å ¥åããã¤ã¹ã¨ãã¦ãã¦ã¹ããã¼ãã¼ããã¿ããã¨ã¯å¥ã«ãã²ã¼ã ãã·ã³ã®ã³ã³ããã¼ã©ã®ãããªããã¤ã¹ã«å¯¾å¿ããä»æ§ã¨ãã¦ãW3Cã¯ãGamepadãä»æ§ã®ã¯ã¼ãã³ã°ãã©ãããå ¬éãã¾ããã ãã®ä»æ§ãã©ããããã®ãªã®ããIntroductionã®ã¨ããã§æ¬¡ã®ããã«èª¬æããã¦ãã¾ãã Currently, the only way for a gamepad to be used as input would be to emulate mouse or keyboard events, however this would lose information and require additional software outside of the user agent to accomplish emulation. ç¾å¨ã®ã¨ãããã¤ã³ãããããã¤ã¹ã¨ãã¦ã²ã¼ã ããããå©ç¨ããã«ã¯ãã¦ã¹ãã
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