DirectX ããã°ã©ãã³ã°ã使ã£ã¦ã3D ã°ã©ãã£ãã¯ã¹ã®åºæ¬çãªæ¦å¿µãå®è£ ããæ¹æ³ã«ã¤ãã¦èª¬æãã¾ãã ç®æ¨: 3D ã°ã©ãã£ãã¯ã¹ ã¢ããªã®ããã°ã©ãã³ã°æ¹æ³ã身ã«ä»ããã åææ¡ä»¶ C++ ã«ç¿çãã¦ãããã¨ãåæã¨ãã¦ãã¾ãã ã¾ããã°ã©ãã£ãã¯ã¹ ããã°ã©ãã³ã°ã®æ¦å¿µã«å¯¾ããåºç¤çãªç¥èãå¿ è¦ã¨ãªãã¾ãã å®äºã¾ã§ã®åè¨æé: 30 åã 次ã«ããã㨠ããã§ã¯ãDirectX 㨠C++\Cx ã使ã£ã¦ 3D ã°ã©ãã£ãã¯ã¹ãéçºããæ¹æ³ã«ã¤ãã¦èª¬æãã¾ãã ãã® 5 ã¤ã®ãã¼ãããæããã¥ã¼ããªã¢ã«ã§ã¯ãDirect3D API ã¨ããã®ä»ã® DirectX ãµã³ãã«ã®å¤ãã§ã使ãããæ¦å¿µãã³ã¼ããç´¹ä»ãã¦ãã¾ãã åãã¼ãã§ã¯ãUWP ã® C++ ã¢ããªåãã« DirectX ãæ§æãããã¨ããå§ã¾ã£ã¦ãããªããã£ãã®ãã¯ã¹ãã£ãªã³ã°ãå¹æã®è¿½å ã¾ã§ã段éçã«æ§ç¯ãã¦ã
{{#tags}}- {{label}}
{{/tags}}