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ãã®è¨äºã¯ããDynamic Resolution Rendering on OpenGL* ES 2.0ã(http://software.intel.com/en-us/articles/dynamic-resolution-rendering-on-opengl-es-2) ã®æ¥æ¬èªåè訳ã§ãã ãã¦ã³ãã¼ã ãµã³ãã«ã³ã¼ã: dynamic-resolution.zip [ZIP 4MB] (https://software.intel.com/file/dynamic-resolutionzip) é«ã³ã¹ããªãã¯ã»ã«å¦ç ã²ã¼ã ãã°ã©ãã£ãã¯ã¹ã»ã¯ã¼ã¯ãã¼ãã®ããã©ã¼ãã³ã¹è§£æãè¡ãå ´åããã©ã°ã¡ã³ã (ã¾ãã¯ãã¯ã»ã«) ã·ã§ã¼ãã¼ã®å¦çã¯ãããã©ã¼ãã³ã¹ã»ããã«ããã¯ã«ãªããã¡ã§ããããã¯å½ç¶ã®ãã¨ã ã¨è¨ããã§ãããããªããªãããã©ã°ã¡ã³ãã»ã·ã§ã¼ãã¼ã§ã¯ã©ã¤ãã£ã³ã°ããã¯ã¹ã
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Shaders may very well be the biggest step forward in computer graphics since the introduction of 3D into games. They allow programmers to create completely new effects and take full control of whatâs seen on the screen. If you arenât using shaders yet, you will be after reading this tutorial! Cocos2D is one of the best iOS game frameworks available at the moment, and fortunately for us, Cocos2D 2.
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