Code Archive Skip to content Google About Google Privacy Terms
åãã¦è³ªåããã¦é ãã¾ãããããããé¡ããã¾ãã ãã®ãã³FlashProfessional CS5ã§papervisionã使ç¨ãã¦3Dã®åå¼·ãå§ãã¾ããã ããã§ãpapervisionã«ã¤ãã¦ã®åºæ¬äºé ãå¦ã¹ãããã¾ããè¯ããµã³ãã«ã³ã¼ããæ²è¼ããã¦ãããµã¤ããªã©ã御座ãã¾ãããæãã¦é ããªãã§ããããï¼ åãæ¢ããã®ç®æ¨ã¨ãã¦ãå°é¢ã¨é æ¯ã®ç©ºãããã¦ãã¯ã¹ãã£ä»ãã®ããã¤ãã®ãªãã¸ã§ã¯ããã·ã¼ã³ã«é ç½®ãããã®ç©ºéã移åãããã¨ããæãã®æã¾ã§ä½ã£ã¦ã¿ããã¨æã£ã¦ãã¾ãã ã¾ããå æ¥papervision2.1ããã¦ã³ãã¼ãããã®ã§ããããã¼ã¸ã§ã³ã®ç°ãªããµã³ãã«ã³ã¼ãã¯ãã®ã¾ã¾ã§ã¯ã³ã³ãã¤ã«ã§ããªãããããã¯æå³ããåä½ã«ãªããªãçã®ãã¼ã¸ã§ã³éã§ã®äºææ§ã«åé¡ã¯ãªãã§ããããï¼ ã©ãªããã¢ããã¤ã¹é ãã¾ããã幸ãã§ãã
categories Papervision3D (12) flashä½ææé ã¡ã¢ (20) èªä½ã²ã¼ã ï¼ãã®ï¼ï¼ (3) èªä½ã²ã¼ã ï¼ãã®ï¼ï¼ (3) èªä½ã²ã¼ã ï¼ãã®ï¼ï¼ (3) èªä½ã²ã¼ã ï¼ãã®ï¼ï¼ (3) èªä½ã²ã¼ã ï¼ãã®ï¼ï¼ (3) èªä½ã²ã¼ã ï¼ãã®ï¼ï¼ (5) èªä½ã©ã¤ãã©ãª (6) flashã²ã¼ã ä½æè¨ (25) ã²ã¼ã ã®æãåº (2) PV3Dåºæ¬ç·¨ (5) ãã®ä» (16) ããã対æ¦ï¼Dæ ¼éã²ã¼ã ä½æ (35) æè¡æ¤è¨¼ (29) ä»ãµã¤ãã²ã¼ã (1) archives February 2016 (1) January 2016 (1) October 2015 (1) September 2015 (2) August 2015 (2) July 2015 (1) May 2015 (1) March 2015 (1) March 2014 (4) Februa
Papervision3Dã§3次å ã試ãããã3Dã®ã¢ããªã³ã°ãã¼ã«ãGoogle SketchUpãã使ã£ã¦daeãã¡ã¤ã«ãä½ãã ãã¡ã¤ã«ãGoogleEarth4å½¢å¼ã§ã¨ã¯ã¹ãã¼ãããã°ããã®kmzãã¡ã¤ã«ã®ä¸ã«daeãã¡ã¤ã«ãå«ã¾ãã¦ããã®ã§ãããé£ãããã Papervision3D ã¯colladaå½¢å¼ã®ãã¡ã¤ã«ãèªã¿è¾¼ããã®ã§ã new obj:Collada = new Collada( "house.dae" ); ã¨ããæãã§Colladaãªãã¸ã§ã¯ããã§ããã ãã¨ã¯ã¯ã«ã¯ã«åããããæ¡å¤§ã»ç¸®å°ãããã¯ããã°ã©ã 次第ã Google SketchUpãåç´ã«é¢ç½ãã§ãã é¨åãã«ã¹ã¿ã ã³ã³ãã¼ãã³ãã¨ãã¦ããã°ã使ãã¾ãããã§ããã®ãããããã
Papervision3Dãå¦ç¿ãããã¥ã¼ããªã¢ã«ç¬¬4åç®ã§ããä»åã¯Papervision3D(以ä¸PV3D)ã¨ããã©ã¤ãã©ãªãã©ã®ããã«ãã¦3Dãæ±ã£ã¦ããã®ãã説æãã¾ããæ¦å¿µçãªè©±ã«ãªãã¾ãããå¿ç¨ã¸ã®ã¹ãããã¢ããã«ã¯ãåºæ¬ãæ¼ããã¦ãããã¨ã¯éè¦ã§ãã®ã§ãã£ããç解ãã¦ããã¾ãããã PV3Dã®æ¦å¿µ PV3Dã§3Dãå§ããã¨ãã«å¿ ã使ã4ã¤ã®ã¯ã©ã¹ãããã¾ãã Sceneï¼ã·ã¼ã³ Cameraï¼ã«ã¡ã© Rendererï¼ã¬ã³ãã©ã¼ Viewportï¼ãã¥ã¼ãã¼ã ããããFlashã¯2次å ã®è¡¨ç¾ã¡ãã£ã¢ã§ãã®ã§ãFlashã§æ±ã3Dã¨ããã®ã¯ããã¾ã§æ¦å¿µçãªãã®ã«ãªãã¾ãã å ·ä½çã«ä»çµã¿ã説æãã¦ããã¾ããPV3Dã«ããã3Dã¨ããã®ã¯ãã¹ã¦Sceneã¨ããæ¦å¿µçãªç©ºéã®ãªãã«é ç½®ãã¾ãããã®æ¦å¿µçãªç©ºéãæ®å½±ããã®ãCameraãCameraã§æ®å½±ãããã®ã2次å 表示ã«è½ã¨
This domain name registration has expired. If you are the domain owner, please contact [email protected] to get the renewal taken care of.
This domain name registration has expired. If you are the domain owner, please contact [email protected] to get the renewal taken care of.
This domain name registration has expired. If you are the domain owner, please contact [email protected] to get the renewal taken care of.
This domain name registration has expired. If you are the domain owner, please contact [email protected] to get the renewal taken care of.
Bagi para penggemar Judi Online, penting untuk memilih situs yang tepat agar dapat merasakan pengalaman bermain yang optimal dan aman. Ada banyak jenis situs Judi Online yang tersedia di internet, termasuk situs Judi Online terpercaya dan situs biasa. Namun, perbedaan kunci antara keduanya dapat mempengaruhi pengalaman bermain dan keamanan pemain. Poin Kunci: Judi Online Terpercaya ⦠Read more Ber
Thanks so much for posting this! I couldnât wait to try it out, so I grabbed it from Google code and started playing with it. I got it to work, as a library project in flex ( using the example you posted above), but I had to work around a few things. Iâm sure some (or most) of it was unnecessary because of something simple Iâm unaware of, but whatever. Here it is anyway: I couldnât find these file
package { import flash.display.*; import flash.events.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.cameras.*; import org.papervision3d.materials.*; [SWF(backgroundColor=0x000000)] public class PvSample01 extends Sprite { private var container : Sprite; private var scene    : Scene3D; private var camera    : Camera3D; private var ro
ãªãªã¼ã¹ãé害æ å ±ãªã©ã®ãµã¼ãã¹ã®ãç¥ãã
ææ°ã®äººæ°ã¨ã³ããªã¼ã®é ä¿¡
å¦çãå®è¡ä¸ã§ã
j次ã®ããã¯ãã¼ã¯
kåã®ããã¯ãã¼ã¯
lãã¨ã§èªã
eã³ã¡ã³ãä¸è¦§ãéã
oãã¼ã¸ãéã
{{#tags}}- {{label}}
{{/tags}}