This gallery showcases best in class games developed using Adobe Flash and AIR platforms.
ãã®è¨äºã¯ ãWhy you should use WebGLãã®èè Florian æ°ã«è»¢è¼è¨±å¯ãããã ããCC-by-sa license ã®ãã¨å ¬éãã¾ããã¾ã 翻訳éä¸ã§ã ( still translating⦠) There is (among graphics enthusiasts) a lot of debate what API/version of something to use with a bunch of hotly contested alternatives. I would like to convince you to give WebGL a try, and this blog post explains why. It will also quickly summarize a few things people usually ask abo
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Posted by Dr. Burton on June 16, 2010 in Android, Corona, Mobile, gaming, iPad, iPhone | Update: I have added the ShiVa engine to the list as well as mentioning the development environment that you will need (for those who are strictly developing on a Mac or Windows). So you want to make that killer game for a mobile device?! If you want to jump into making the game, then you donât want to spend
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