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In this talk, we present results from the real-time raytracing research done at SEED, a cross-disciplinary team working on cutting-edge, future graphics technologies and creative experiences at Electronic Arts. We explain in detail several techniques from Project PICA PICA, a real-time raytracing experiment featuring a mini-game for self-learning AI agents in a procedurally-assembled world. The ap
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2. vol. 1 - ç©çãã¼ã¹ã¬ã³ããªã³ã°ã¨ã·ã§ã¼ãã£ã³ã°ã®çè«Page 1 ç®æ¬¡ â¢â¯ å ç· - 2 â¢â¯ å¸åã¨æ£ä¹±ï¼éæ度ã¨ééåº¦ï¼ - 3 â¢â¯ æ¡æ£åå°ã¨é¡é¢åå° - 4 â¢â¯ ãã¤ã¯ããã¡ã»ããçè« - 5 â¢â¯ è² - 6 â¢â¯ BRDFï¼åæ¹ååå°çåå¸é¢æ°ï¼ - 6 â¢â¯ ã¨ãã«ã®ã¼ä¿å - 7 â¢â¯ ãã¬ãã«å¹æ - 7 â¢â¯ F0ï¼ï¼åº¦ã«ããããã¬ãã«åå°çï¼ - 8 â¢â¯ å°ä½ã¨çµ¶ç¸ä½ï¼éå±ããã³ééå±ï¼ - 9 â¢â¯ éå± - 9 â¢â¯ ééå± - 10 â¢â¯ ãªãã¢ã¹ãã¼ã¹ã¬ã³ããªã³ã° - 11 â¢â¯ ãã¼ã¨ãªãè¦ç´ - 11 â¢â¯ åèè³æ - 12 æè¡ç·¨éï¼Cyrille Damezããã³Nicolas Wirrmann 3. vol. 1 - ç©çãã¼ã¹ã¬ã³ããªã³ã°ã¨ã·ã§ã¼ãã£ã³ã°ã®çè« Page 2 å ã¨ç©è³ª ç©çãã¼ã¹ã¬ã³ããªã³ã°ã¨ã·ã§ã¼ãã£ã³ã°
Research Report n° 8468 â February 2014 â 47 pages Understanding the Masking-Shadowing Function in Microfacet-Based BRDFs Eric Heitz, Project-Team Maverick http://hal.inria.fr/hal-00942452Abstract ãã®ã¬ãã¼ãã¯ããã¤ã¯ããã¡ã»ããBRDFã®å¹¾ä½æ¸è¡°é (Gé ) (masking-shadowing functions) ã«ã¤ãã¦ãããããçåãã«çããããã«æ¸ããããã®ã ãGé ã¯ããã¤ã¯ããµã¼ãã§ã¹ãè¦ç·æ¹åã«å°å½±ããããã¤ã¯ããµã¼ãã§ã¹ã®å¯è¦é åã決ããããã®ãã®ã ã¨ãããã¨ã念é ã«ç½®ãã¦ããã®é åä¸ã§ã®æ³ç·åå¸ã¨ãããããå°åºããããã¤ã¯ããã¡ã»ããBRDFã®ä¸è¬å½¢å¼ã«ã¤ãã¦è¿°ã¹ãã æ£ã
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