at DevSumi 2018
æè¡ãæ´»ãããæ°ãã価å¤ãåµé ãã DeNAã®ã¨ã³ã¸ãã¢ã¯ãæ³åãè¶ ããDelightãå±ããããã«ä½ãã§ããããèããæè¡åã¨çºæ³åã§æ°ãã価å¤ãçã¿åºãã¦ãã¾ãã 夿§ãªå°éæ§ãæã£ãã¨ã³ã¸ãã¢ãåç£ç¢ç£¨ããäºãã«åºæ¿ãåããç°å¢ãå¶åº¦ããããªãæé·ã¸ã¨ã¤ãªãã¾ãã
Create graphics with a hand-drawn, sketchy, appearance Rough.js is a small (<9kB gzipped) graphics library that lets you draw in a sketchy, hand-drawn-like, style. The library defines primitives to draw lines, curves, arcs, polygons, circles, and ellipses. It also supports drawing SVG paths. Rough.js works with both Canvas and SVG. Install Install from npm: npm install --save roughjs And use it in
This page is the consolidated reference for all the amp modules in a single page for the sake of being 'cmd+f' friendly. All modules are unit tested in a wide range of browsers (including IE6+) with a CI system composed of SauceLabs and Travis CI by using zuul and tape. Project goals: Excellent, cross-browser test coverage Independently maintained and versioned Strict semver for versioning Try ver
GMO ãããã®ã¨ã³ã¸ãã¢ã»ãã¶ã¤ãã¼ã«ããæè¡ããã° / ãããã®ããã³ãã¨ã³ãã¹ã¿ã³ãã¼ã ã«é¢ããè¨äºä¸è¦§
If you believe you found a bug with how fetch behaves in your browser, please don't open an issue in this repository unless you are testing in an old version of a browser that doesn't support window.fetch natively. Make sure you read this entire readme, especially the Caveats section, as there's probably a known work-around for an issue you've found. This project is a polyfill, and since all moder
## JavaScript ã¨ã®ã¤ãããæ¹ ### ããããã¡ã ãJavaScript ### http://goo.gl/ovgS7Z Created by Shogo Kawase ## èªå·±ç´¹ä» - æ²³ç¨ç¿å¾ï¼SHOGOï¼ - æ ªå¼ä¼ç¤¾ã¢ã¼ã¯ã¹ã¿ã¤ã« CTO - twitter: [@shogogg](http://twitter.com/shogogg) - PHP, Java, **Scala**, JavaScript, **TypeScript** - Android - AngularJS - Play Framework ## æ¬æ¥ã®å 容 - JavaScript ã®æ±ããåé¡ç¹ - ãã®è§£æ±ºæ¹æ³ããã£ãããªãã£ãã ## åé¡ç¹-1 ### åå ## JavaScript ã®ååã®ç±æ¥ - å ã 㯠**Mocha** ã¨ããååã§éçºããã¦ãã - ã©ã¤ãã«ã Jav
photoBy: http://www.jose-aguilar.com/blog/wp-content/uploaâ¦ã¾ã㯠jquery 1.x 㨠2.x ã®éã 1.x 系㯠IE8 以åããµãã¼ããããé ããéã 2.x 系㯠IE8 以åã®ãµãã¼ãã¯æ¨ã¦ã¦ãããã軽ããæ©ã ã¢ã¤ã«ãã³ã»ã»ãããããã¾ãããããªã«æ©ããã¦ã©ãããã®ï¼Webãã¼ã¸ããã£ã1ç§é«éåããã ãã§ECãµã¤ããªããã売ä¸ã10ï¼ åä¸ããäºä¾ãããã¾ãã 使ãåãã対å¿ãã¦ããªãIE8以ä¸ã«ã¯å¤ãjqueryãèªã¿è¾¼ã¾ãã¾ã <!--[if lt IE 9]> <script src="jquery-1.9.1.js"></script> <![endif]--> <!--[if gte IE 9]><!--> <script src="jquery-2.0.0.js"></script> <script s
Captcha security check actyway.com is for sale Please prove you're not a robot View Price Processing
A quick port of Minecraft4k to test what's possible in JS and HTML5. Because of the nature of this project (it was originally meant as an entry for the Java4k competition, which focuses on executable size), the code is HORRIBLE, but fairly small. You may use the code in here for any purpose in any way you want, at your own risk. var ctx; var pixels; var w = 200; var h = 200; var map = new Array(64
ã¹ãã¼ããã©ã³ãã©ããã夿ããJavascriptã®æ¡ä»¶åå²ã§ãã if (navigator.userAgent.indexOf('iPhone') > 0 || navigator.userAgent.indexOf('iPad') > 0 || navigator.userAgent.indexOf('iPod') > 0 || navigator.userAgent.indexOf('Android') > 0) { //ã¹ãã¼ããã©ã³æã«å®è¡ãããjs } ç¹ã«åºæ¬PCåããµã¤ãã ãã©ãFlashåç»ã®é¨åãã¹ãã¼ããã©ã³ã§ã¯åç»ã¸ã®ãªã³ã¯ã«ãããªã©ãããããå ´é¢ã§ä½¿ã£ã¦ã¾ãã
ãªãªã¼ã¹ãé害æ å ±ãªã©ã®ãµã¼ãã¹ã®ãç¥ãã
ææ°ã®äººæ°ã¨ã³ããªã¼ã®é ä¿¡
å¦çãå®è¡ä¸ã§ã
j次ã®ããã¯ãã¼ã¯
kåã®ããã¯ãã¼ã¯
lãã¨ã§èªã
eã³ã¡ã³ãä¸è¦§ãéã
oãã¼ã¸ãéã
{{#tags}}- {{label}}
{{/tags}}