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Back in late 2009, Zynga quietly acquired a startup called MyMiniLife, a maker of virtual worlds that allowed players to outfit their characters and homes with virtual lamps, furniture and so on. You couldnât see it at the time, but the MyMiniLife acquisition was a company-making deal. It spawned FarmVille, the monster hit that put social gaming and Zynga on the map. At the same time, MyMiniLife w
The Starling Framework provided us an easy way to take advantage of Flash 11's GPU accelerated Stage3D graphics in the Angry Birds Flash version.
Weâre believers in open web game development. It hits core to our mission â in order to connect the world through games, we want to bring play to everyone, no matter the device or platform. HTML5 is a natural fit to do just that. Zynga first started with R&D to figure out how to make social games entirely from HTML5, CSS and JavaScript. Internally, we now have a fully operational game engine capab
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For many 2D games, a common method of providing character animation is by using a series of static images or sprite-sheets. Dream Zoo, Zyngaâs newest mobile game (available soon for iOS and Android) required a different approach. In Dream Zoo, players collect, breed and care for animals in their very own zoo with thousands of animal varieties possible â from rainbow giraffes to polka dot lions. (W
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I guess most people don't know this, but I'm the only member of the technical team in NorthScale located in Europe. I live just outside Trondheim in Norway, so it's pretty far from everything. So why did I join NorthScale? A lot of my friends in Trondheim have been asking me that question. To them it sounds strange that I want to work from home for a company located 9 timezones away. I've known Du
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