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I use a âframeworkâ class that is set to run before all the other scripts (-300). This class has an Awake method. I also use another normal monobehaviour which defines the OnEnable method. Once the application runs, the OnEnable of the second monobehaviour is called before the awake of the framework class. Is this the intended behaviour? Itâs rather complicated. [ Update 5.1.1: I didnât re-test ev
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I need to copy a component with all its values at runtime (would save me a lot of time), but I donât know how to do that. Google only brings results where people want to copy a component in editormode, which is available in Unity4 anyway. My use-case: I have several objects and I want to make them burnable. For that, I would like to copy the particle components (legacy) of my fire-prefab and add t
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