ããã©ã¼ãã³ã¹æ¹åã®æèã§è¯ãç¨ãããããã¬ã¼ãºã¨ãã¦ããæ¨æ¸¬ãããªãè¨æ¸¬ãããã¨ãããã®ããããããã¯Rob Pikeã®Notes on Programming in Cããã®å¼ç¨ãªã®ã ããåå ¸ã¨å°ãå°è±¡ãéãã Rule 1. You canât tell where a program is going to spend its time. Bottlenecks occur in surprising places, so donât try to second guess and put in a speed hack until youâve proven thatâs where the bottleneck is. Rule 2. Measure. Donât tune for speed until youâve measured, and even then donât
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