2016�N04��27��

�l�H�m�\�̂��߂̓N�w�m �i����+�S�ܖ�j�̑S����

�l�H�m�\�̂��߂̓N�w�m �i����+�S�ܖ�j�̑S�����ł��B�����p���������B
�R�~���j�e�B�y�[�W

����@ �u�T�ρv

����@ �u�t�b�T�[���̌��ۊw�v

����@ �u���N�X�L�����Ɗ��E�v

��O��@ �u�f�J���g�Ƌ@�B�_�v

��l��@ �u�f���_�A�����A���o�v

��ܖ�@ �u������=�|���e�B�ƒm�o�_�v
posted by miyayou at 10:26| ���L

2015�N06��27��

WEB+DB �ɍ���j����́u�Q�[�����[���̍����v

m\nWEB+DB PRESS Vol.87


http://gihyo.jp/magazine/wdpress/archive/2015/vol87


�������� WEB+DB �ɂ͍���j����́u�Q�[�����[���̍����v���f�ڂ���Ă��܂��B

��コ��͌����̃A�i���O�Q�[���̃f�U�C�i�[�ŁA�f�W�^���Q�[���ƃA�i���O�Q�[���̈Ⴂ��A�Q�[���ŃL�[�ƂȂ�T�O�i�����炭�����ł݂‚��邾���Ő��N�͗v����悤�ȁj�𕽈Ղɉ������Ă��܂��B


�O���̓R���Z�v�g�ƃL�[���[�h�ł����A���ꂾ���ł��A���܂��܂Ȓ��z��������ł��傤�B�㔼�͈�]���āA���H�I�ȓ��e�ŁA�Q�[���R���Z�v�g�̍쐬�A�Q�[���f�U�C���̍쐬�A�����ăe�X�g�v���C���܂߂Ċ����֎���܂ł̓��̂��������Ă��܂��B

�~�������΁A���͂́u����v�u�u���t�v�u���v�u���Y�v�Ȃǂ̃L�[���[�h���U��΂߂Ă���̂ŁA��̓I�ɑ�\�I�ȃQ�[���Ǝʐ^������Ηǂ������Ǝv���̂ł����A�o���Ƃ��ꂼ��̃Q�[����������Ȃ��Ƃ����Ȃ����A�����炭���ʂ₢���ȓs���ŏȗ�������𓾂Ȃ������̂ł��傤�B


���A�O�͈͂����ŁA�����g�̃����[�X���ꂽ�uART OF WAR�v�Ƃ����J�[�h�Q�[�����ނɁA���ۂ̃Q�[���f�U�C���̉ߒ����‚Ԃ��ɉ������Ă��܂��B���̂悤�Ȏ��H�I�ȉߒ��A���‚��̐���Ҏ��̂��L�q������͏��Ȃ��A�����ւ�M�d�ȋL�q�ƂȂ��Ă��܂��B

�܂��ߒ������łȂ��A�ׂ肪����㩂Ȃǂɑ΂��钍�ӂ�A�������Ȃ���΂Ȃ�Ȃ��|�C���g�����m�ɋL�q����Ă��āA�S�̂Ƃ��Ď��H�I���l�̍����L���ƂȂ��Ă��܂��B��ǂ���邱�Ƃ����E�߂��܂��B


posted by miyayou at 10:27| ���L

2015�N03��17��

GDC2015 �e�Ѝu�������W2�i����j

��ɁAGDC2015 �X���C�h�W

�ƂȂ�܂��B��L�T�C�g�̕����ڂ����ł��B

(30)
Charles Lefebvre
Gameplay and AI networking in Assassin�fs Creed Unity


(31)
Paradox Engine

(32) 
Fast iteration for FarCry4 – Optimizing key parts of the Dunia pipeline �|



(34)
Here�fs Phil Spencer�fs Full GDC Presentation on the Future of Microsoft Gaming - See more at:


(35)
Interior Design and Games: Mastering space & place �|


(36)
�| Fast iteration for FarCry4 – Optimizing key parts of the Dunia pipeline �|

(37)
Naughty Dog PS4 Conference �̃r�f�I


(39)
Sparse Fluid Simulation in DirectX (Nvidia)

(40) The play of Stillness

(41)
Design in Sunset Overdrive

(42)
Procedural Deconstruction,Dennis Gustafsson

(43) Insomiac Code clinic:

(44)
Mesh Cutting in Farming Simulator 15 �|


(45) NVIDIA and the VR Experience

(46) Advanced Visual Effects in 2D Games

(47)
Making of �gDestiny�h

(48)
Remaking the Art of Halo 2 for Xbox One

(49)
�mGDC 2014�n�A�[�e�B�X�g�̈ӎv�������ɔ��f�ł���G���W���uUbiArt Framework�v�ŃQ�[���𐧍삷��g�V���ȃv���Z�X�h���Љ�
posted by miyayou at 22:11| ���L

2015�N03��15��

GDC2015 �e�Ѝu�������W�i����j

GDC2015 �u�������W�i����j

GDC2015�̌����_�Ō��J����Ă��鎑���W�ł��B

GDC Vault �ɂقڏオ��Ǝv���܂��B

-----------------------------

(1) GDC 2015 Presentation – Parallelizing the Naughty Dog Engine
swedishcoding.com

GDC 2015 Presentation – Parallelizing the Naughty Dog Engine 


(2) 
Valve
valvesoftware.com
‪#‎GDC2015‬ 

Valve �̍u���������AValve�{�T�C�g�ł��ׂČ��J����Ă��܂��B

Sergiy Migdalskiy. March 2015. "Physics for Game Developers: Physics Optimization Strategies." Game Developers Conference. 

(3)
Alex_Vlachos_Advanced_VR_Rendering_GDC2015


(4)
dl.dropboxusercontent.com
‪#‎GDC2015‬ 

Rendering the World of Far Cry 4 

Steve McAuley



(5) Oculus Presents: Developing VR Apps with Oculus SDK - Live Blog @ 12:45 PST - Road to VR


Anuj Gosalia – Director of Development, Oculus SDK


(6)

Networking for Physics Programmers.key.zip
docs.google.com
‪#‎GDC2015‬�@Networking for Physics programmers �̎����̈ꕔ�����J����܂����B



(7) 
Gaffer on Games | Networking for Physics Programmers (GDC 2015)
gafferongames.com

(8) 
Khronos Developer Presentations Library
khronos.org


The future of high-performance graphics

Tom Olson
ARM

Dan Baker
Graphics Architect, Oxide Games



(9) 
Slides: SIMD at Insomniac Games (GDC 2015)
deplinenoise.wordpress.com



(10)
box2d.org
‪#‎GDC2015‬


GDC 2015 Physics Tutorial | Box2D
box2d.org

(11) GDC 2015: Creating the Open World Kite Real-Time Demo in Unreal Engine 4
youtube.com


Creating Open World : Unreal Engine 4


Unreal Engine 2015 �̃��C���i�b�v


(12)  NVIDIA GDC Presentation



(13)

Procedural Level Design in Eldritch

David Pittman

Minor Key Games


(14)
GammeWires - CryEngine - GDC 2015 Character Customization Trailer
t.co


(15)
alex.vlachos.com


SIMD at Insomniac Games
(How we do the shuffle)

Andreas Fredriksson
Lead Engine Programmer, Insomniac Video Games


(16)

GDC 2015 - Low-latency Multiplayer Gaming with AWS
slideshare.net


(17)

software.intel.com


OIT to Volumetric Shadow Mapping, 101 Uses 
for Raster Ordered Views using DirectX 12

Leigh Davies
March 05, 2015


(18) 

Aws gdc2015 game_analytics_final
slideshare.net
‪#‎GDC2015‬



(19) i3D 2015


Keynote Speaker Slides:

Physics in Games by Matthias Müller

(20) 
FumuFumu-Q: The Tomorrow Children@GDC
fumufumu.q-games.com

Q-Games GDC Presentation is released !

(21) 
www.terathon.com
terathon.com
"Game Math Case Studies" 

presentation by EricLengyel: 



(22) 
Building a Recommendation System for EverQuest Landmark�fs Marketplace

Ben G. Weber Director of BI & Analytics, Daybreak Game Company

(23) 
Slides from Producer Panel at GDC '15
jhoffstein.com

(24) 
Paradox Engine ed il rendering avanzato di Silicon Studio
bitsandchips.it


(25) 
Stonetronix Designs, Inc.
stonetronix.com

‪#‎GDC2015‬ "game < design" and Design Jam cards Mar. 2015


(28)
Great Management of Technical Leads
slideshare.net


(29)

GDC Vault - Improving AI Decision Modeling Through Utility Theory
gdcvault.com
‪#‎GDC2010‬


Dave Mark�A Kevin Dill �� Utility base ��AI�̘b�B�㔼�AGuild War ���������ȁA���Ⴊ�o�ė��܂��B���Ȃ�t���[�Ŋς�܂��B
posted by miyayou at 15:16| ���L

�Q�[���f�U�C�����J���_�� @���삩�邽�X�i�_�c�j

���삩�邽�X�ɂĊJ�Â��ꂽ�u�Q�[���f�U�C�����J���_��v���Atogetter �ł܂Ƃ߂��Ă��܂��B

����͂��肪�Ƃ��������܂����B�Q���҂̊F�l�A�X�^�b�t�̊F�l�A���ӂ������܂��B


�y�Q�[���f�U�C�����_��\���J�f�B�X�J�b�V����2015.03.14�z - Togetter�܂Ƃ�http://togetter.com/li/794955

�Q�[���f�U�C�����_��́A���ꂩ��� twitter �Ōp���I�ɑ����čs���܂��̂Łi����̂悤�ɁA���A���C�x���g�����X��邩���H�j�A
��낵�����肢�������܂��B

------------------------------------

�Q�[���f�U�C�����_��@���`�\��̗��j

��\��@�u�Q�[���f�U�C���̗��j�v�@2015�N3��13���@http://togetter.com/li/794675


����@�u�Q�[���f�U�C���̋N���Ɣ��W�v�@2015�N2��10���@http://togetter.com/li/78177�@
�@�@�@�@�@�@�@�@�@
�h�l�Ԃ̑��݂͗V�тƋ��ɂ������h


�攪��@�u���C�t�X�^�C���ƃQ�[���f�U�C���v�@2014�N12��28���@http://togetter.com/li/763123
�@�@�@�@�@�@�@�@�@
�h�f�W�^���Q�[���͓���ɗn���������Ƃ��A�A�i���O�Q�[���͔��������߂�h


�掵��@�u���ƂƓ��l�E�C���f�B�[�Y�v�@2014�N11��17���@http://togetter.com/li/746548

�h�Q�[���̍��₷�����C���f�B�[�Y����������h


��Z��@�u�f�W�^���Q�[�����猩���A�i���O�Q�[���v�@2014�N9��8���@http://togetter.com/li/716950

�h�f�W�^���Q�[���ƃA�i���O�Q�[���͍��킹���h


��܉�@�u����Q�[���ƈՂ����Q�[���̓�ɉ��v�@2014�N6��27���@http://togetter.com/li/682287

�h���[�U�[�̃j�[�Y���Q�[�����ɉ�����h

�@
��S��@ �u�Q�[���ɂ�������v�@2014�N4��23���@http://togetter.com/li/658716

�h��͈Ӑ}�̕\���ƂȂ�A���ꂪ���[�U�[���m�̌��A�ƂȂ�h

��O��u�f�W�^���Q�[���ƃA�i���O�Q�[���̃C���^���N�V�����v2014�N2��10���@http://togetter.com/li/628077

�h�l�Ɛl�Ƃ̃C���^���N�V�������A�A�u�X�g���N�g�Q�[���̓Z�����ԁh


����u�f�W�^���Q�[���ƃA�i���O�Q�[���̃��[���̈Ⴂ�v2014�N1��5���@http://togetter.com/li/612527

�h�����I�ȃ��[���A�Î��I�ȃ��[���h


����u�f�W�^���Q�[���ƃA�i���O�Q�[���̃��[���̈Ⴂ�v2013�N12��9���@http://togetter.com/li/601010

�h�`���I�ȃQ�[���Ƀf�U�C�i�[�����Ȃ��h


��O��@�u�Q�[���f�U�C���̒�`�v�@2013�N11��5���@http://togetter.com/li/586446�@
�@�@�@�@�@
�h�v���C���[�ƃf�U�C�i�[�̋�ʂ��Ȃ��h

posted by miyayou at 14:40| ���L

2014�N05��18��

KAKEXUN �Z�~�i�[�u������

�і쌫������̎c���ꂽ�Q�[���݌v�������ƂɁA�Q�[�����\�z����uKAKEXUN�v�v���W�F�N�g�B


http://www.kakexun.asia/

���̗v�͐����Ɛ��w�ƉF���ɂ���܂��B


https://motion-gallery.net/projects/KAKEXUN/walls/4692


�Ƃ������ƂŁA���w�ƉF���Ɛ����ɂ‚��ču�����ė��܂����B����͂��̍u�������ł��B


�y�^�C�g���z�@ILCA �h�����̃R���p�X�h Presents��0�� ���w�ƉF����
�@�@�@�@�@�u�F���͐����̃��b�N�����[���v�`KAKEXU(�J�P�Y��)�F���Ƃ킽������

�y���e�z�@�@KAKEXUN �̃R���Z�v�g�ɋ߂��Ǝv���鐔���Ɛ��w�ƉF���̘b�����܂��B
�@�@�@�@�@�@�@��X�̉F���ɂǂ̂悤�Ȑ��w�I����������A���̌����ɂ���ē����Ă��邩�A
�@�@�@�@�@�@�@������ǂ��Q�[���ɉ��p�ł��邩�H
�@
�y�����z�@2014.5.16 �T�m�E���{�i�u�і쌫����Warp�W – ONE.D.K�v�j
�@           http://plus.sanowlabs.jp/?p=316

�y�t�@�C�����zYMiyake_KAKEXUN_2014_5_16.pdf

�yURL�z�@http://igda.sakura.ne.jp/sblo_files/ai-igdajp/kakexun/YMiyake_KAKEXUN_2014_5_16.pdf
�@�@�@ �@�@http://www.slideshare.net/youichiromiyake/y-miyake-kakexun2014518

posted by miyayou at 21:17| ���L

2014�N05��03��

���{�ɂ�����f�W�^���Q�[��AI����

���{�ɂ�����f�W�^���Q�[���ɂ�����`�h��������̃��X�g�ł��B

��CeDIL �͓o�^����ǎ��������_�E�����[�h�ł��܂��B�@http://cedil.cesa.or.jp/

�O��z��Y�u�N�����n�E���Y�ɂ�����l�H�m�\�J�����猩��Q�[��
AI�̓W�] �v(CEDEC2006)
http://cedil.cesa.or.jp/session/detail/50

�X��@�K�l
AI DAY(3) �Q�[����AI�̓z���g�ɑ����������̂��H (CEDEC 2008)
http://cedil.cesa.or.jp/session/detail/156

�勴�@���s�A�����@�`�V�A���c�@�_��
AI DAY(4) ����������A���݂Ɂ@�`�u�E�҂̂����ɂȂ܂������B�v���ڎw�������ȑg�D���A���S���Y���` (CEDEC 2008)
http://cedil.cesa.or.jp/session/detail/162

�c粉�F�AWCCF AI�G���W�j�A�����O  (DiGRA JANAN 2009�N5�����J�u���A������w)
�T�b�J�[�Q�[���`�h�̐݌v�Ǝ���
http://digrajapan.org/?page_id=279
http://digrajapan.org/?wpdmact=process&did=OS5ob3RsaW5r

���� �B�u�T�J�‚��v�̃T�b�J�[�����`�h�V�X�e��  (CEDEC 2010)
http://cedil.cesa.or.jp/session/detail/379

���؁u�ۂ��ۂ��A�C���[���ɂ�����A�A�t�H�[�_���X�w����AI����BAI�ɑ��l�ȐU�镑�����������@�v�iCEDEC2011�j
http://cedil.cesa.or.jp/session/detail/697


���|
�q�v�A�r�J�́u�t�@���^�V�[�X�^�[�|�[�^�u���Q�̃L�������C�N�V�X�e���v (CEDEC 2010)

http://cedil.cesa.or.jp/session/detail/299


�����Ɓ@�u
Phantasy Star Online 2�ɂ�����v���V�[�W����BGM�V�X�e���v(CEDEC 2012)

http://cedil.cesa.or.jp/session/detail/773

�����M�K�uARMORED CORE V�̑ΐ�AI�ɂ�����K�w�^�S�[���w���v�����j���O�Ƌ@�̐���v�iCEDEC2011�j
http://cedil.cesa.or.jp/session/detail/591

�����M�K�uARMORED CORE V�̃p�X�����v �iCEDEC2011�j
http://cedil.cesa.or.jp/session/detail/593

���R�M�K���A�O�����H�E�t�@�r�A��
FFXIV �T�[�o�[�T�C�h�o�H�T���V�X�e��
http://www.4gamer.net/games/032/G003263/20121205079/


posted by miyayou at 19:59| ���L

�����H�ȑ�w�ɂ�����u�`�����i�Q�j

�����H�ȑ�w�ɂ�����u�`�����i�Q�j�����J���܂��B

�y�^�C�g���z�@�Q�[��AI����u�Q�[���`�h�J���E�����̐i�ߕ��v
�y���e�z�@���{�ɂ�����f�W�^���Q�[���`�h����������Љ��ƂƂ��ɁA�f�W�^���Q�[���`�h�����̐i�ߕ���������܂��B
�y�����z�@2014.4.25 �����H�ȑ�w�����q�L�����p�X
�y�t�@�C�����z�@YMiyake_TEU_2014_4_25.pdf
�yURL�z�@http://igda.sakura.ne.jp/sblo_files/ai-igdajp/academic/YMiyake_TEU_2014_4_25.pdf

��낵�����肢���܂��B
posted by miyayou at 19:56| ���L

2014�N05��02��

�����H�ȑ�w�ɂ�����u�`�����i�P�j

�����H�ȑ�w�ɂ�����u�`�����i�P�j�����J���܂��B

�y�^�C�g���z�@�Q�[��AI����u�‹��ƒm���̑��ݍ�p�v
�y���e�z�@�Q�[��AI�̊�{���u�m�\���v���L�[���[�h�ɉ�����܂��B
�@�@�@�@�@�@�Q�[��AI�̐i���̗���Ƃ́A
�@�@�@�@�@�@�@�J���҂̓��̒��ɂ���m���ƋL�����Q�[���̑��Ɉڂ����Ƃł��B
�y�����z�@2014.4.18 �����H�ȑ�w�����q�L�����p�X
�y�t�@�C�����z�@YMiyake_TEU_2014_4_18.pdf
�yURL�z�@http://igda.sakura.ne.jp/sblo_files/ai-igdajp/academic/YMiyake_TEU_2014_4_18.pdf

��낵�����肢���܂��B
posted by miyayou at 07:06| ���L

2014�N04��11��

�O��z��Y �u�������E�_���W(4)

�O��z��Y �u�������E�_���W(4)

�O��̘_���Ɗw��E��w�E�Q�[���J���t�@�����X�ɂ�����u���������܂Ƃ߂܂����B
���Q�l���������B


SIG-AI �܂Ƃ߃T�C�g
 https://sites.google.com/site/igdajsigai/home/past-activities

�����Q�l���������B��낵�����肢�������܂��B
�O��@�z��Y�@�u�������E�_���W (2006-2011)


�� Contact Information
�Q�Q�Q�Q�Q�Q�Q�Q�Q�Q�Q�Q�Q�Q�Q�Q�Q�Q�Q�Q�Q�Q�Q�Q�Q�Q�Q�Q�Q�Q�Q�Q�Q�Q


Youichiro Miyake �O��z��Y
Mail�F�@    y.m.4160(������)gmail.com
Twitter:    @miyayou
Blog�F�@�@  http://blogai.igda.jp
LinkedIn:   http://www.linkedin.com/in/miyayou
Facebook�F  http://www.facebook.com/youichiro.miyake



�� �u�������E�_���W (2006-2007)�ɂ‚��Ă͈ȉ��ɂ܂Ƃ߂Ă��܂��B�@
___________________________


�Q�[���`�h�A���Z�~�i�[�u�Q�[���`�h��ǂ݉����v�S�u������
�@http://blogai.igda.jp/article/33936286.html



�� �u�������E�_���W (2008-2010)�ɂ‚��Ă͈ȉ��ɂ܂Ƃ߂Ă��܂��B�@
___________________________

�O��z��Y �u�������E�_���W
�@http://blogai.igda.jp/article/46500782.html



�� �u�������E�_���W (2011�N�x)�ɂ‚��Ă͈ȉ��ɂ܂Ƃ߂Ă��܂��B�@
___________________________

�O��z��Y �u�������E�_���W(2)
�@http://blogai.igda.jp/article/57135465.html



�� �u�������E�_���W (2012�N�x)�ɂ‚��Ă͈ȉ��ɂ܂Ƃ߂Ă��܂��B�@
___________________________

�O��z��Y �u�������E�_���W(3)
http://blogai.igda.jp/article/66585525.html





�� 2013�N�x �u�������E�_���W
________________________________________________________________

������E����_��

�y�^�C�g���z�l�H�m�\�͐��w�𗝉��ł��邩
�y�����z2013.7.4
�y�����z�l����l(�V����) 2013�N�č�
�yURL�zhttp://www.shinchosha.co.jp/kangaeruhito/mokuji/45.html


�y�^�C�g���zPrecomputed Pathfinding for Large and Detailed Worlds on MMO Servers (Fabien Gravot, Takanori Yokoyama, Youichiro Miyake)
�y���e�zFFXIV: A Realm Reborn �̃p�X�T���A���S���Y���̈ꕔ��������Ă��܂��B
�y�����zSeptember 11, 2013 by A K Peters/CRC Press
�y�����zGame AI Pro�A��20��
�yURL�zhttp://www.gameaipro.com/
       http://www.crcpress.com/product/isbn/9781466565968
�y�Q�l�����z�����ɂ��ăT�[�o�[�̓����X�^�[���������̂��H�@�w�t�@�C�i���t�@���^�W�[XIV: �V���G�I���[�A�x�̌o�H�T���e�N�j�b�N�ySQEX�I�[�v���J���t�@�����X2012�z
       http://www.famitsu.com/news/201211/29025006.html


�y�^�C�g���z�f�W�^���Q�[���̂��߂̐l�H�m�\�̊�b���_
�y���e�z�Q�[���ɓo�ꂷ��G�[�W�F���g��AI�̊�{�I�ȊT�O�𐮗����Ă���܂��B
�y�����z2013.9.30
�y�����z���{�o�[�`�������A���e�B�w�
        VOL.18 NO.3�@2013�N9��30�����s�@ISSN1342-6680
�y�t�@�C�����zYMiyake_VRSJ_2013_9.pdf
�y�_��URL�zhttp://igda.sakura.ne.jp/sblo_files/ai-igdajp/academic/YMiyake_VRSJ_2013_9.pdf


�y�^�C�g���z�f�W�^���Q�[���ɂ�����l�H�m�\�G���W��
�y���e�z�G�[�W�F���g�E�A�[�L�e�N�`���̍ŐV�̃f�U�C����������Ă��܂��B
�y�����z2014.2
�y�����z�f����񃁃f�B�A�w�� �w� 2014�N2����
�y�t�@�C�����zYMiyake_ITE_2014_2.pdf
�y�_��URL�zhttp://igda.sakura.ne.jp/sblo_files/ai-igdajp/academic/YMiyake_ITE_2014_2.pdf


_____________________________________________________
���u������


�y�^�C�g���z�X�N�E�F�A�E�G�j�b�N�X�ɂ�����A�j���[�V���� �| AI�����J������Љ�2
�@�@�@�@�@�@���� �q�F�C��n �����C���O�� �z��Y(�X�N�E�F�A�E�G�j�b�N�X)
�y�����z2013.6.22 �摜�d�q�w�� �N�����
�y�t�@�C�����zT2-4,T2-5.pdf
�yURL�zhttp://www.hi-ho.ne.jp/y-komachi/committees/vma/ann_confs/2013/T2-4,T2-5.pdf


�y�^�C�g���z�m�\�Ɛi��
�y���e�z�l�H�m�\�A�i���A�v�z���܂����Đl�H�m�\�̖��������܂��B
�y�����z2013.7.6 �@AI Future Meeting 2013@�Q�������J�t�F�i�u���j
�@�@�@�@http://atnd.org/event/artsci20121218
�y�t�@�C�����zYMiyake_AIFM_2013_7_6.pdf
�yURL�zhttp://igda.sakura.ne.jp/sblo_files/ai-igdajp/ai/YMiyake_AIFM_2013_7_6.pdf


�y�^�C�g���z�N���X�{�[�_�[�uAI�~�F�m�v�p�l���f�B�X�J�b�V����
�y���e�zARG(Alternate Reality Game), SR(Substitutional Reality), Game-AI�C�O�҂̑���Əd�Ȃ镔����C�k����B
�y�����z2013.8.21 CEDEC 2013 (���l�p�V�t�B�R)
�@�@�@�@http://cedec.cesa.or.jp/2013/program/ENG/9133.html
�y�t�@�C�����z������
�yURL�z������
�y�L���zhttp://g-x.jp/52367efa-1c70-4fba-b7fd-293fcaac1ca2


�y�^�C�g���zIn-Game Cinematics�iIGC)�p�l���f�B�X�J�b�V����
�y���e�zIn-Game Cinematics�iIGC)�̎���A����܂łƂ��ꂩ��A������֌����āB
�y�����z2013.8.22 CEDEC 2013 (���l�p�V�t�B�R)
�@�@�@�@http://cedec.cesa.or.jp/2013/program/ENG/9133.html
�y�t�@�C�����zC13_170.pdf, C13_170.zip
�yURL�zhttp://cedil.cesa.or.jp/session/detail/1079
�y�L���zhttp://www.famitsu.com/news/201308/30039207.html
�@�@�@�@http://www.gpara.com/article/cms_show.php?c_id=37739&c_num=37


�y�^�C�g���z�f�W�^���Q�[���ɂ�����ŐV�̐l�H�m�\�V�X�e��
�y���e�z�f�W�^���Q�[���̐l�H�m�\�̊ȒP�ȍ���������ǂ��Đ����������܂��B
�y�����z2014.1.10 �����H�|��w (����L�����p�X)
�y�t�@�C�����zYMiyake_Tokyo_Kougei_2014_1_10.pdf
�yURL�zhttp://igda.sakura.ne.jp/sblo_files/ai-igdajp/academic/YMiyake_Tokyo_Kougei_2014_1_10.pdf


�y�^�C�g���z�Q�[��AI��啔��Љ�
�y���e�z�w�������ɃQ�[��AI�̊ȒP�ȉ���ƃR�~���j�e�B������������܂��B
�y�����z2014.2.2 IGDA���{�u�Q�[���J���̒����ƃR�~���j�e�B�����v
�y�t�@�C�����zYMiyake_IGDAJ_SIGAI_2014_2_2.pdf
�yURL�zhttp://igda.sakura.ne.jp/sblo_files/ai-igdajp/igdaj/YMiyake_IGDAJ_SIGAI_2014_2_2.pdf


�y�^�C�g���zNOT DIGITAL
�y���e�z�������ARG���Q�[���f�U�C����AI�̗��ꂩ��b���܂��B
�y�����z2014.3.15 IGDA���{SIG-ARG�i��֌����Q�[������j��������ȉ�@�w�������Z�~�i�[�@�u�͂��߂Ă̊w��������C�x���g�v
�y�t�@�C�����zYMiyake_NazoToki_ARG_2014_3_15.pdf
�yURL�zhttp://igda.sakura.ne.jp/sblo_files/ai-igdajp/igdaj/YMiyake_NazoToki_ARG_2014_3_15.pdf


�y�^�C�g���z GDC14 AI�X�P�b�`
�y���e�zGDC2014 �� AI�Z�p�̑S�e��������܂��B
�y�����z2014.4.5 IGDA���{ GDC14 �񍐉�@
�y�t�@�C�����zYMiyake_IGDA_GDC_Report_2014_4_5.pdf
�yURL�zhttp://igda.sakura.ne.jp/sblo_files/ai-igdajp/igdaj/YMiyake_IGDA_GDC_Report_2014_4_5.pdf


�y�^�C�g���z GDC13 AI�X�P�b�`
�y���e�zGDC2013 �� AI�Z�p�̃��|�[�g�ł��B�B
�y�����z2013.4.13 IGDA���{ GDC13 �񍐉�@
�y�t�@�C�����zYMiyake_IGDAJ_GDC_Report_2013_4_13.pdf
�yURL�zhttp://igda.sakura.ne.jp/sblo_files/ai-igdajp/igdaj/YMiyake_IGDAJ_GDC_Report_2013_4_13.pdf
�y�L���z���s�����C���^���N�V�����Łu�w�K�v����AI�@
�@�@�@ http://www.inside-games.jp/article/2013/04/29/66067.html

_____________________________________________________

[EOF]

posted by miyayou at 20:28| ���L