GLSL-Noise.md Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative Generic 1,2,3 Noise float rand(float n){return fract(sin(n) * 43758.5453123);} float noise(float
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