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http://togetter.com/li/260062
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http://togetter.com/li/251048
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http://togetter.com/li/231292
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http://togetter.com/li/221409
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http://togetter.com/li/207659
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http://togetter.com/li/194484
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http://togetter.com/li/154135
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http://togetter.com/li/142352
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http://togetter.com/li/127396
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http://www.youtube.com/watch?v=MrvzClrJmDI
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http://www.gamespot.com/events/gdc-2013/video.html?sid=6406213
Destiny - Character Development
http://www.gamespot.com/events/gdc-2013/video.html?sid=6406169
Hideo Kojima GDC 2013 Panel
http://www.gamespot.com/metal-gear-solid-v-the-phantom-pain/videos/hideo-kojima-gdc-2013-panel-6406092/
Nvidia Real-Time Dynamic Fracture GDC 2013 Demo
http://www.gamespot.com/events/gdc-2013/video.html?sid=6406195
Heavy Gear Assault Running on Unreal Engine 4
http://www.gamespot.com/events/gdc-2013/video.html?sid=6406198
GDC 2013 - Halo 4 Postmortem
http://www.gamespot.com/events/gdc-2013/video.html?sid=6406215
Michael Abrash (VR)
http://blogs.valvesoftware.com/uncategorized/slides-from-my-game-developers-conference-talk/
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http://www.slideshare.net/JoelBurgess/gdc2013-kit-buildingfinal
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http://www.slideshare.net/blainewhittle/slides-from-gdc-2013-talk-under-the-hood-of-blizzards-internal-build-system
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http://www.gamebusiness.jp/article.php?id=7799
http://strongmanimator.blogspot.jp/2013/03/gdc-2013-year-of-animation.html
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WORKING TOGETHER
Solutions for Collaborative Asset Creation
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GPU Technology Conference
http://www.ustream.tv/nvidia?d96a349c52fc4f68eea46a47ccb3d360
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GDC12 �̏��ł��B
SimCity �̃Q�[���f�U�C��
http://www.andrewwillmott.com/talks/inside-glassbox
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