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Luhnã¢ã«ã´ãªãºã ï¼Luhn algorithm, ã«ã¼ã³ã»ã¢ã«ã´ãªãºã ï¼ã¯ãæ§ã ãªèå¥çªå·ã®èªè¨¼ã«ä½¿ããã¦ããåç´ãªãã§ãã¯ãµã æ¹å¼ãMOD-10ã¢ã«ã´ãªãºã ã¨ããã¯ã¬ã¸ããã«ã¼ãçªå·ãIMEIçªå·ãen:National Provider Identifierï¼ã¢ã¡ãªã«ã§ã®å»çæ©é¢ã®èå¥çªå·ï¼ãã«ãã社ä¼ä¿éºçªå·ï¼Social Insurance Numberï¼ãªã©ã§ä½¿ããã¦ãããIBMã®ç§å¦è ãã³ã¹ã»ãã¼ã¿ã¼ã»ã«ã¼ã³ï¼è±èªçï¼ ã1954å¹´1æ6æ¥ã«ç¹è¨±ãç³è«ãã1960å¹´8æ23æ¥ã«çºå¹ãã[1]ã ã¢ã«ã´ãªãºã ã¯ãããªãã¯ãã¡ã¤ã³ã«ãªã£ã¦ãããä»æ¥ã§ã¯åºãå©ç¨ããã¦ãããISO/IEC 7812-1[2] ã«è©³ç´°ã«è¨ããã¦ãããæå·å¦çããã·ã¥é¢æ°ã¨ãã¦ã¯ä½¿ããªãã è¨å ¥ãã¹ãã¿ã¤ããã¹ãæ¤åºããããã®ãã®ã§ãã¯ã¬ã¸ãããã¹ã¿ã¼ã«ããæªæããæ»æãé²ããã®ã§ã¯ãªããå¤ãã®ã¯ã¬
Quicksort in Haskell Quicksort is a commonly used example of how succinct Haskell programming can be. It usually looks something likes this: qsort :: (Ord a Bool) => [a] -> [a] qsort [] = [] qsort (x:xs) = qsort (filter (<= x) xs) ++ [x] ++ qsort (filter (> x) xs) The problem with this function is that it's not really Quicksort. Viewed through sufficently blurry glasses (or high abstraction altitu
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20åã§ããã Purely Functional Data Structures k.inaba (http://www.kmonos.net/) Apr. 4, 2010 ãããã 㤠ã 㥠㼠㿠ã ã« ã ã¼ ã¿ æ§ é 㯠é ã Immutable Object ã ãã§ä½ããã¼ã¿æ§é ãã®æ¬ã® å 容ã å ¨éå㧠å¸æãã ãé¡ï¼ãã¥ã¼ (Queue) ⢠FIFO (First-In First-Out) ⢠pushBack(e) ã§ãã¼ã¿eãå ¥ãã ⢠popFront() ã§åãåºãã â¢ å ¥ããé ã«åºã¦ãã â¢ ä»¥ä¸ ç ´å£çãã¥ã¼ Immutable Object ã§ãªã æåãã¹ãç®æ¨ 代 å ¥ æç¶ãåã§ãããã interface Queue<E> { void pushBack(E e); E popFront(); } ããããå®è£ 1 2 3 ã» 4 ã»
Open Data Structures covers the implementation and analysis of data structures for sequences (lists), queues, priority queues, unordered dictionaries, ordered dictionaries, and graphs. Data structures presented in the book include stacks, queues, deques, and lists implemented as arrays and linked-lists; space-efficient implementations of lists; skip lists; hash tables and hash codes; binary search
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For many 2D games, a common method of providing character animation is by using a series of static images or sprite-sheets. Dream Zoo, Zyngaâs newest mobile game (available soon for iOS and Android) required a different approach. In Dream Zoo, players collect, breed and care for animals in their very own zoo with thousands of animal varieties possible â from rainbow giraffes to polka dot lions. (W
Hereâs the result: These biomes look good in the map generation demo, but each game will have its own needs. Realm of the Mad God[26] for example ignores these biomes and uses its own (based on elevation and moisture). 8Â Noisy Edges#For some games, the polygonal maps are sufficient. However, in other games I want to hide the polygon structure. The main way I do that is to replace the polygon bord
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English Version News: MTToolBox ãGitHubã§å ¬éãã¾ããã(2013/10/04) TinyMTããªãªã¼ã¹ãã¾ããã (2011/06/20) MTGPããªãªã¼ã¹ãã¾ããã(2009/11/17) SIMD-oriented Fast Mersenne Twister (SFMT) ããªãªã¼ã¹ãã¾ããã SFMTã¯ãªãªã¸ãã«ã®Mersenne Twisterããç´äºåéãã ããããåçåå¸ç¹æ§ãæã¡ãé¶è¶ éåæç¶æ ããã®å復ãé«éã§ãã SFMTã®ãã¼ã¸ãè¦ã¦ãã ããã (2007/1/31) ãé¡ãï¼ä½¿ãæã«emailãä¸éä¸ããã°ã ä»å¾ã®æ¹è¯ã®ã¯ãã¿ã«ãªãã¾ãã ã©ããªããããªåé¡ç¹ã§ããè¦ã¤ã次第御é£çµ¡ä¸ããã m-mat ï¼ math.sci.hiroshima-u.ac.jp (ãã®ã¡ã¼ã«ã¢ãã¬ã¹ã¯ ã¹ãã¼ã¹ãæãã¦æã§æã¡ç´ãã¦ãã ãã)
2010/06/15 ã¯ãã¼ã¹ææã¯ééã£ã¦ãã Slashdotã«ããã°ããã®æ°åå¹´éãã¯ãã¼ã¹ææãã¯ããã¨ããã³ã³ãã¥ã¼ã¿ç§å¦è ãæé©ã¨ãã¦ããã¢ã«ã´ãªãºã ã10åé«éã«ããæ¹æ³ãPoul-Henning Kamp (PHK) ã¨ããããã«ã¼ãè¦ä»ããã¨ããããã®è«æã¿ã¤ãã«ã¯ãYou're Doing It Wrong (ããªãéã®ãã£ã¦ããäºã¯ééã£ã¦ãã)ãã§ãACM Queueã«æ²è¼ããã¦ãããå¥ã«ã¯ãã¼ã¹ææã®èããééã£ã¦ããããã§ã¯ãªããã¢ã«ã´ãªãºã çã«ã¯æ£ããããå®ç¨ã¬ãã«ã§ã¯ãOSã«ã¯ä»®æ³ã¡ã¢ãªããããVMã¨å¹²æ¸ããªãããã«ããã°ç°¡åã«é«æ§è½ãªã·ã¹ãã ãä½ãããå¾æ¥ã®èãæ¹ã¯ã¢ãã³ãªè¨ç®æ©ãèæ ®ã«å ¥ãã¦ããªãã®ã§ãç¾å®çã«ã¯ä¸é©åãèµ·ããã¦ãããå ·ä½çã«ã¯ãã¼ãã«Bããªã¼ã®è¦ç´ ãåãè¾¼ãã Bãã¼ãã¨ãããã¼ã¿æ§é ã使ããã¨ã§ããã¤ããªãã¼ãã®10åã®ããã©ã¼ãã³ã¹ã
Efficient Running Median using an Indexable Skiplist (Python recipe) by Raymond Hettinger Maintains sorted data as new elements are added and old one removed as a sliding window advances over a stream of data. Also gives fast indexed access to value. Running time per median update is proportional to the log of the window size. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
In computer science, a skip list (or skiplist) is a probabilistic data structure that allows average complexity for search as well as average complexity for insertion within an ordered sequence of elements. Thus it can get the best features of a sorted array (for searching) while maintaining a linked list-like structure that allows insertion, which is not possible with a static array. Fast search
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