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(30)
Charles Lefebvre
Gameplay and AI networking in Assassin�fs Creed Unity


(31)
Paradox Engine

(32) 
Fast iteration for FarCry4 – Optimizing key parts of the Dunia pipeline �|



(34)
Here�fs Phil Spencer�fs Full GDC Presentation on the Future of Microsoft Gaming - See more at:


(35)
Interior Design and Games: Mastering space & place �|


(36)
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(37)
Naughty Dog PS4 Conference �̃r�f�I


(39)
Sparse Fluid Simulation in DirectX (Nvidia)

(40) The play of Stillness

(41)
Design in Sunset Overdrive

(42)
Procedural Deconstruction,Dennis Gustafsson

(43) Insomiac Code clinic:

(44)
Mesh Cutting in Farming Simulator 15 �|


(45) NVIDIA and the VR Experience

(46) Advanced Visual Effects in 2D Games

(47)
Making of �gDestiny�h

(48)
Remaking the Art of Halo 2 for Xbox One

(49)
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