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As you may or may not know, one of NIFTYâs core mechanics (if you want to call it a mechanic) is random/procedural generation of stuff. Weâve been discussing quite a bit about what parts of the game should be generated and what should be just fixed (balance between time consumption and awesomeness). One of many aspect we really liked but didnât know if it was feasible was generation of enemies bec
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