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External Tutorials¶ External TutorialsBeginnerSetting up the Develop EnvironmentConcepts You Need to KnowStart Coding IntermediateCode ExamplesExtensionsGames Comment Beginner¶ Setting up the Develop Environment¶ Multi-platform: Cocos2d-X Meta-Project Setup Tutorial for iOS, Android, Mac & Windows by Nat Weiss Mac OSX users can refer to: The best one, Getting Started with Cocos2d-x for iOS and And
One of the most frequently asked questions I see about cocos2d for iPhone is âhow do you animate sprites?â. This was also one of the first questions we had when developing Addicus. Itâs actually quite simple to do using cocos2dâs CCSpriteSheet, CCSprite and CCAnimation classes. These classes take a texture atlas and switch between frames at regular intervals. In other words: animation! Here is how
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ä»é±ã¯å ã é±ã®ç¶ãã§ãcocos2dã®Actionåºæ¬ç·¨â¡ã«ã¤ãã¦æ¸ãã¾ãã Bezierï¼ãã¸ã§æ²ç·ï¼ CCSprite *sprite = [CCSprite spriteWithFile:@"Icon.png"]; sprite.position = ccp(240,0); [self addChild:sprite z:0]; //ãã¸ã§æ²ç·ã®è¨å®ï¼3ç¹ã決ããï¼ ccBezierConfig bezier1; bezier1.controlPoint_1 = ccp(-100,100); bezier1.controlPoint_2 = ccp(-100,200); bezier1.endPosition = ccp(0,320); id bezierBy = [CCBezierBy actionWithDuration:10.0 bezier:bezier1]; [sprite
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Update: This code is using an outdated version of the Cocos2D port. Itâll still work if you use the sample download linked at the end â but itâs using outdated API calls. Unfortunately I donât have time to update the tutorial to the new release of Cocos2D. Sorry guys ð Cocos2D is a fantastic library / game engine for numerous platforms from PCs to smart phones. It supports the vast majority of th
Hi, after developing 2 games for the Iphone, I decided to make a port of one of them to the Android, naturally, after using cocos2D on the first two, I decided to try and use the cocos2D-Android to do so. I used Zhouweikuanâs latest iteration on the ever going project of developing this great tool for the Android system. So lets start, first create a new Android project on Eclipse, then  go here a
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