ãªããä¸æ¨æ¥ã®ã¨ã³ããªã/.edããã¦ã¢ã¯ã»ã¹ãæ¥å¢ãã¦ãããæ¸ãè¾¼ã¿ãã¿ã¦ããã¨æªè¸æ¹å¤ãå´åºããã¦ãã¾ã£ãããã§ããªãã®ã²ã¨ã«ããã¨IPAã®æ¹ãèªãã§ããã£ãããããã ãããã¹ãªã¼ãã®ãªãããã«è£è¶³ãã¦ãããããæªè¸ã¯å¤§äºãªåé¡ã«åãçµã¿ãä¸å®ã®ææãä¸ãããåé¡ã¯å¼ãç¶ãã æ¿çæ å½è ãæªè¸ã®çµæãéãã¦æµ®ãã³ä¸ãã£ãæ¥çã®çç¾ããç®ãèãã次ã®ä»äºã«åãçµã¾ãªãã£ããã¨ã ã mkusunokæ°ã®ããã°ã«å¤©ææ©é¢èª¬ã¨æªè¸ã®æ¬¡ã¨ããã¨ã³ããªãããã Matzã«ã£ããåãã¦ã®æ¸ãè¾¼ã¿ãªã®ã ããããã¯ç½®ãã¨ãã¦ã ãæ¥æ¬ã®ã½ããã¦ã§ã¢ç£æ¥ãé£èºã§ããªãã®ã¯ç±³å½ã¨ã¯éãã天æã大åã«ããªãããã ãã¨ããããããè«èª¿ãèå³æ·±ãdisã£ã¦ããã ã¾ãæãã£ã¦ããã¨ãåãåéã®ããã¸ã§ã¯ããæªè¸ã«æ¡æãããã®ãæä¼ã£ã¦è¬éãåãåã£ããã¨ãããããã®ããã¸ã§ã¯ãã¯æ´ãã¦ã¹ã¼ãã¼ã¯ãªã¨ã¤ã¿ã¼èªå®ãåã
As3 Crypto is a cryptography library written in Actionscript 3 that provides several common algorithms. This version also introduces a TLS engine (TLS is commonly known as SSL.) Protocols: TLS 1.0 support (partial) Certificates: X.509 Certificate parsing and validation, built-in Root CAs. Public Key Encryption: RSA (encrypt/decrypt, sign/verify) Secret Key Encryption: AES, DES, 3DES, BlowFish, XTE
Base64ã16é²æ°ã¨ByteArrayã¨ã®å¤æã«ä½¿ãutility http://crypto.hurlant.com/ â base64 import com.hurlant.util.Base64; // æååãBase64ã¨ã³ã³ã¼ã var encoded:String = Base64.encode('ã»ã'); // ByteArrayãBase64ã¨ã³ã³ã¼ã var bytes:ByteArray = new ByteArray(); bytes.writeUTFBytes("ã»ãã»ã"); var encoded2:String = Base64.encodeByteArray(bytes); // Base64ã«ã¨ã³ã³ã¼ããããæååããã³ã¼ããã¦å ã®æååã« var decoded:String = Base64.decod
Base64å½¢å¼ã®æååã«å¤æãããBase64å½¢å¼ã®æååã復å ãããã¤ãåé åããBase64æååã«å¤æãããã¤ãåé åããBase64å½¢å¼ã®æååã«ã¨ã³ã³ã¼ãããã«ã¯ãConvertã¯ã©ã¹ã®ToBase64Stringã¡ã½ããã使ãã¾ãã ä¸ã®ä¾ã§ã¯ãã¾ãinFileNameã§æå®ããããã¡ã¤ã«ãèªã¿è¾¼ãã§ãã®å 容ãBase64å½¢å¼ã®æååã«ãã¦åºåãã¦ãã¾ãããªãããConvert.ToBase64String ã¡ã½ãããã«ãåããããªä¾ãããã¾ãã®ã§ããã¡ããåèã«ãã¦ãã ããã 'Base64ã§æååã«å¤æãããã¡ã¤ã« Dim inFileName As String = "C:\test.zip" Dim inFile As System.IO.FileStream Dim bs() As Byte 'ãã¡ã¤ã«ãbyteåé åã¨ãã¦ãã¹ã¦èªã¿è¾¼ã inFile = New
http://crypto.hurlant.com/ã®æå·ã¾ããã®ãã¬ã¼ã ã¯ã¼ã¯ããããã§ãã Base64ã16é²æ°ã¨ByteArrayã¨ã®å¤æã«ä½¿ãutilityãããã¾ãã æå·ååãæå·åå¾ã®ãã¼ã¿å¤æã§ä¾¿å©ããã Base64 import com.hurlant.util.Base64; // æååãBase64ã¨ã³ã³ã¼ã var encoded:String = Base64.encode('ã»ã'); // ByteArrayãBase64ã¨ã³ã³ã¼ã var bytes:ByteArray = new ByteArray(); bytes.writeUTFBytes("ã»ãã»ã"); var encoded2:String = Base64.encodeByteArray(bytes); // Base64ã«ã¨ã³ã³ã¼ããããæååããã³ã¼ããã¦å ã®æååã« var dec
å¤åããé¨åãç°¡åã«èª¬æããã¨ãä»ã¾ã§ã¯HTTPãããã«ã·ã°ããã£æ å ±ãã¤ãã¦ãããªããã°ãªããªãã£ããããæ¨æºçãªãã©ã¦ã¶ã§ã¯ã¢ãããã¼ããããã¨ãã§ããªãã£ãã ä»åã®å¤æ´ã§ã¯ãmultipart/form-dataå½¢å¼ã§POSTããã¨ãã«ã·ã°ããã£ãHTTP Bodyã«"signature"ã¨ããååã§ä»å ãã¦ããã°ãããªãã å ·ä½çã«ä½ããããããã¨ããã¨ãé常ã®ãã©ã¼ã å½¢å¼ã使ã£ã¦æ¨æºçãªãã©ã¦ã¶ãããã¡ã¤ã«ã®ã¢ãããã¼ããå¯è½ã«ãªããã¨ã ãã©ã¼ã ã使ã£ãã¢ãããã¼ãã®ãµã³ãã«ã¯ãã¡ãï¼http://s3.amazonaws.com/doc/s3-example-code/post/post_sample.html Flashã使ã£ãã¢ãããã¼ãã®ãµã³ãã«ã¯ãã¡ãï¼http://developer.amazonwebservices.com/connect/entry.jspa
å æ¥ã®æ¥è¨ï¼S3ãã¤ãã£ããªãã¼ã¿ãã¼ã¹ã¨ã³ã¸ã³ - Webããã°ã©ãã³ã°æ¥è¨ï¼ã§Thrudbã«ã¤ãã¦æ¸ãããããã®ãããªSQLã使ããªããã¼ã¿ãã¼ã¹ã®ãã¨ãããã¥ã¡ã³ãæåãã¼ã¿ãã¼ã¹(Document Oriented Database)ã¨å¼ã¶ãããã å°ã調ã¹ãã¨CouchDbã¨ããããã¸ã§ã¯ããæµè¡ã®æºã«ãªã£ã¦ãã¦ãåæ§ã®ã¨ã³ã¸ã³ãè¤æ°åºã¦ããããã ã ããããã®ç¹å¾´ã¯ã CouchDb (http://couchdb.org/) javascriptå½¢å¼ã§ã¯ã¨ãªãpostãHTTPã§æä½ããã®ã§ãæ§ã ãªã¯ã©ã¤ã¢ã³ãããå©ç¨å¯è½ãå é¨çã«ã¯Erlangã«ãã£ã¦å®è£ ããã¦ãããææ°ã®ãã¼ã¸ã§ã³ã§ã¯Luceneã«ããæ¤ç´¢æ©è½ãä»å ãããã§ããWebã¤ã³ã¿ã¼ãã§ã¼ã¹ãæåããä»å±ãã¦ããã®ã§éãã§ãã¦æ¥½ããã RDDB (http://rddb.rubyforge.org/) Rubyã«
The final set of class notes are up for the âBionic Arduino â Intro to microcontrollers with Arduinoâ class I taught at Machine Project. bionic_arduino_class3.pdf (4.9MB PDF) bionic_arduino_class4.pdf (6.6MB PDF) Also all the examples sketches are up on the Bionic Arduino page too. The class was a lot of fun, as we got to focus on Wii Nunchucks and Servos.
Redirecting⦠Click here if you are not redirected.
Modest Maps is a small, extensible, and free library for designers and developers who want to use interactive maps in their own projects. It provides a core set of features in a tight, clean package with plenty of hooks for additional functionality. It doesn't try to include every possible map control or layer type. It's designed to be a simple platform to build upon. The code is well-designed, te
Ringã¨ã¯ããªã¯ã«ã¼ãã°ã«ã¼ãä¼ç¤¾å¾æ¥å¡ã対象ã«ããæ°è¦äºæ¥ææ¡å¶åº¦ã§ãã ãã¼ã¯ã·ã£ããR25ããã¹ã¿ãã£ãµããªããªã©æ°å¤ãã®äºæ¥ãçã¿åºãã¦ããæ°è¦äºæ¥å¶åº¦ã¯ã 1982å¹´ã«ãRINGãã¨ãã¦ã¹ã¿ã¼ããã1990å¹´ãNew RINGãã¨æ¹å®ãããã¦2018å¹´ãRingãã«ãªãã¥ã¼ã¢ã«ãã¾ããã ãªã¯ã«ã¼ãã°ã«ã¼ãã®å¾æ¥å¡ã¯èª°ã§ãèªç±ã«åå ãããã¨ãã§ãã ãã¼ãã¯ãªã¯ã«ã¼ãã®æ¢åé åã«éãããããã¨ããããé åã対象ã§ãã ãªã¯ã«ã¼ãã«ã¨ã£ã¦ãRingã¨ã¯ãæ°ãã価å¤ã®åµé ãã¨ããã°ã«ã¼ãçµå¶ç念ãä½ç¾ããå ´ã§ããã å¾æ¥å¡ãèªåã®ææã§æ°è¦äºæ¥ãææ¡ã»å®ç¾ã§ããæ©ä¼ã§ãã Ringããã¼ ãã®å¾ã®äºæ¥éçºææ³ Ringãééããæ¡ä»¶ã¯ãäºæ¥åãæ¤è¨ãã権å©ãå¾ã¦ãäºæ¥éçºãè¡ãã¾ãã ãã¾ãã¾ãªäºæ¥éçºã®ææ³ãããã¾ãããä¾ãã°æ¢åé åã§ã®äºæ¥éçºã®å ´åã¯ã æ å½äºæ¥ä¼ç¤¾å ã§äºç®ã
SwfGMap Flash ã«ãã Google Maps ã¯ã©ã¤ã¢ã³ãã®åå®è£ Requirements Flash Player 9 (å®è¡) Flex 2 SDK (éçº) Sample http://svn.coderepos.org/share/lang/actionscript/swfgmap/trunk/testapp.html Source Subversionã§åå¾ãã¦ãã ããã svn export http://svn.coderepos.org/share/lang/actionscript/swfgmap ãã©ã¦ã¶ä¸ã§ã³ã¼ããé²è¦§ã§ãã¾ãã Build Sample Application mxmlc TestApp.as
Ringã¨ã¯ããªã¯ã«ã¼ãã°ã«ã¼ãä¼ç¤¾å¾æ¥å¡ã対象ã«ããæ°è¦äºæ¥ææ¡å¶åº¦ã§ãã ãã¼ã¯ã·ã£ããR25ããã¹ã¿ãã£ãµããªããªã©æ°å¤ãã®äºæ¥ãçã¿åºãã¦ããæ°è¦äºæ¥å¶åº¦ã¯ã 1982å¹´ã«ãRINGãã¨ãã¦ã¹ã¿ã¼ããã1990å¹´ãNew RINGãã¨æ¹å®ãããã¦2018å¹´ãRingãã«ãªãã¥ã¼ã¢ã«ãã¾ããã ãªã¯ã«ã¼ãã°ã«ã¼ãã®å¾æ¥å¡ã¯èª°ã§ãèªç±ã«åå ãããã¨ãã§ãã ãã¼ãã¯ãªã¯ã«ã¼ãã®æ¢åé åã«éãããããã¨ããããé åã対象ã§ãã ãªã¯ã«ã¼ãã«ã¨ã£ã¦ãRingã¨ã¯ãæ°ãã価å¤ã®åµé ãã¨ããã°ã«ã¼ãçµå¶ç念ãä½ç¾ããå ´ã§ããã å¾æ¥å¡ãèªåã®ææã§æ°è¦äºæ¥ãææ¡ã»å®ç¾ã§ããæ©ä¼ã§ãã Ringããã¼ ãã®å¾ã®äºæ¥éçºææ³ Ringãééããæ¡ä»¶ã¯ãäºæ¥åãæ¤è¨ãã権å©ãå¾ã¦ãäºæ¥éçºãè¡ãã¾ãã ãã¾ãã¾ãªäºæ¥éçºã®ææ³ãããã¾ãããä¾ãã°æ¢åé åã§ã®äºæ¥éçºã®å ´åã¯ã æ å½äºæ¥ä¼ç¤¾å ã§äºç®ã
A Library by Julien 'v3ga' Gachadoat for the Processing programming environment Computer vision library for finding blobs in an image. Download Download BlobDetection in .zip format. p5js The library was converted to javascript for working with p5js environment. Check an example here. Documentation
ãåã§ãã Flash8ããæ§ã ãªãã£ã«ã¿å¹æãæ±ããããã«ãªãã¾ãããã ãã£ã«ã¿ãéãã¦å¢çç·ãè¨å®ããæ¹æ³ãç´¹ä»ãã¾ãã æ´¾æããããã¾ããããå°å³ã«ä¾¿å©ããªãã¨ãæã£ã¦ã¾ãã [ã¬ã¤ã¤ã¼ã¹ã¿ã¤ã«] â [å¢çç·] ã¨ç°¡åã«ã§ãã¡ããã®ã§ããã Flash ã®å ´åã¯ã[ï¼ï¼£ãé¸æ] â [ãã£ã«ã¿] â [ã°ãã¼] â [強度1000%] ã¨ããã¨ããã£ã½ãè¦ãã¾ãã ãã®ã¨ããã¼ããã®éãããããã¨ã§å¢çç·ã®å¹ ãè¨å®ã§ãã¾ãã ã§ããã®ä½æ¥ã ActionScript ããããããããã«ã¯ã©ã¹åãã¦ã¿ã¾ããã ï¼ãªã¼ãµãªã³ã°ä¸ã®è¨å®ã«ã¯éçãããã¾ããï¼ ãµã³ãã«ãã©ããã å³å´ã¯ Photoshop ã§ä½ã£ãç»åã§ãã å·¦å´ã¯ ActionScript ããå¢çç·ãè¨å®ãã¦ãã¾ãï¼ããã¹ãé¸æã§ãã¾ãï¼ã ããã«åçã«è²ãå¤åããã¦ãã¾ãã æ¯ã¹ãã¨å ããªéãã¯
èªåã® gmail ãã©ããã«è²¯ãã¦ãããã ãã©ãå¤ã«åºããæ¹ãè¯ãã®ã§ã Ruby ããåãããªãã®ã§ãããRubyCocoa ãè¦ããã¨ã£ãããã«ãªããããªãµã¤ããéãã¾ããã RubyCocoa ã®ããåãããªãã¡ã½ããåã§å°ã£ããã使ãæ¹ã®ä¾ã¯ cd /Developer/Examples/RubyCocoa grep -R 'initWithHogefuga' * ã§æ¢ãã°è¯ãããããã¨ã°ã¼ã°ã«ã§ã Cocoa ã®ãªãã¡ã¬ã³ã¹ã¯ Xcode ããå³ã¯ãªãã¯ã§å¼ãããè¯ãã ãã¨ã°ã¼ã°ã«ã§w # ããã¶ãã¨ã£ã¡ããã£ã¦ã¾ããããã¾ããã # ã³ã¡ã³ããèªååãã ã£ãã®ã§ããªãé©å½ã§ããééããä¸é©å½ãªãã®ãããã°ã³ã¡ã³ãçã§æãã¦ä¸ããã RubyCocoa å ¥é http://limechat.net/rubycocoa/tutorial/ LimeChat for OSX ã®ä½
ãªãªã¼ã¹ãé害æ å ±ãªã©ã®ãµã¼ãã¹ã®ãç¥ãã
ææ°ã®äººæ°ã¨ã³ããªã¼ã®é ä¿¡
j次ã®ããã¯ãã¼ã¯
kåã®ããã¯ãã¼ã¯
lãã¨ã§èªã
eã³ã¡ã³ãä¸è¦§ãéã
oãã¼ã¸ãéã
{{#tags}}- {{label}}
{{/tags}}