var camera, scene, renderer; var planes = [], rotations = []; $(document).ready(function(){ init(); animate(); }) function init(){ var width = $(window).width(); var height = $(window).height(); //ã«ã¡ã© camera = new THREE.Camera(75, width / height, 1, 10000); camera.position.z = 1000; //scene scene = new THREE.Scene(); //object for(var i = 0; i<20; i++){ var pos_deg = 360 / 20 * i; var pos_rad = Mat
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