UPDATE: The vision explored in this document is partly implemented in Knights of San Francisco (iOS/Android), released May 5th, 2021. I decided some time ago to create a text-based Skyrim. That sounds overly ambitious at first, but as I developed the story and the gameâs mechanics, I discovered its basic elements: a sword & sorcery game in a living, simulated world that is presented as a Choose Yo
{{#tags}}- {{label}}
{{/tags}}