detonate. They also ignore all PvE armor by default, meaning they will bypass any protection employed by zombies to directly damage them.
Requirements[]
Melee Weapons require 79 Critical Hit to achieve the maximum critical chance of 80%. Aside from Stealth which increases Melee damage, other stats are completely irrelevant as far as melee performance is concerned: Strength is never required by any Melee Weapon (nor does it increase their damage), Accuracy does not affect their precision or range, and Reloading is unneeded because Melee Weapons do not run out of ammunition.
Looting/Scouting[]
Melee Weapons are ideal for loot runs, primarily due to two facts:
- Low Aggro: Silent and potent, melee weapons do not generate noise that can attract enemies on screen.
- Natural aggro spikes will still occur even when using only melee weapons, however.
- Ammo-free Combat: Melee Weapons do not use ammo by their very nature, and so are free to employ, reducing the cost per trip and saving you valuable inventory space.
Circling is the primary tactic for using Melee Weapons and Chainsaw against small amount of enemies in a limited amount of space, and will prove to be effective against even the most powerful of bosses, as shown in the video to the right. The tactics involves 2 steps:
- Dodge the zombie's attack by walking or sprinting to the side of their attack instead of backpedaling, allowing you to stay close to them for your own melee attack.
- While the zombie is recovering from their attack, go in and attack them, ideally in the back to facilitate further circling if the zombie is still alive.
Energy management, the amount of threats and spaces available serve as factors that should be mentioned in while circling. Sprinting is much faster compared to walking, and having a decent amount of energy available makes it much safer for you to dodge, rush in to exploit recovering zombie, as well as fleeing if things go south. Having too many zombies and too little amount of space can complicate circling attempts, as they can greatly decrease the amount of space that you can dodge with - it is recommended to try to round the zombies into a single crowd, and then use circling tactics in a more open space to slowly this them out.
Melee Weapon users should exercise caution when dealing with the following type of foes:
- Zombies with vomit attack are capable of outranging Melee Weapons, but also have to stand still for an extended amount of range to do so. Consider sidestepping to bait out the vomit attack and then close in from the side, instead of backpedaling like with normal enemies.
- While Melee Weapons are capable of killing exploding zombies without causing them to detonate, using them in team fights can still be risky due to other firearm-using players capable of blowing them up anyway. It is advised to either switch to a firearm, or fight alone in another location in these situations.
- Sirens pose the greatest amount of threat to Melee Weapon wielders as it is nearly impossible to eliminate one if it has spotted you from afar, and Melee Weapons are very poor at handling large crowds. If there is one with a good chance of spotting you nearby, consider using terrain to limit the chance of it spotting you, or making a beeline to it while temporarily ignoring other zombies. If a Siren spotted you and alerted nearby zombies, switching to a firearm is advisable.
One final advise: Due to how critical hits work in DF, melee weapons are capable of advancing the critical pattern for free by just swinging at thin air. Thus, it might be a good idea to keep a counter in your head on the critical pattern progress and "reload" critical hits by swinging away the non-critical ones; for example, with the maximum critical chance of 80%, you should swing away 1 non-critical hit after every 4 critical hits. This should allow you to guarantee that you always start an encounter with your crits ready, and eliminate smaller groups of enemies more quickly and safely.
Aggro Combat/Boss Fighting[]
Compared to Pistols and Rifles which can at least snipe the horde from afar while backpedalling, Melee Weapons are simply not designed for aggro combat at all - they lack DPS or knockback, have difficulty engaging multiple enemies, and tend to invite difficult to dodge swipes from zombies boosted from behind. In aggro situations, you would be better off trying to reach a safe space to weather the storm, finding an exit from the situation, or using another weapon altogether.
Advantages and Disadvantages[]
Advantages
- Melee Weapons are the cheapest weapons to use in the game, often costing a lot less than firearms of similar proficiency level and requiring no ammunition.
- Lack of ammunition usage also allows more free inventory slots and more profit on looting trip.
- Melee Weapons are the least stat demanding weapon in the game, only requiring 79 Critical Hit to reach maximum potential as opposed to firearms that would invariably require a combination of Strength, Accuracy, Critical Hit and Reloading to function properly.
- Can kill exploding zombies without causing them to explode.
- Can "reload" critical hits for free.
- Can boost damage by leveling the Stealth stat.
Disadvantages
- Usage requires getting near enemies, limiting killing speed and exposing the player to higher level of threats compared to firearms.
- Ineffective against hordes or boss fights, especially in multiplayer.
- Several zombie attacks are capable of outranging Melee Weapons, such as Brutes' and Irradiated Long Arms' pukes.
- Knives in particular are disadvantaged in this regard, often getting outranged by the common Long Arms in later areas.
List of Melee Weapons[]
The Damage values in brackets indicate the averaged damage that can be achieved with the maximum critical hit chance. The Scrap values in brackets indicate the scrap price with Master Crafted (MC) items.
Lootable/Craftable[]
Fists | |
---|---|
Slow Attack Speed
Very Low Critical Chance Non-Transferable Avg. Damage per Second: 0.95 (1.91)Theoretical: 1 (2) |
When completely out of ammunition, and devoid of any melee weapons, survivors are often forced to take on the undead with their bare fists as weapons. While some individuals feel that using those against the undead is more honorable or makes them feel more empowered in a fight, it is never wise to let yourself fall back on clenched fists as your only defense. |
Fire Poker | |
Very Slow Attack Speed
Very High Critical Chance Avg. Damage per Second: 2.42 (10.16)Theoretical: 2.5 (10.5) Dismantle: Metal Scrap Enhance Price: $100 |
Normally used to adjust and move logs in a fireplace, the fire poker has become a commonly used weapon in desperate times by taking advantage of its needle-like hook and slightly sharpened point. It's suggested to go for the eye sockets with this weapon, as it easily bends otherwise. |
Baseball Bat | |
Very Slow Attack Speed
Very High Critical Chance Avg. Damage per Second: 2.9 (12.2)Theoretical: 3 (12.6) Dismantle: Wooden Planks Enhance Price: $100 |
A lightweight bat once used to send baseballs flying, is now frequently used as a club against weaker infected. The Baseball Bat is one of the first go-to weapons for early survivors, as it is silent and found in most households. |
Pen Knife | |
Slow Attack Speed
Very High Critical Chance Avg. Damage per Second: 2.86 (12)Theoretical: 3 (12.6) Enhance Price: $250 |
The pen knife is a small blade designed for basic everyday use, such as opening packages and cutting paper. Cheap and common, it is indeed a last resort weapon for those who run out of ammunition and have no other melee weapons. Needless to say, this weapon is not ideal for poking holes in zombies. |
Hunting Knife | |
Slow Attack Speed
Very High Critical Chance Avg. Damage per Second: 3.57 (15)Theoretical: 3.75 (15.75) Dismantle: Metal Scrap Enhance Price: $100 |
Once used for preparing wild game for dinner after a successful hunt, the Hunting Knife is now being employed to protect the wielder from becoming dinner. Its surprisingly sharp blade still fares well against the infected and other survivors if needed. |
Cricket Bat | |
Very Slow Attack Speed
Very High Critical Chance 10 Melee Skill Required Avg. Damage per Second: 3.87 (16.26)Theoretical: 4 (16.8) Dismantle: Wooden Planks Enhance Price: $250 |
A deceptively powerful and light melee weapon. Originally used in the English sport of cricket, any undead caught on the business end of this weapon will get a proper British beating. |
Golf Club | |
Very Slow Attack Speed
Very High Critical Chance 10 Melee Skill Required Avg. Damage per Second: 3.87 (16.26)Theoretical: 4 (16.8) Dismantle: Metal Scrap Enhance Price: $250 |
Usually used to throw golf balls into sand or water a few hundred meters away, the golf club is a good weapon for an aspiring zombie golfer. The hard metal on the golf club is capable of smashing in rotting skulls. |
Chef Knife | |
Slow Attack Speed
Very High Critical Chance 10 Melee Skill Required Avg. Damage per Second: 4.65 (19.51)Theoretical: 4.88 (20.48) Dismantle: Metal Scrap Enhance Price: $250 |
A kitchen tool usually used for preparing different meats and chopping vegetables, can also be used as a weapon by Chefs and other survivors in a pinch. This weapon brings a whole new meaning to Hell's Kitchen. |
Fire Axe | |
Very Slow Attack Speed
Very High Critical Chance 15 Melee Skill Required Avg. Damage per Second: 4.84 (20.33)Theoretical: 5 (21) Dismantle: Metal Scrap Enhance Price: $500 |
Used by firefighters to smash through the wreckage to rescue trapped fire victims, the fire axe is built for reliability and damage. |
Wood Maul (Craft)This item can be acquired through the in-game crafting system. | |
Very Slow Attack Speed
Very High Critical Chance Avg. Damage per Second: 4.84 (20.33)Theoretical: 5 (21) Dismantle: Wooden Planks Enhance Price: $110 |
Improvised wooden weapons were common in the early days of the apocalypse and, despite their fragility and low power, remain so due to their cost and obtainability. The Wood Maul is one such example: Featuring a dense hardwood head, preferably made out of maple or oak, this maul can deliver skull-shattering blows to weaker infected types as well as knock stronger ones off their feet. It can also be used for a friendly game of croquet in break days. Release: Feburary 6th, 2024
Crafting Cost: $100 |
Wood Spear (Craft)This item can be acquired through the in-game crafting system. | |
Very Slow Attack Speed
Very High Critical Chance Avg. Damage per Second: 4.84 (20.33)Theoretical: 5 (21) Dismantle: Wooden Planks Enhance Price: $110 |
Wooden spears are relatively easy to acquire, requiring only a sufficiently long piece of wood, a carving knife, a bit of duct tape or some knowledge of fire hardening. Their length and simple thrusting combat style makes wooden spears safe, effective weapons, even in the hands of an unskilled survivor. Release: Feburary 6th, 2024
Crafting Cost: $100 |
Combat Knife | |
Slow Attack Speed
Very High Critical Chance 15 Melee Skill Required Avg. Damage per Second: 5.72 (24.01)Theoretical: 6 (25.2) Dismantle: Metal Scrap Enhance Price: $500 |
A lightweight military standard blade usually used as a last resort in the army, combat knives are still useful once you run out of ammo. Its light weight allows it to be carried with ease, and its sharp edges are useful for slashing the infected. |
Iron Pipe | |
Very Slow Attack Speed
Very High Critical Chance 20 Melee Skill Required Avg. Damage per Second: 5.81 (24.39)Theoretical: 6 (25.2) Dismantle: Metal Scrap Enhance Price: $990 |
A surprisingly powerful and useful pipe made of strong, durable iron. Once a common sight in street fights between gangs, it remains a cheap, yet effective weapon. |
Bowie Knife | |
Slow Attack Speed
Very High Critical Chance 20 Melee Skill Required Avg. Damage per Second: 6.79 (28.51)Theoretical: 7.13 (29.93) Scrap Value: $450 (MC $900) Dismantle: Metal Scrap Enhance Price: $990 |
A large fighting knife renamed after 19th-century American frontiersman, James Bowie. It's rugged and has a simple design inspired many other combat knives designers. A common misconception is that James Bowie designed it. |
Nail Bat (Craft)This item can be acquired through the in-game crafting system. | |
Very Slow Attack Speed
Very High Critical Chance 30 Melee Skill Required Avg. Damage per Second: 7.74 (32.52)Theoretical: 8 (33.6) Dismantle: Wooden Planks Enhance Price: $2,090 |
Just a bat with some nails in it. Getting these nails stuck into zombies will easily become your favorite pastime. |
Super Slugger (Craft)This item can be acquired through the in-game crafting system. | |
Very Slow Attack Speed
Very High Critical Chance 30 Melee Skill Required Avg. Damage per Second: 9.68 (40.66)Theoretical: 10 (42) Dismantle: Wooden Planks Enhance Price: $2,090 |
Just a nail bat with even more barbed wires on it. Batting zombie skulls and hitting homeruns is sure to become a popular sport soon. Release: Feburary 6th, 2024
Crafting Cost: $250 |
Razor | |
Slow Attack Speed
Very High Critical Chance 30 Melee Skill Required Avg. Damage per Second: 8.94 (37.52)Theoretical: 9.38 (39.38) Scrap Value: $950 (MC $1,900) Dismantle: Metal Scrap Enhance Price: $2,090 |
Replaced by newer, safer razors, the classic straight razor was usually used to cut facial hair without drawing a drop of blood. Now people use it to draw as much blood as possible from the infected. |
Crowbar | |
Very Slow Attack Speed
Very High Critical Chance 40 Melee Skill Required Avg. Damage per Second: 9.68 (40.66)Theoretical: 10 (42) Scrap Value: $1,650 (MC $3,300) Dismantle: Metal Bar Enhance Price: $3,630 |
A weapon used by free men around the globe. Designed to open doors, crates, and to lift objects, the crowbar can also be used to pry zombies' jaws off and rip them away, or to smash their skulls and bones to pieces. |
Scalpel | |
Slow Attack Speed
Very High Critical Chance 40 Melee Skill Required Avg. Damage per Second: 8.57 (36.01)Theoretical: 9 (37.8) Scrap Value: $1,650 (MC $3,300) Dismantle: Metal Scrap Enhance Price: $3,630 |
An exceedingly sharp tool typically used in hospitals for precise incisions into soft flesh to save human lives. Now these knives continue to save human lives by killing the zombified population. Interestingly, the tip contains small amounts of diamond, the world's hardest natural resource, for extra strength and durability. |
Shovel (Craft)This item can be acquired through the in-game crafting system. | |
Very Slow Attack Speed
Very High Critical Chance 50 Melee Skill Required Avg. Damage per Second: 11.62 (48.79)Theoretical: 12 (50.4) Dismantle: Wooden Planks + Metal Scrap Enhance Price: $5,610 |
Once used to bury the dead, the shovel is now used as a weapon to banish them from this Earth. Undertakers everywhere have discovered that their job is a lot less monotonous now. Release: October 11th, 2008
Crafting Cost: $250
|
Kris | |
Slow Attack Speed
Very High Critical Chance 50 Melee Skill Required Avg. Damage per Second: 13.22 (55.52)Theoretical: 13.88 (58.28) Dismantle: Uncommon Metal Scrap Enhance Price: $5,610 |
An unusual type of dagger from Indonesia and the Philippines, the kris serves as both a weapon and spiritual object. Some survivors love the style of this weapon, others simply enjoy its origin and rarity, but all of them agree that a kris is a useful zombie killer. |
Wood Axe | |
Very Slow Attack Speed
Very High Critical Chance 60 Melee Skill Required Avg. Damage per Second: 13.55 (56.92)Theoretical: 14 (58.8) Dismantle: Uncommon Metal Scrap Enhance Price: $11,990 |
A large, heavy axe formerly used to chop wood and now used to chop limbs. With a much thicker and sharper blade than a Fire Axe, this weapon is perfect for cutting down the infected. |
Skull Splitter (Craft)This item can be acquired through the in-game crafting system. | |
Very Slow Attack Speed
Very High Critical Chance 60 Melee Skill Required Avg. Damage per Second: 19.36 (81.31)Theoretical: 20 (84) Dismantle: Uncommon Metal Scrap Enhance Price: $11,990 |
A modified wood axe with a lightweight, ultra high carbon steel head. This new axe head holds its edge better and cuts through infected flesh with ease, at the cost of losing momentum much more quickly when trying to cleave through multiple targets. Release: Feburary 6th, 2024
Crafting Cost: $500 |
Trench Knife | |
Slow Attack Speed
Very High Critical Chance 60 Melee Skill Required Avg. Damage per Second: 15.37 (64.52)Theoretical: 16.13 (67.73) Scrap Value: $5,450 (MC $10,900) Dismantle: Uncommon Metal Scrap Enhance Price: $11,990 |
Designed for smashing through helmets and stabbing opponents in the tight conditions of trench warfare, the trench knife was supposed to be a devastating last ditch weapon in the carnage of WWI, but was manufactured at the end of the war and became popular among the paratroopers and Marines of the US. military during WWII. That popularity remains undiminished, as survivors make use of these blades to puncture the skulls of the infected. Thought to be a tribute to "The Zombie Survival Guide" written by Max Brooks.
|
Machete | |
Very Slow Attack Speed
Very High Critical Chance 70 Melee Skill Required Avg. Damage per Second: 15.49 (65.05)Theoretical: 16 (67.2) Scrap Value: $7,400 (MC $14,800) Dismantle: Uncommon Metal Scrap Enhance Price: $16,280 |
A long, cheap and deadly blade of Latin American design which is very effective for clearing vegetation and zombies alike. Being the most classical zombie decapitator, this weapon is a popular choice within experienced zombie hunter circles. |
K9 | |
Slow Attack Speed
Very High Critical Chance 70 Melee Skill Required Avg. Damage per Second: 17.51 (73.53)Theoretical: 18.38 (77.18) Dismantle: Uncommon Metal Scrap Enhance Price: $16,280 |
Real Name: M9 bayonet Officially known as the M9 Phrobis III, the M9 bayonet is the United States Armed Forces' standard issue combat knife since 1969. The M9 became many soldiers' last resort weapon in the early months of the outbreak, as their bases became overran and their last mag ran dry. |
Sabre | |
Very Slow Attack Speed
Very High Critical Chance 80 Melee Skill Required Avg. Damage per Second: 17.42 (73.18)Theoretical: 18 (75.6) Dismantle: Uncommon Metal Scrap Enhance Price: $21,230 |
Based on the European and American cavalry sabres used until the late 19th century as a slashing weapon for horseback riders. A former sign of high-ranking soldiers, the sabre is a devastating weapon, despite its light weight. |
Kukri | |
Slow Attack Speed
Very High Critical Chance 80 Melee Skill Required Avg. Damage per Second: 19.65 (82.53)Theoretical: 20.63 (86.63) Scrap Value: $9,650 (MC $19,300) Dismantle: Uncommon Metal Scrap Enhance Price: $21,230 |
A sharp blade used by Nepalese and Indian warriors for centuries, both as a tool and weapon of war. Functionally a small machete, the kukri is a powerful and extremely durable blade. Once feared by British raiding parties, it is now an excellent tool for slicing up whatever comes your way in the city. The powerful and exceedingly sharp blade of this weapon can easily slice right through thick flesh and bone. |
Sledge Hammer | |
Very Slow Attack Speed
Very High Critical Chance 90 Melee Skill Required Avg. Damage per Second: 19.36 (81.31)Theoretical: 20 (84) Scrap Value: $12,200 (MC $24,400) Dismantle: Uncommon Metal Scrap Enhance Price: $26,840 |
A very heavy and powerful hammer that was once commonly sold in hardware stores and used for construction work. It is capable of spreading force over a large area of impact to inflict maximum damage, leaving your foes' skulls a nice red slush. Weighing in on a hefty 15-pounds, this particular brand of Sledge Hammer is typically only used by those with a lot of strength or a lot of experience in melee. |
Tenderizer (Craft)This item can be acquired through the in-game crafting system. | |
Very Slow Attack Speed
Very High Critical Chance 90 Melee Skill Required Avg. Damage per Second: 21.3 (89.44)Theoretical: 22 (92.4) Dismantle: Uncommon Metal Scrap Enhance Price: $26,840 |
An ordinary sledgehammer, transformed into a combination of a breaching hammer, Halligan bar, hinge breaker and battering ram. The Tenderizer is intended to help survivors with defeating the various types of door locks available in Fairview, but can also inflict devastating blows to zombie in a pinch thanks to its sturdier metal handle and reinforced hammer head. Release: Feburary 6th, 2024
Crafting Cost: $1,000 |
Golden Sledge Hammer | |
Very Slow Attack Speed
Very High Critical Chance 90 Melee Skill Required Avg. Damage per Second: 21.3 (89.44)Theoretical: 22 (92.4) Dismantle: Uncommon Metal Scrap Enhance Price: $110,000 |
A gold-plated sledge hammer, available as a custom order from a popular chain of hardware stores in Fairview. While not stronger than a normal one in practice, it does give you a certain sense of smugness over the common people and their filthy, non-shiny sledge hammers. |
Grizzly Knife | |
Slow Attack Speed
Very High Critical Chance 90 Melee Skill Required Avg. Damage per Second: 21.8 (91.53)Theoretical: 22.88 (96.08) Dismantle: Uncommon Metal Scrap Enhance Price: $26,840 |
A versatile survival tool, this knife is created to carry out heavy tasks such as chopping small trees and skinning bears, hence the name. In the post-apocalyptic world, the grizzly knife is most commonly seen as a backup tool for looting expedition, even though it is not exactly suitable for melee combat. |
BM14 Survival | |
Slow Attack Speed
Very High Critical Chance 100 Melee Skill Required Avg. Damage per Second: 23.94 (100.53)Theoretical: 25.13 (105.53) Dismantle: Uncommon Metal Scrap x 2 Enhance Price: $44,110 |
The BM14 Survival tactical machete is the premium brand of choice for hunters and trekkers who frequented Raven Ridge, thanks to its supreme ability to hack through overgrowths and branches like butter. It is seeing a resurgence in recent years as it also serves as an excellent anti-zombie weapon. |
BM14 Savage | |
Average Attack Speed
Very High Critical Chance 100 Melee Skill Required Avg. Damage per Second: 30 (126)Theoretical: 32 (134.4) Dismantle: Uncommon Metal Bar x 3 Enhance Price: $110,000 |
Owing to their origin as hunters and survivalists, every survivor in Camp Valcrest owns one of these superior machetes as survival tools. A persistent legend among outsiders say that these "savage" blades become warped by absorbing the blood of the infected - while this certainly isn't true, Camp Valcrest is certainly amused, and now seeks to perpetuate the rumor by dyeing their machetes rust red and decorating their spines with demonic-looking spikes. |
Battle Axe | |
Very Slow Attack Speed
Very High Critical Chance 100 Melee Skill Required Avg. Damage per Second: 27.1 (113.84)Theoretical: 28 (117.6) Scrap Value: $20,050 (MC $40,100) Dismantle: Uncommon Metal Scrap x 2 Enhance Price: $44,110 |
An elaborate European style fighting axe meant originally for smashing through shields and light armour. Stolen from the local museum and sometimes found at weapon collector's homes, the Battle Axe is a rare and powerful last line defense weapon against the zombies. |
Katana | |
Very Slow Attack Speed
Very High Critical Chance 100 Melee Skill Required Avg. Damage per Second: 29.04 (121.97)Theoretical: 30 (126) Scrap Value: $20,050 (MC $40,100) Dismantle: Uncommon Metal Scrap x 2 Enhance Price: $44,110 |
A legendary blade of Japanese design renowned for its deadly precision as well as the incredible amount of time and skill needed to forge a flawless Katana. A well-forged Katana's unique pentagonal curved blade is able to slice through human and zombie bones with ease, making it a powerful weapon against any creature, alive or undead. The best Katanas are called "Five Body Blades," because they can supposedly slice through 5 human-sized torsos in one swing. |
Wakizashi | |
Slow Attack Speed
Very High Critical Chance 110 Melee Skill Required Avg. Damage per Second: 35.73 (150.05)Theoretical: 37.5 (157.5) Scrap Value: $24,250 (MC $48,500) Dismantle: Uncommon Metal Bar x 2 Enhance Price: $53,350 |
The wakizashi (meaning "side insertion") is a traditional Japanese sword with a shōtō blade between 30 and 60 centimetres (12 and 24 in), with an average of 46 cm (18 in). It is similar to but shorter than a katana, and usually shorter than the kodachi ("small sword"). The wakizashi was usually worn together with the katana by the samurai or swordsmen of feudal Japan. When worn together the pair of swords were called daishō, which translates literally as "large and small". The katana was often called the sword or the long sword and the wakizashi the companion sword. Being smaller and sleeker than the Katana, the Wakizashi is ideal for slipping in and hitting the weak or undefended body parts of the infected.
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Nodachi | |
Very Slow Attack Speed
Very High Critical Chance 110 Melee Skill Required Avg. Damage per Second: 33.88 (142.3)Theoretical: 35 (147) Scrap Value: $24,250 (MC $48,500) Dismantle: Uncommon Metal Bar x 2 Enhance Price: $53,350 |
A nodachi is a large two-handed Japanese sword. Nodachi approximately translates to "field sword". However, some have suggested that the meaning of "nodachi" is roughly the same as ōdachi meaning "large/great sword". A confusion between the terms has nearly made "nodachi" synonymic with the very large "ōdachi". Thus, while the original use of the term may have been to refer to any type of long battlefield sword (daitō), including the tachi, it is frequently misapplied to any type of over-sized Japanese sword. Etymology aside, this is the ultimate weapon for bifurcating zombies en masse. |
Noble Nodachi | |
Very Slow Attack Speed
Very High Critical Chance 110 Melee Skill Required Avg. Damage per Second: 38.72 (162.62)Theoretical: 40 (168) Dismantle: Uncommon Metal Bar x 3 Enhance Price: $165,000 |
An extra-ornate model of nodachi imported from Nagoya, Japan. The debate on the usefulness of decorations and engravings rages on even in the post apocalyptic world: While some dismiss them as giving no tactical advantage whatsoever, others claim that in a heated fight, it's not about the strength, but the style that matters. |
Spiker | |
Very Slow Attack Speed
Very High Critical Chance 120 Melee Skill Required Avg. Damage per Second: 43.56 (182.95)Theoretical: 45 (189) Scrap Value: $28,850 (MC $57,700) Dismantle: Rare Metal Scrap Enhance Price: $63,470 |
This weapon is a throwback to one of the more curious weapons of the Middle Ages -- the halberd. Halberds were essentially large battle axes with a long spike on the top of the shaft--which was used like a spear to stab enemies--and another thickened, wider spike on the opposite side of the axe-blade for smashing through armor and shields. Creative blacksmiths have crafted this modern version of the halberd by adding several spikes to the top and base of the axe-blade -- hence its name, "Spiker". |
Gorespike Waraxe | |
Very Slow Attack Speed
Very High Critical Chance 120 Melee Skill Required Avg. Damage per Second: 50.34 (211.41)Theoretical: 52 (218.4) Dismantle: Rare Metal Bar Enhance Price: $63,470 |
An improved Spiker model, made by a hermit blacksmith residing in southeastern Fairview. Much emphasis was put on the weapon's cleaving ability, with a larger, heavier blade head and a reinforced metal shaft, while the spikes were left untouched. These changed were rumored to have stemmed from the blacksmith's frustration with the heavy bone armor often seen on SEZ infected, as well as the Spiker's inability to dismantle wooden furniture for barricading materials. |
Piercer | |
Slow Attack Speed
Very High Critical Chance 120 Melee Skill Required Avg. Damage per Second: 42.87 (180.05)Theoretical: 45 (189) Dismantle: Rare Metal Scrap Enhance Price: $63,470 |
Stoneward inmates frequently engaged in turning whatever they can get their hands on into shivs, improvised bladed weapons with a focus on concealment and short range thrusting attacks. In the post apocalytic world, this art is passed on to fellow citizens, who use it to convert broken swords into deadly instruments of stabbing. These shivs are named after Piercer Frank, a former prisoner who targetted survivors travelling between Nastya's Outpost and Fort Pastor. |
Dual Blade | |
Very Slow Attack Speed
Very High Critical Chance 120 Melee Skill Required Avg. Damage per Second: 48.4 (203.28)Theoretical: 50 (210) Scrap Value: $50,000 (MC $100,000) Dismantle: Rare Metal Scrap x 2 Enhance Price: $110,000 |
The Dual Blade was the result of one innovative survivor who took an interest in modifying his weapons. Desiring a sword that could cut through infected with both sides of the blade, the survivor managed to weld together a couple of broken sword blades he found in an outpost scrapyard. Testing his weapon, he made an interesting discovery-- the longer blade, taken from a Katana, was more effective at cutting through the armor of mutants such as Bones, while the shorter blade, taken from a Wakizashi, was more effective at cutting through fat and muscle tissue such as that found on Brutes. After demonstrating the performance of the unique sword to a group of blacksmiths, they quickly set about constructing copies of this versatile sword. |
Bone Cleaver | |
Slow Attack Speed
Very High Critical Chance 120 Melee Skill Required Avg. Damage per Second: 50.02 (210.06)Theoretical: 52.5 (220.5) Dismantle: Rare Metal Scrap x 2 Enhance Price: $110,000 |
A favorite amongst Raven Ridge chefs, the Bone Cleaver is a hefty carbon steel knife with an unique foldable design. The Bone Cleaver can cut vegetables, mince garlics, carve fruits and slaughter cows with ease - its lethality against zombies is purely coincidental. |
X-Hammer (Craft)This item can be acquired through the in-game crafting system. | |
Very Slow Attack Speed
Very High Critical Chance 120 Melee Skill Required Avg. Damage per Second: 67.76 (284.59)Theoretical: 70 (294) Dismantle: Rare Metal Scrap Enhance Price: $63,470 |
Since the earliest days of the outbreak, the Sledge Hammer was considered a highly powerful melee weapon against the undead. However, as the N4 virus continued to produce stronger and stronger mutations, even the mighty sledge hammer reached a point where its effectiveness fell short. Crafty engineers decided to drastically improve its damage potential by giving it a medieval makeover. The hammer head itself was completely reforged into a hollow, beveled container of heat-treated steel which was then filled with molten lead, making the hammer much heavier and giving it much more force behind each swing. The ends of the hammer head were additionally reshaped into tapered vertical wedges, dramatically increasing its potential to split infected bony armor clean open on impact. Finally, the wooden shaft was reinforced with steel banding that was then heat-treated to strengthen it. The resulting weapon from this process is more like a maul than anything else, and was christened the X-Hammer. Release: March 8th, 2019
Crafting Cost: $2,000,000 |
X-Kukri (Craft)This item can be acquired through the in-game crafting system. | |
Slow Attack Speed
Very High Critical Chance 120 Melee Skill Required Avg. Damage per Second: 71.45 (300.09)Theoretical: 75 (315) Dismantle: Rare Metal Scrap Enhance Price: $63,470 |
A kukri that has been reforged with the greatest technologies and materials the post apocalyse can offer. Alongside other bladed weapons in Fairview's various "endzones", the X-Kukri relies on a special type of N-9/2025 poison augmented sword oil (originally developed for the Inquisitor) for extra power against infected targets. Release: Feburary 6th, 2024
Crafting Cost: $2,000,000
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Inquisitor (Craft)This item can be acquired through the in-game crafting system. | |
Slow Attack Speed
Very High Critical Chance 120 Melee Skill Required Avg. Damage per Second: 85.74 (360.11)Theoretical: 90 (378) Scrap Value: $100,000 (MC $200,000) Dismantle: Rare Metal Scrap Enhance Price: $220,000 |
The events at the hidden southeastern facility proved to be a curse and a blessing: Along with releasing a new gallery of freaks to shoot at, Expedition Team also uncovered a couple of never before seen blueprints and the machinery to realize them. This has resulted in a host of quirky and exotic weapons popping up all over Secronom Bunker, available to those foolish enough the venture the southeastern frontier. The Inquisitor is one such example: A greatsword made for an eccentric movie star, made from a "space-age" titanium alloy and fitted with golden decorations. Its real cost comes from its companion scabbard, which automatically performs cleaning duty and coats the sword in a layer of mineral oil to keep it in top shape; Science Team has modified it to augment this oil with N-9/2025 poison, giving it an extra edge against the infected. Release: July 27th, 2021
Crafting Cost: $3,000,000 |
Decapitator (Craft)This item can be acquired through the in-game crafting system. | |
Average Attack Speed
Very High Critical Chance 120 Melee Skill Required Avg. Damage per Second: 84.38 (354.38)Theoretical: 90 (378) Dismantle: Rare Metal Scrap Enhance Price: $220,000 |
Creation of a Bloodseeker relies on the acquisition of the ever elusive Experimental Part alloy, and thus may be delayed for months or sometimes even years. Thus, most Bloodseekers are now built in 2 stages, with the first stage resulting in the so-called Decapitator: an unfinished blade that is nonetheless designed to be used as it is by desperate survivors. Sharing the former's low weight but lacking its cutting power or reach, the Decapitator is an ill-advised weapon for long periods of use. Release: Feburary 6th, 2024
Crafting Cost: $3,000,000
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Bloodseeker (Craft)This item can be acquired through the in-game crafting system. | |
Average Attack Speed
Very High Critical Chance 130 Melee Skill Required Avg. Damage per Second: 131.25 (551.25)Theoretical: 140 (588) Dismantle: Rare Metal Scrap Enhance Price: $220,000 |
An exotic wakizashi forged in the Soshu Kitae seven-layer method, used by the legendary swordsmith Masamune. The sword derives its cutting power from its Experimental Part alloy blade, and is named after rumors that infected blood can help settle the blade more easily, thus further increase its lethality. Release: Feburary 6th, 2024
Crafting Cost: $4,000,000 |
Doomstar (Craft)This item can be acquired through the in-game crafting system. | |
Very Slow Attack Speed
Very High Critical Chance 135 Melee Skill Required Avg. Damage per Second: 154.88 (650.5)Theoretical: 160 (672) Dismantle: Rare Metal Scrap Enhance Price: $220,000 |
Yet another eccletic mix of medieval brutality and advanced anti-zombie technology, created by Secronom with inputs from Valcrest's engineers. The Doomstar relies on a series of flared heads reinforced with Experimental Part alloy to shatter infected carapace, exposing the underlying soft flesh. After breaching, the user must then push a button to extend the spikes hidden inside the Doomstar's heads, which will then inject the target with a lethal does of N-9/2025. While undoubtably effective, this novel mechanism also means the Doomstar is a cumbersome, hard to manufacture and fragile weapon, requiring great melee experience and careful usage to avoid damaging the weapon's internals. Release: Feburary 6th, 2024
Crafting Cost: $5,000,000 |
Limited Edition/CS Only[]
Titanium Blades | |
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Fast Attack Speed
Very High Critical Chance Avg. Damage per Second: 54.54 (232.7)Theoretical: 60 (256) Scrap Value: $50 (MC $100) Dismantle: Rare Metal Scrap Enhance Price: $110 |
The only dual-wielding item in Dead Frontier, originally known as the Forsaken Blades and later the Forsaken Titanium Blades (prior to January 10th, 2011). |
Amputator (LE)This item could only be purchased for a limited amount of time from the Credit Shop or Venditron. | |
Very Slow Attack Speed
Very High Critical Chance Avg. Damage per Second: 38.72 (162.62)Theoretical: 40 (168) Scrap Value: $50 (MC $100) Enhance Price: $110 |
A strange, scythe-like blade. Most of those who see it laugh about its perceived awkwardness to wield. It is... but lops off heads and limbs like no tomorrow. Guess why it got its nickname. Tribute to "Dracula II: Ascension" Release: July 21st, 2009 - August 21st, 2009
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Doom Cane (LE)This item could only be purchased for a limited amount of time from the Credit Shop or Venditron. | |
Very Slow Attack Speed
High Critical Chance 100 Melee Skill Required Avg. Damage per Second: 38.72 (162.62)Theoretical: 40 (168) Scrap Value: $20,050 (MC $40,100) Enhance Price: $44,110 |
An over-sized candy cane that is as delicious as it is deadly. Sharp nails protrude from every angle of the head of this tasty treat, and it is rumoured to be stronger than the legendary Katana and more fearsome than the mighty Battle Axe. Release: December 15th, 2009 - January 1st, 2010
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Corpse Crusher (LE)This item could only be purchased for a limited amount of time from the Credit Shop or Venditron. | |
Very Slow Attack Speed
Very High Critical Chance 110 Melee Skill Required Avg. Damage per Second: 38.72 (162.62)Theoretical: 40 (168) Scrap Value: $24,250 (MC $48,500) Enhance Price: $53,500 |
This deadly and mysterious hammer/tomahawk hybrid weapon is made from the flesh and the bones of the infected. It seems this weapon is the most dangerous & destructive of them all, able to completely pulverize an infected's skull into so much gore. Take extreme caution when using this deadly instrument, or you may just end up crushing your own skull. Release: June 25th, 2012 - July 25th, 2012
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Gut Splitter (LE)This item could only be purchased for a limited amount of time from the Credit Shop or Venditron. | |
Slow Attack Speed
Very High Critical Chance 120 Melee Skill Required Avg. Damage per Second: 57.16 (240.07)Theoretical: 60 (252) Scrap Value: $28,850 (MC $57,700) Dismantle: Rare Metal Scrap Enhance Price: $63,470 |
In the continuing efforts of Fairview's blacksmiths to make use of scrapped equipment for crafting new weapons, the Gut Splitter is one of the more unique weapons to emerge. Crafted from one of the blades of an old battle axe, the Gut Splitter is very similar to a Chinese wind-and-fire wheel in functional design. You can expect to get your hands extremely bloody if you use one-- the Gut Splitter's simplistic design is a beauty. Release: January 15th, 2015 - February 10th, 2015
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Sharktail (LE)This item could only be purchased for a limited amount of time from the Credit Shop or Venditron. | |
Very Slow Attack Speed
Very High Critical Chance 120 Melee Skill Required Avg. Damage per Second: 58.08 (243.94)Theoretical: 60 (252) Scrap Value: $28,850 (MC $57,700) Enhance Price: $63,470 |
No one knows just what the outpost Blacksmiths had in mind when they designed this weapon. A strange combination of axe and scythe, the weapon doesn't seem to be based on any known weapon in recorded history. However, the perplexity it induced among survivors when first unveiled has quickly been dispelled -- the Sharktail has been found to be a devastating weapon in the hands of a survivor with proper melee expertise. The twin blades attached to the weapon's forked head slice through bone and flesh almost effortlessly. This weapon definitely gives a new meaning to the phrase "sharks in the water"... Release: January 15th, 2014 - February 10th, 2014
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Crow Slayer (LE)This item could only be purchased for a limited amount of time from the Credit Shop or Venditron. | |
Very Slow Attack Speed
Very High Critical Chance Avg. Damage per Second: 72.6 (304.92)Theoretical: 75 (315) Scrap Value: $50 (MC $100) Dismantle: Rare Metal Scrap Enhance Price: $110 |
Like all of us, this simple machete has seen better days, from the day it was made to the day it appeared on a store with its wax still on. Like all of us, it has experienced so much joy; starting with just a crow, it has sliced and ripped through hordes of infected with its sharp, keen edge. Like all of us, it has seen so much suffering and losses, its blade now cracked and drenched in blood and its owner long forgotten. Perhaps it might have wished to turn back time, to be young and carefree again, and see a more peaceful world in which it never has to fight so viciously ever again, but that is a silly wish that can never be fulfilled. And yet, just like this machete, all the joy and pain has forged us, made us deadlier and prepare us for whatever life can throw at us. Forward warriors, for the joy of life is the most valuable thing we can have and we should fight to our last breath to protect it. Happy 15th Anniversary, Dead Frontier! Release: April 24th, 2023 - May 14th, 2023
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Dusk/Dawn[]
Dusk Kris (Dusk)This item belongs to the Dusk/X-Dusk set and can only be purchased from the Dusk Shops. | |
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Slow Attack Speed
Very High Critical Chance Non-Transferable Avg. Damage per Second: 57.16 (240.07)Theoretical: 60 (252) Enhance Price: $50,000 |
A flame-shaped blade of Indonesian origin, forged by AdminPwn himself only for the most dedicated survivors. |
Dusk Razor (Dusk)This item belongs to the Dusk/X-Dusk set and can only be purchased from the Dusk Shops. | |
Very Slow Attack Speed
Very High Critical Chance Non-Transferable Avg. Damage per Second: 58.08 (243.94)Theoretical: 60 (252) Enhance Price: $50,000 |
The Dusk Razor is a strange and powerful falchion-like blade. It appears to be made of an unknown metal, allowing it to remain relatively lightweight and comfortable, especially in the heat of combat. This rare and powerful monster of a blade is only forged by AdminPwn himself on demand, and even then only if it is earned, for the most dedicated survivors. |
X-Dusk Kris (Dusk)This item belongs to the Dusk/X-Dusk set and can only be purchased from the Dusk Shops.(Craft)This item can be acquired through the in-game crafting system. | |
Slow Attack Speed
Very High Critical Chance Non-Transferable Avg. Damage per Second: 66.69 (280.08)Theoretical: 70 (294) Enhance Price: $50,000 |
After perfecting the forging process of this knife, it has been managed to make it even more lethal than it already was. Get ready for the carnage you will achieve with this beautiful kris-like knife! Release: October 8th, 2015
Crafting Cost: $1,000,000
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X-Dusk Razor (Dusk)This item belongs to the Dusk/X-Dusk set and can only be purchased from the Dusk Shops.(Craft)This item can be acquired through the in-game crafting system. | |
Very Slow Attack Speed
Very High Critical Chance Non-Transferable Avg. Damage per Second: 67.76 (284.59)Theoretical: 70 (294) Enhance Price: $50,000 |
After taking the forging and creation process to another level, this weapon has reached new levels. Prepare to slice the infected, and humans alike to death with this precious blade, cast only for the best survivors. Release: October 8th, 2015
Crafting Cost: $1,000,000 |
Dawn Kris (Dusk)This item belongs to the Dusk/X-Dusk set and can only be purchased from the Dusk Shops.(Craft)This item can be acquired through the in-game crafting system. | |
Average Attack Speed
Very High Critical Chance Non-Transferable Avg. Damage per Second: 135 (567)Theoretical: 144 (604.8) Dismantle: Experimental Parts Enhance Price: $50,000 |
After discovering the experimental technologies developed by the bandits that proliferate in Fairview, the X-Dusk set was the first to be adapted to them and the result is more than surprising. Dawn Kris is how this knife has been baptized, by combining these parts with the old X-Dusk Kris the result was a creation of a knife capable of stabbing any infected, mutant or survivor who stands in the way of whoever carries this masterfully crafted knive. Created through AdminPwn crafting system only for those who meet the requirements (status and monetary, more than anything) to be creditors to one copy. Release: October 13th, 2020
Crafting Cost: $5,000,000 |
Dawn Blade (Dusk)This item belongs to the Dusk/X-Dusk set and can only be purchased from the Dusk Shops.(Craft)This item can be acquired through the in-game crafting system. | |
Slow Attack Speed
Very High Critical Chance Non-Transferable Avg. Damage per Second: 142.9 (600.18)Theoretical: 150 (630) Dismantle: Experimental Parts Enhance Price: $50,000 |
To further improve the versatility of the X-Dusk set, engineers and gunsmiths in charge of AdminPwn were looking for ways to do it, until they found the solution through the different factions of bandits that inhabit Fairview. Although these nice neighbors do not hesitate to commit vile acts against the more civilized population of Fairview, it is also common knowledge that they are capable of developing their own technologies and weapons and thanks to this there is now the so-called Dawn set. The Dawn Blade was created from the combination of the experimental parts found mainly in the armor of a group of murdered bandits, thanks to this never-before-seen technology it was possible to combine it with the first X-Dusk weapons created (including the X-Dusk Razor). Through this process the Dawn Blade was conceived with a cut like never before, now capable of cutting anyone who gets in its way without much effort. The improvement method to create this weapon is only available to the best survivors with the accounting capital, offered by AdminPwn himself. Does not follow the usual naming convention, due to the existence of the Dawn Razor. Limited Edition Weapon. Release: October 13th, 2020
Crafting Cost: $5,000,000 |
Event[]
Survivor's Combat Knife | |
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Slow Attack Speed
Very High Critical Chance Avg. Damage per Second: 23.94 (100.53)Theoretical: 25.13 (105.53) Dismantle: Uncommon Metal Bar Enhance Price: $110 |
Standard issue combat knife for Secronom's so called "biohazard response team", which saw heavy actions in the early days of the outbreak. Rumor has it that an operative, armed with only this knife and a TMP, held off an entire town's worth of infected in a small cottage before heading to evac, eventually becoming one of the first settlers of Secronom Bunker. |
Santa's Slayer (Craft)This item can be acquired through the in-game crafting system. | |
Fast Attack Speed
Very High Critical Chance Non-Transferable Avg. Damage per Second: 68.18 (286.34)Theoretical: 75 (315) Dismantle: Rare Metal Scrap Enhance Price: $81,000 |
A redesigned and more powerful version of the Kris, created by Santa for his Elf Commando's. This weapon's design and parts were spread public from the lost Christmas Gifts held by the infected Reindeer who were transporting them elsewhere; how Santa was able to make the Kris even deadlier and still keep its shape however, is a complete mystery. Release: December 23rd, 2018
Crafting Cost: $500,000 |
Bloody Machete (Craft)This item can be acquired through the in-game crafting system. | |
Slow Attack Speed
Very High Critical Chance Non-Transferable Avg. Damage per Second: 71.45 (300.09)Theoretical: 75 (315) Dismantle: Rare Metal Scrap Enhance Price: $81,000 |
A machete is a large weapon, similar to a knife, what characterizes this worn-out variant is the stains of rusty blood of its previous victims. It is said that this weapon belonged to a serial killer on the outskirts of Fairview who wore a hockey mask and liked to dismember his victims, although these are only rumors (probably). The truth is that as long as it serves to defend yourself from the dangers of Fairview it doesn't matter much who has previously carried this weapon (or maybe yes, who knows). Release: October 29th, 2019
Crafting Cost: $1,500,000 |
Harvester of Sorrow (Craft)This item can be acquired through the in-game crafting system. | |
Slow Attack Speed
Very High Critical Chance Non-Transferable Avg. Damage per Second: 71.45 (300.09)Theoretical: 75 (315) Dismantle: Rare Metal Scrap Enhance Price: $81,000 |
No one knows where this terrifying sickle came from. Some survivors claim that it is the same sickle used by the Grim Reaper itself to harvest the souls of the undead as well as the living. Nicknamed as Harvester Of Sorrow, because those who have carried this destructive weapon tell how with each infected murdered the lamentation of their soul can be heard leaving their body. Release: October 23rd, 2021
Crafting Cost: $2,000,000 |
North Poleaxe (Craft)This item can be acquired through the in-game crafting system. | |
Slow Attack Speed
Very High Critical Chance Non-Transferable Avg. Damage per Second: 71.45 (300.09)Theoretical: 75 (315) Dismantle: Rare Metal Scrap Enhance Price: $81,000 |
A pole ax created and developed by Fatman's in is factory on the north pole for his elven maniacs to terrorize anyone who crosses is path. Capable of shredding the armor of Fairview's toughest mutants, as well as shredding any survivors caught by surprise, mainly used as a secondary weapon to kill the infected silently and to brutalize wounded survivors to save ammo. After a confrontation with Fatman's and his followers, which resulted in their retreat, multiple parts of this weapon and the blueprints to create it were recovered, making it more accessible to the survivors of this city. Release: December 15th, 2022
Crafting Cost: $2,000,000 |
Eggsterminator (Craft)This item can be acquired through the in-game crafting system. | |
Super Slow Attack Speed
Very High Critical Chance Non-Transferable Avg. Damage per Second: 84.18 (353.56)Theoretical: 86.25 (362.25) Dismantle: Rare Metal Scrap Enhance Price: $81,000 |
This bizarre mace was developed by the Bunny Man which he decided to call Eggsterminator. Using a grotesque egg made of concrete and metal combined with a handle of pure steel, this brutal weapon was created. Capable of smashing anyone who gets in its way, its only flaw lies in its extreme weight, making it very slow to hit a target with this giant hammer. Release: February 4th, 2021
Crafting Cost: $1,000,000 |
Tide Breaker | |
Very Slow Attack Speed
Very High Critical Chance 50 Strength Required Non-Transferable Avg. Damage per Second: 87.12 (365.9)Theoretical: 90 (378) Enhance Price: $550,000 |
While it is known that anything that can help us kill zombies and thus avoid becoming their dinner is more than welcome, a rusty ship anchor is surprisingly very good at carrying out this task. Nicknamed "Tide Breaker" by the maniacs who appeared in Fairview claiming to be pirates, this bizarre weapon has become an excellent option when choosing a melee weapon for zombie-skull smashing. |