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The Starling Framework provided us an easy way to take advantage of Flash 11's GPU accelerated Stage3D graphics in the Angry Birds Flash version.
Hereâs the result: These biomes look good in the map generation demo, but each game will have its own needs. Realm of the Mad God[26] for example ignores these biomes and uses its own (based on elevation and moisture). 8Â Noisy Edges#For some games, the polygonal maps are sufficient. However, in other games I want to hide the polygon structure. The main way I do that is to replace the polygon bord
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#amqp-js amqp-js brings low-latency message queuing to javascript, without using HTTP. amqp-js joins forces with actionscript to establish socket connections to your AMQP server. Google Group Page or amqp-js@googlegroups.com ##In development Adaptor interface for alternative transports (WebSockets, Comet) TLS Support Examples Documentation ##Firewall Note This will not work for computers behind a
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ã¨ã³ã¸ãã¢ã«ã¨ã£ã¦ä»²éã¨ã¯ã©ãããåå¨ãªã®ã ãããã極端ãªãã¨ãããã°ãèªå1人ã§ä½æ¥ãå®çµã§ãã¦ãã¾ãã¨ã³ã¸ãã¢ã«ã¨ã£ã¦ã仲éã¨ã®ã³ãã¥ãã±ã¼ã·ã§ã³ã«ã¯ã©ããªæå³ãããã®ããã¨ã³ã¸ãã¢å士ã®ãããã¯ã¼ã¯ãéãã¦ãã¨ã³ã¸ãã¢ã«ã¨ã£ã¦ã®ä»²éã¨ã¯ä½ããæ¢ãã 2008å¹´3æããµã¤ãã¦ãºã»ã©ãã®ç«¹è¿«è¯ç¯æ°ããã¹ã¿ã¼ããããã¨ã³ã¸ãã¢ã®è¼ªãã竹迫æ°ã¯ãã®ã¨ãã次ã®ãããªãã¨ã話ãã¦ããã ããã§ã«ãã®å¾åã¯ããã¾ãããå°è¦æ¨¡ã³ãã¥ããã£ãåæå¤çºçã«ããããªå ´æã§å½¢æãããã ããã¨æãã¾ãã10ï½20人ãããã§éã¾ã£ã¦ããããã§ã¨ãã£ã話é¡ã«ã¤ãã¦ãå ±æããã¨ããåããèµ·ããã§ãããããã®1ã¤ã¨ãã¦ãShibuyaç³»ã®ã³ãã¥ããã£ããããããªæ°ããã¾ãã Shibuya.pmãShibuya.jsã¯å¤§ãããªã£ã¦ãã¾ãããä¾ãã°ãShibuya.abcã¨ããActionScriptã®ãã¤ãã³ã¼ãã ã
ä»æ¥ã¯ãé å¾³ã«ã³ãã¡ã¬ã³ã¹ã«ã¦ãä½æ ãã¡ã¤ã³ãã¼ã¯ã®æ¹ã§åã£ã¦ãã¾ããã å 容ã¯ãswfassistã§å¦ã¶Flashã®ä»çµã¿ãã¨ããã空æ°èªãã¦ãªãæãã®çºè¡¨ã ã£ãã®ã§ãããäºæ³å¤ã«ãFlashãã¤ããªãã¿ã®çºè¡¨ãå¤ãã¦ãèãã¦ã人é大ä¸å¤«ããªã¨æã£ããããã¾ããã ã¹ã©ã¤ãã¯ãã¡ãï¼ http://www.be-interactive.org/works/20080126/swfassist.pdf ååã¯ã¹ã©ã¤ãã®å 容ã解説ãã¦ãå¾åã¯æ¬¡ã®äºã¤ã®ãã¢ã®ã³ã¼ãã解説ãã¾ãããã³ã¼ãã®è§£èª¬ãããªãgdgdãªæãã«ãªã£ã¦ãã¾ã£ã¦ããã¾ããã§ããã ãã¢1 http://swfassist.libspark.org/svn/as3/trunk/samples/demo20080116/bin/SwfassistDemo.air AIRã¢ããªã±ã¼ã·ã§ã³ã§ããèµ·åããã¨çã£ç½ãªç»é¢ã
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shibuyaabc.org presents Shibuya.abc #1 abc = ActionScriptByteCode? éå¬æ¥ 3/15(å)14:00ï½ ç¢ºå® ä¸ç¶URL http://www.ustream.tv/channel/nishio é²ç»: http://www.nicovideo.jp/mylist/5637933 å ´æ ãµã¤ãã¦ãºã»ã©ã æ±äº¬é½æ¸¯åºèµ¤å2-17-22 赤åãã¤ã³ã¿ã¯ã¼æ±é¤¨ 15F (å°å³) è© èµ¤åæºæ± åºã§æè¦ªä¼ æ±äº¬é½æ¸¯åºèµ¤å2-11-7 ATT赤åãã¤ã³ã¿ã¯âæ°é¤¨B1 å 容 ãã¤ããªã¨ãã£ã¿ãçºãã¦ãã¤ãã¤ãã å¤æ å士仲è¯ããã çºè¡¨ãããå¤æ ã®äººé beinteractive -- Shibuya.abc#1åºèª¿è¬æ¼ 主ã«Tamarin è³æ: http://www.be-interactive.org/index.php?item
swfmill is an xml2swf and swf2xml processor with import functionalities. It's most common use is the generation of asset libraries containing images (PNG and JPEG), fonts (TTF) or other SWF movies for use with MTASC- or haXe-compiled ActionScript, although swfmill can be used to produce both simple and complex SWF structures. built around an XSLT/EXSLT processor (libxslt) input and output of the X
Flasm is a free command line assembler/disassembler of Flash ActionScript bytecode. It lets you make changes to any SWF. Flasm fully supports SWFs produced by Macromedia Flash 8 and earlier Flash versions. About · Download · What's new · Usage · Flash virtual machine · Assembler syntax · Embedding Flasm · Optimization techniques · __bytecode__ · File size difference · Huge scripts · Quirks, bugs a
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Making Your Dreams Come True With Our Creativity and Imagination Creative Photography is a creative photo studio providing a great number of photo and video services. We are passionate about photography and gladly share this passion with you. Projector is a team of enthusiasts who do their best to meet any clientâsâ demand and provide them with perfectly made photos. We capture the moments of your
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