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The Rip-offs & Making Our Original Game Itâs been a weird and awesome couple of months. Our expectations for our tiny game were well, fairly tiny. Basically, we hoped itâd do better than Puzzlejuice. It did. By a lot. Itâs still hard to address the worldâs response with something beyond a wide-eyed daze but essentially we couldnât be more thrilled. Duh. But thereâs another side of that daze that w
For Kobold Kit (the Sprite Kit game engine) weâre working on Super Stick Spy, a 2D platformer game. Like so many others, we started out using the (Box2D) physics engine thatâs so neatly integrated in Sprite Kit to get everything up and running quickly. But we knew full well that for the final product, weâll have to scrap the physics engine altogether and follow best practices when it comes to plat
Introduction Welcome to the Sonic Physics Guide, a comprehensive resource dedicated to describing the inner workings of the classic Genesis & Sega CD Sonic games, along with Sonic Mania. Here, the intricate details of how the game's physics function are thoroughly explored, providing in-depth explanations about the exact values and rules and precise speed values governing Sonic's movements, 360 sl
Coming soon... PixelProspector.com is currently being redesigned for the relaunch. An archived version of the old site can be accessed here. For regular updates about games, gamedev, pixelart consider to follow on Twitter Relaunch Due to the fact that much of the site is pretty outdated a complete update is needed. This means that content, structure and design are currently being updated and refre
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