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(1) GDC 2015 Presentation – Parallelizing the Naughty Dog Engine
swedishcoding.com
GDC 2015 Presentation – Parallelizing the Naughty Dog Engine
(2)
Valve
valvesoftware.com
#GDC2015
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Sergiy Migdalskiy. March 2015. "Physics for Game Developers: Physics Optimization Strategies." Game Developers Conference.
(3)
Alex_Vlachos_Advanced_VR_Rendering_GDC2015
(4)
dl.dropboxusercontent.com
#GDC2015
Rendering the World of Far Cry 4
Steve McAuley
(5) Oculus Presents: Developing VR Apps with Oculus SDK - Live Blog @ 12:45 PST - Road to VR
Anuj Gosalia – Director of Development, Oculus SDK
(6)
Networking for Physics Programmers.key.zip
docs.google.com
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(7)
Gaffer on Games | Networking for Physics Programmers (GDC 2015)
gafferongames.com
(8)
Khronos Developer Presentations Library
khronos.org
The future of high-performance graphics
Tom Olson
ARM
Dan Baker
Graphics Architect, Oxide Games
(9)
Slides: SIMD at Insomniac Games (GDC 2015)
deplinenoise.wordpress.com
(10)
box2d.org
#GDC2015
GDC 2015 Physics Tutorial | Box2D
box2d.org
(11) GDC 2015: Creating the Open World Kite Real-Time Demo in Unreal Engine 4
youtube.com
Creating Open World : Unreal Engine 4
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(12) NVIDIA GDC Presentation
(13)
Procedural Level Design in Eldritch
David Pittman
Minor Key Games
(14)
GammeWires - CryEngine - GDC 2015 Character Customization Trailer
t.co
(15)
alex.vlachos.com
SIMD at Insomniac Games
(How we do the shuffle)
Andreas Fredriksson
Lead Engine Programmer, Insomniac Video Games
(16)
GDC 2015 - Low-latency Multiplayer Gaming with AWS
slideshare.net
(17)
software.intel.com
OIT to Volumetric Shadow Mapping, 101 Uses
for Raster Ordered Views using DirectX 12
Leigh Davies
March 05, 2015
(18)
Aws gdc2015 game_analytics_final
slideshare.net
#GDC2015
(19) i3D 2015
Keynote Speaker Slides:
Physics in Games by Matthias Müller
(20)
FumuFumu-Q: The Tomorrow Children@GDC
fumufumu.q-games.com
Q-Games GDC Presentation is released !
(21)
www.terathon.com
terathon.com
"Game Math Case Studies"
presentation by EricLengyel:
(22)
Building a Recommendation System for EverQuest Landmark�fs Marketplace
Ben G. Weber Director of BI & Analytics, Daybreak Game Company
(23)
Slides from Producer Panel at GDC '15
jhoffstein.com
(24)
Paradox Engine ed il rendering avanzato di Silicon Studio
bitsandchips.it
(25)
Stonetronix Designs, Inc.
stonetronix.com
#GDC2015 "game < design" and Design Jam cards Mar. 2015
(28)
Great Management of Technical Leads
slideshare.net
(29)
GDC Vault - Improving AI Decision Modeling Through Utility Theory
gdcvault.com
#GDC2010
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