æè¿Unityã触ãå§ããããã«C#ã®åå¼·ãåæã«ãã£ã¦ããã®ã§ãè²ã ç¥ã£ããã¨ãç´°ã ã¨ã¾ã¨ãã¦ããã¾ãããªã®ã§ãéææ´æ°ãã¦ããã¾ãã ##Table of Contents transformã®ã³ã³ããã¼ã« ã¿ã¤ã ã¹ãããã«ããæä½ çæ åå¾ã»æ¤ç´¢ ã¨ãã£ã¿ Leapmotionã使ã ãããã° ã³ãªã¸ã§ã³ï¼Collisionï¼ ãã¦ã¹æä½ ã¹ããé¢é£ éä¿¡é¢é£ ãã¯ã¹ãã£æä½ Tips transformã®ã³ã³ããã¼ã« å転ãQuaternionã§ããã°ã é常㯠transform.Rotate ãªã©ã使ã£ã¦å転ãããã®ãæ©ãã§ãããç©çæ¼ç®ã«ã¾ããã¦ãããªãã¸ã§ã¯ãã transform ããç´æ¥æä½ããã®ã¯ãã¾ãããããã¾ããã ããã§å©ç¨ããã®ã Rigidbody.MoveRotateion(quaternion) ã§ãã ããã¯å¼æ°ã«æ¸¡ããè§åº¦ã«ãå¤æ´ããããã®ãªã®ã§ã
{{#tags}}- {{label}}
{{/tags}}