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We are continuing our series of blog posts from last year, this time featuring a technical, behind-the-scenes glimpse of how the visual effects in the Adam demo were created. My name is Zdravko Pavlov and Iâm a visual effects artist with 11 years experience in motion graphics and compositing for CG productions, VFX art for games, and 3D modeling, lighting and rendering. My responsibilities in the
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The hand drawn effects animation in 2K/Gearbox Softwareâs video game Battleborn was designed and animated by VFX Director Michel Gagné using Toon Boom Harmony software. For a period of two and a half year (2013-2016), working in close collaboration with Gearboxâs VFX Team, Gagné animated over ten thousand sequential effects images. Gagnéâs animation was integrated in the game by Gearboxâs VFX Te
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