There are 4 types of exports: 1â Named exports (several per module) 2**â Default exports** (one per module)3âââMixed named & default exports 4**â Cyclical Dependencies** 1. Name exports //------ lib.js ------export const sqrt = Math.sqrt;export function square(x) { return x * x;}export function diag(x, y) { return sqrt(square(x) + square(y));}//------ main.js ------import { square, diag } from 'li
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Introduction On the one hand the latest version of CocosBuilder can publish platform-specific resources to different folders, with specific screensize-dependent subfolders: On the other hand cocos2x with js bindings allows to write a cross-platform app in javascript. There is a template-based script that generates a skeleton for such an app, but all platforms share the same Resources folder. This
Did you know you can make a Cocos2D game that runs on the iPhone, Mac, Android, and web all sharing the same exact code? Donât believe me? Try clicking the screenshot over on the right â itâs actually a Cocos2D game! You can do this with an amazing new Cocos2D technology called Cocos2D Javascript. It allows you to write your gameplay code once, and run it anywhere â with full native speed. The onl
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