Unit 4: Games and Sports: West Visayas State University - 2020
Unit 4: Games and Sports: West Visayas State University - 2020
Unit 4: Games and Sports: West Visayas State University - 2020
Learning Outcomes:
1. Explain the nature/background of the games.
2. Describe the skills involved in the games.
3. Execute the different skills involve in the games.
4. Observe safety precautions in doing physical activities.
Pre-Activity:
Activity:
Read and learn.
Lesson 1. Target Games
Target Games are activities in which players send an object toward a
target while avoiding any obstacles. Target games are either played indoor
or outdoor.
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Target Platform
The Target Platform refers to the plug-ins which your workspace will
be built and run against. It describes the platform that you are developing
for. The aim of a target game is to place a projectile near, or in a target in
order to have the best possible score." (Forrest, Pearson & Webb, n.d.)
Traditional target games would include games such as tamaang tao, tatsing,
tumbang preso, etc.
In target games, a player either throws, slides, or strikes an object
with the goal of having the object land closest too or in a designated target.
Griffin et al. (2006, p. 21) Target games can be in the form of either a team
sport or an individual sport and sub-categorized into being either unopposed
or opposed. The same source also explained that with opposed target games
players can prevent their opposition from scoring by knocking or blocking
their opponent's ball or rock to an unfavorable position in relation to the
designated target. This means that when participating in an unopposed
target game, a player focuses solely on their execution in an attempt to be as
close to the target as possible, whereas in opposed target games, the player
has to be aware of their opponent's execution as well as some offensive and
defensive strategies. Modified versions of target games should consider the
students physical, cognitive, and social states of development in order to be
successful.
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Procedure:
1. The game needs 3 or more players.
2. Each player is provided with a large throw away object called
“pamato” it is usually a slipper or a shoe.
3. Place a semi- flattened empty tall can in upright position 6 or 8
meters from the throwing line.
4. The ”taya” will guard the empty tin.
5. The other player stand at the throwing line.
6. They take turns their throwing “pamato” at the empty milk tin, to
knock it down.
7. After each throw, the player must recover his or her “pamato”.
8. When tagged, he or she becomes the “prisoner”in the next game.
9. Winners of the game are the players who are not tagged to become
the “it”.
Mechanics:
1. The same mechanics for dodge ball applies; (The offense team will try
to hit the defence team, while the defence team will try to dodge the
balls that the offense team will throw).
2. A toss coin will decide on which team plays on defence and on offense.
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3. Half the players of the offensive team shall stand on the opposite
starting lines 10 meters away from each other.
4. The defensive team shall disperse on the area between the starting
lines.
5. For the first two (2) minutes, the offensive team shall try to hit the
opponent using only one (1) soft ball while the defensive team shall try
to dodge the ball; the other ball will be used after the first two minutes
lapsed.
6. A player who is hit will be eliminated in the game.
7. A defence player may opt to catch a ball and score a second life either
for his/her self or for a teammate who was eliminated.
8. In an event of a defensive player goes beyond the field one member
will be eliminated.
9. The game ends when an agreed time lapses – 3 minutes.
10. The team who got the least number of eliminated members within 3
minutes wins.
1.3 Tatsing
Indigenous games, such as Tatsing, are Hispanic in origin. The game
was played by the Tagalogs of Cabanatuan City, Nueva Ecija. The word
Tatsing was loaned from the English word "touching".
Objective of the Game: To hit the pamato the several pieces of bottle caps so
that they get out of the square.
Skills: Accuracy, coordination
Materials: Several bottle caps and a bigger flat object called “pamato”
Playing Area: A plain, level ground where the square of about 2 feet by 2
feet is drawn
Procedure:
1. Several bottle caps are place inside the square which is about 6 to
8 feet away from the starting line.
2. In the pre-game, each player throws his pamato on/near the toe
line.
3. The player whose pamato lands on/nearest the toe line plays first
and so on.
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4. The first player steps on the starting line and hits the bottle caps
out of the square by throwing the pamato.
5. He continues to throw as long as there are caps going out of the
square.
6. If he misses and no bottle caps get out of the square, he then gives
in the next player.
7. Every cap that gets out of the square becomes the property of the
thrower
8. The player with the most bottle caps at the end of the game, wins.
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2.1 Syato
A game that uses a small bamboo stick being hit by another longer
bamboo stick so that it flies up in the air.
Variation of the name shatong is a game with two teams and at least
two players. It is played in an open a space, preferably land so that you can
dig an elongated hole that you need in order for your team to score the
shatong points.
Object of the Game: To hit the smaller bamboo stick as far as possible in
order to earn as many points, up to 1200 or more.
Skills: Accuracy in hitting and arms strength.
Materials: bamboo stick 60.95 cm long and 15.24 cm long.
Playing Area: A level playground where a small hole of about 5 inches long
and 2 inches deep is made
Procedure:
1. Played by two or more participants.
2. The game starts as the player tries to hit the small bamboo placed in
the base (hole) on the ground.
3. The player who hits the farthest is the first player of the game.
4. The first player stands on the base as he hits the small bamboo out of
the base.
5. The rest of the group stands away opposite the hitter, ready to catch
the small bamboo being hit.
6. Whoever catches the flying stick becomes the hitter.
7. If no one catches the stick, the hitter hit the stick again.
Scoring
Earn the points by measuring the distance between the point where
The smaller stick fell and the base.
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Procedure:
1. The players of the game will then form a line.
2. The smallest player will be the first one to hit the pot.
3. The player's eyes is covered with handkerchief and then the facilitator
will turn him in his position three times.
4. This is to make the player confused with the location of the pot.
5. When the player missed the pot the next player will have his turn.
6. When the player hits the pot, the players will jump and tries to grab as
many prizes as they can.
2. 3 Kickball
Ang kickball ay isang larong Pinoy na hango sa larong Baseball at
Softball. Ang kaibahan nito ay walang hawak na bat ang mga manlalarong
nasa Home base at ang bolang gamit ay mas malaki kaysa sa baseball at
softball. Hindi ito ihahagis kundi igugulong papunta sa manlalarong nasa
home base na ang layunin ay sipain ito ng malakas at malayo. Ang layunin
ng tagasipa ay makapunta sa mga base nang hindi matataya at maka-home
base run, tulad din sa baseball at softball.
Ang larong kickball ay mainam upang mapaunlad ang pangkalusugang
sangkap tulad ng pagtatag ng puso at baga (cardio-vascular endurance) at
kakayahang sangkap ng pwersa (power), pagiging maliksi (agility) at bilis
(speed).
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Paraan ng Paglaro:
1. Gumuhit ng isang parisukat na katulad ng palaruan ng softball o
baseball. Ang sukat sa pagitan ng bawat sulok ay 10 metro.
2. Lagyan ng base ang bawat sulok. Tandaan ang unang base,
pangalawang base, ikatlong base at home base. Ang home base ay dapat
isang goma o manipis na tabla na nakabaon sa lupa upang hindi humarang sa
bolang rattan na pinagugulong ng pitser (pitcher).
3. Maglagay ng isang tuwid na guhit na ang haba ay dalawang metro
sa pagitan ng home base at pangalawang base. Sa guhit na ito tatayo ang
pitser na magpapagulong sa bolang sisispain.
4. Bumuo ng dalawang grupo na may tig siyam na kasapi. Ang lider
ng bawat grupo ay magtatakda ng katser (catcher), pitser, tagabantay, ng
una (1st base), ikalawa, at ikatlong base (2nd and 3rd base), short stop,
kanang fielder, gitnang fielder, at kaliwang fielder. Ang katser ay tatayo sa
loob ng home base. Siya ang magbabalik ng bola sa pitser kung ito ay hindi
masisipa.
5. Magmamanuhan ang lider ng bawat grupo upang malaman kung
sino ang magiging taya. Ang grupo ng taya ay iaayos ang mga kasapi.
6. Kumuha ng isang bola para sa pitser. Pagulungin ito ng pitser
patungo sa tagasipa ng kabilang grupo na sisikaping mapalayo ang bola.
7. Pagkasipa sa bola, ang manlalarong sumipa ay tatakbo patungo sa
una, ikalawa at ikatlong base hanggang sa home base. Samantala, ihahagis
naman ng mga taya ang bola sa mga base hanggang sa home base. Kapag
naunang dumating ang sumipa sa home base kaysa sa bola, bibigyan ng
isang puntos ang kanyang grupo. Kapag naunang dumating ang bola sa base
na pakay takbuhan ng manlalaro, out na ang manlalaro.
8. Ang sumipang na-out ay hahalinhinan ng isang kagrupo sa pagsipa
ng bola. Tatlong out na tagasipa ang kailangan para mapalitan ang taya.
Ang grupong may mas maraming puntos o home run ang siyang panalo.
9. Tandaan ang pagkasunud-sunod ng tagasipa ng isang grupo dahil
hindi maaaring baguhin ito hanggang sa matapos ang laro.
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Pamamaraan:
1. Bumuo ng dalawang pangkat na may pantay na bilang.
2. Mag-Jack and Poy para malaman kung sino-sino ang magkakampi.
Mas maraming manlalaro, mas masaya.
3. Kailangan ng bawat pangkat na may base o bahay. Ito ay maaaring
punongkahoy, malaking bato, o anumang pwedeng gawing base ng
bawat pangkat.
4. May guhit na linya sa gitna na maghahati sa dalawang base ang bawat
pangkat.
5. May maiiwang isa na magbabantay sa kanilang base para hindi ito
maagaw, habang ang ibang kasapi ng pangkat ay susubukang agawin
ang base ng kalaban.
6. Kapag lumampas sa linya ang manlalaro, kailangan habulin ng kalaban
upang hulihin. Ito ay dadalhin sa kanilang base bilang preso at
kailangang bantayan upang hindi makatakas.
7. Maaari lamang makalaya ang presong manlalaro kung mahahawakan o
matatapik ng kakampi at maaari na itong maglaro muli.
8. Kapag ang baseline ng pangkat ay nataya ng kalaban nang hindi siya
natataya, maaari ding manalo kung lahat ng kasapi sa kabilang
koponan ay nahuli na.
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Pamamaraan:
1. Bumuo ng dalawang grupo na may lima o higit pang kasapi.
2. Bigyan ng bilang ang bawat manlalaro ng bawat pangkat at pumila
ayon sa pagkakasunod-sunod ng bilang.
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The following are some safety precautions while playing the games:
1. Warm up before playing to avoid sprains. Control your body and body
parts always.
2. Watch where your opponents are going. Be aware of your surroundings.
3. Identify and move into open space before playing.
4. Always observe your personal space while playing.
5. Tag your opponents by using a soft tap. Avoid pushing or hitting while
playing the game.
6. Know the rules of the game.
7. Report immediately if there is someone hurt.
POST ACTIVITY:
Week 10-11: Games and Sports
Output No. 5: Group Activity. Divide the class into 4 groups. Each group will
compete in the following games;
Target Game: Tumbang Preso
Striking Game: Kickball
Invasion Game: Lawin at Sisiw
Score
Game 1: group 1 vs. group 2 Game 3 winner – 20 points
Game 2: group 3 vs. group 4 Game 3 loser – 18 points
Game 3: winner 1 vs. winner 2 Game 4 winner – 16 points
Game 4: loser 1 vs. loser 2 Game 4 loser – 15 points
Those group who can get the highest score will be the winner
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Learning Outcomes:
1. Explain the nature/background of the dance.
2. Demonstrate the basic steps involve in the dance.
3. Move in different directions in response to sound and music.
Pre-Activity:
Activity:
Let’s dance and enjoy!
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Tiklos
The dance Tiklos is a dance which originated from peasants who agree
to work together weekly to clear the forest and prepare the soil for planting.
The dance has four figures done in 2 4 time music with counting of 1-2, 1 and
2, in a measure. The basic steps are change step, heel and toe change step,
changing step, point step and cut step.
Steps Step pattern
Heel and Toe - heel place, point toe
Change steps - step, close, step
Cut steps - step cut, step cut
Touch step - point close
Formation: Partners must stand opposite each other at distance of six feet.
When facing audience, the girl stand at the boy’s right hand. Any number of
pairs may join this dance.
Tiklos
by: Francisca Reyes Aquino
Vol. 2
-- I --
Music A. Partners face front. Throughout this figure Girls holds her skirt, Boy
places hands on waist.
(a) Starting with R foot, take two heel and toe changes steps forward. . . . ... 4 M
(c) Starting with R foot, take four steps backward to proper places. . . . . . … . . 2 M
-- I I -–
(a) Cut L backward (ct. 1), cut R forward (ct. 2). Repeat all (cts. 1, 2). …...…. 2 M
-- I I I -–
Music A. Partners face each other. Throughout this figure clap hands in front of chest
in this manner: Clap three times (cts. 1, and, 2), clap twice (cts.1, 2). Do this for sixteen
measures.
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(a) Execute change step sideward, starting with R foot (cts. 1, and, 2).
Hop on R and raise L knee in front swinging L foot obliquely right backward
across R knee in front (ct. 1), hop on R and swing L foot obliquely
left forward (ct. 2). ……………………………………………………………………….... 2M
Point L in front (ct. 1), point the same foot close to R (ct. 2). . . .…. …..……… 2 M
(d) Repeat (c), starting with L foot and turning left. ………………………………....... 2M
-- I V --
Music B. Partners face each other. The same position of hands as in figure I.
jump to cross L in front of R (ct. 2), jump to cross R in front of L (ct. 1),
Post-Activity:
Week 12-13: Rhythm and Dance
Output No. 7: Group Performance. Interpret and perform the dance Tiklos
with the music.
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Learning Outcomes:
CURRICULAR FRAMEWORK
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Learning Outcomes
The K to 12 PE Curriculum develops the students’ skills in accessing,
synthesizing and evaluating information, making informed decisions,
enhancing and advocating their own and others’ fitness and health. The
knowledge, understanding and skills underpin the competence, confidence
and commitment required of all students to live an active life for fitness and
health.
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Learning Approaches
Physical literacy is consists of movement, motor- and activity-specific
skills. In the early grades the learners are taught the ‘what,’ ‘why’ and ‘how’
of the movement. This progresses to an understanding of the ‘why’ of the
movement which is achieved by developing more mature movement patterns
and motor skills in a wide range and variety of exercise, sports and dance
activities to specifically enhance fitness parameters. The learners builds on
these knowledge and skills in order to plan, set goals and monitor their
participation in physical activities (exercise, sports and dance) and constantly
evaluate how well they have integrated this their personal lifestyle. This
implies the provision of ongoing and developmentally-appropriate activities so
that the learners can practice, create, apply and evaluate the knowledge,
understanding and skills necessary to maintain and enhance their own as well
as others’ fitness and health through participation in physical activities.
The curriculum also allows for an inclusive approach that understands
and respects the diverse range of learners; thus, the program takes into
account their needs, strengths and abilities. This is to ensure that all learners
have equivalent opportunities and choices in Physical Education.
The curriculum emphasizes knowing the ‘what’, ‘how’ and ‘why’ of
movement. It focuses on developing the learners’ understanding of how the
body responds, adjusts and adapts to physical activities. This will equip the
learner to become self-regulated and self-directed as a result of knowing
what should be done and actually doing it; is the learners are equally
confident in influencing their peers, family, immediate community, and
ultimately, society. These are all valuable 21st century skills which the K to 12
PE Curriculum aspires for the learners to develop.
Learning Strands
The program has five learning strands:
1. Body management which includes body awareness, space awareness,
qualities and relationships of movements and how these are used dynamically
in various physical activities.
2. Movement skills related to the fundamental movement patterns and motor
skills that form the basis of all physical activities.
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Grade 9
The learner demonstrates understanding of community fitness in
sustaining and promoting an active lifestyle.
Grade 10
The learner demonstrates understanding of societal fitness in
promoting an active lifestyle.
Theoretical Basis
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Formative assessment
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Summative assessment
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D. Concept Development
The learning standards in the curriculum reflect progressions of
concept development. The Cognitive Process Dimensions adapted from
Anderson & Krathwohl (2001) may be a good way to operationalize these
progressions. It provides a scheme for classifying educational goals,
objectives, and standards. It also defines a broad range of cognitive
processes from basic to complex, as follows: Remembering, Understanding,
Applying, Analyzing, Evaluating, and Creating. Each dimension is described in
Table 1.
Table 1. Adapted Cognitive Process Dimensions*
Cognitive Process
Dimensions Descriptors
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Adapted from Table 5.1 “The Cognitive Process Dimensions” (Anderson and
Krathwohl 2001, pp. 67-68)
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Agree/disagree
activities
Games
Interviews
Know what s/he knows
about the topic/lesson Get information about what Inventories/
the learner already knows checklists of skills
Understand the and can do about the new (relevant to the topic
purpose of the lesson lesson in a learning area)
and how to do well in
the lesson Share learning intentions KWL activities (what I
and success criteria to the know, what I want to
Identify ideas or learners know, what I learned)
concepts s/he
misunderstands Determine misconceptions Open-ended
questions
Before Identify barriers to Identify what hinders
Lesson learning learning Practice exercises
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Quizzes (recorded
but not graded)
Recitations
Simulation activities
exercises
Short quizzes
Written work
Summative Assessment
This form of assessment measures the different ways learners use and
apply all relevant knowledge, understanding, and skills. It must be spaced
properly over the quarter. It is usually conducted after a unit of work and/or
at the end of an entire quarter to determine how well learners can
demonstrate content knowledge and competencies articulated in the learning
standards. Learners synthesize their knowledge, understanding, and skills
during summative assessments. The results of these assessments are used
as bases for computing grades.
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Written Work
Performance Task
Quarterly Assessment
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Quarterly
Assessment Synthesize all the learning skills, concepts, and values Once, at end
(QA) learned in an entire quarter of the quarter
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students engaged and practicing different skill sets. An instructor may select
different teaching strategies according to unit topic, grade level, class size,
and classroom resources. Many kinds of instructional strategies are employed
to achieve teaching and learning goals and support different kinds of
students. For example, teachers may select strategies tailored to English-
language learners, students with ADHD or students with learning
disabilities according to the needs of the student and the requirements of the
course.
Instructors can also select classroom activities according to instructional
method, such as using a tic-tac-toe strategy for differentiated instruction.
Specific strategies can also be employed to teach particular skills,
like strategies for problem solving. Activities that promote thinking and
discussion in small groups like think-pair-share activities are ideal for
cooperative learning, while activities that get students outside work well for
active learning frameworks.
1. Brainstorming
Teachers can use brainstorming as a thinking strategy to help students
generate questions, ideas, and examples and to explore a central idea or
topic. During brainstorming, students share ideas that come to mind and
record these ideas without making judgements about them. When
introducing a topic, teachers can use brainstorming sessions to determine
what students already know or wish to learn, and to provide direction for
learning and reflection. Brainstorming stimulates fluent and flexible thinking
and can also be used to extend problem-solving skills.
2. Conference
During a student–teacher conference, students can report on their progress,
consider problems and solutions, and note strengths and areas for
improvement. Teachers can discuss students’ work with pairs or small groups
of students in order to facilitate learning. Conferences therefore require an
inviting and supportive atmosphere to encourage open discussion, as well as
a high level of trust between participants. Conferences provide teachers with
an opportunity to guide and support learners and a forum for students to
demonstrate their learning through discussion, sketchbooks, or portfolios.
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3. Cooperative Learning
Cooperative-learning techniques allow students to work as a team to
accomplish a common learning goal. For example, a group of students may
work together to prepare a drama, dance, or music performance, to create an
art work, or to complete a research project. In addition to the final product
produced by the group, an important aspect of the cooperative-learning
process is having each group member examine how the group functioned in
its task and evaluate his or her own contribution to the group process.
Discussions, journal entries, and self-evaluation checklists are some ways in
which students can reflect on the group work process and their part in it.
4. Discussion
Discussion is a cooperative strategy through which students explore their
thinking, respond to ideas, process information, and articulate their thoughts
in exchanges with peers and the teacher. Discussion can be used to clarify
understanding of concepts, ideas, and information. Emphasis is placed on
talking and listening to each other. Through discussion, students can make
connections between ideas and experience, and reflect on a variety of
meanings and interpretations of texts and experiences.
5. Experimenting
Experimenting is central to the arts, and is frequently used in making
connections between the concrete and the abstract. Experimenting requires
that students investigate, test, explore, manipulate, solve problems, make
decisions, and organize information in hands-on ways. Experimenting also
encourages students to use cooperative skills effectively in interpreting and
communicating findings. Experimenting enhances student motivation,
understanding, and active involvement and can be initiated by the teacher or
the student.
6. Focused Exploration
This is a method of instruction in which students use the materials and
equipment available in the classroom in ways of their choosing. The teacher
observes and listens while students are exploring, and provides guidance as
needed, using information gathered from assessment. For example, the
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7. Free Exploration
This is a key instructional activity that is initiated by students, using the
materials available in the classroom in ways of their choosing. Teachers
observe and listen as part of ongoing assessment while students are exploring
freely, but do not guide the exploration as they do during focused
exploration.
9. Guided Activity
This is a key instructional activity that is initiated by the teacher. On the
basis of assessment information, the teacher may pose a series of questions,
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11. Jigsaw
Jigsaw is a cooperative group activity in which a different segment of a
learning task is assigned to each member of a small group (the “home”
group). All home group members then work to become an “expert” in their
aspect of the task in order to teach the other group members. Jigsaw
activities push all students to take equal responsibility for the group’s learning
goals. In the arts, jigsaw activities can be done in creating/performing,
listening, and reading formats.
In a jigsaw activity in creating/performing, each student becomes a member
of an “expert” group, which learns a particular arts skill. Experts then return
to their home groups to share information and demonstrate the skill. Each
expert must ensure that all members of the home group understand the
information and the method of performing the skill. A similar procedure can
be followed for a jigsaw listening activity or a jigsaw reading activity.
12. Modelling
Teachers can demonstration a task or strategy to students, and may “think
aloud” while doing it to make the process clearer. By imitating the model,
students become aware of the procedures needed to perform the task or use
the strategy.
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17. Simulation
Through simulation, students can participate in a replication of real or
hypothetical conditions and respond and act as though the situation were
real. Simulation is useful when students are learning about complex
processes, events, ideas, or issues, or when they are trying to understand the
emotions and feelings of others. Simulation requires the manipulation of a
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18. Think-Aloud
In the think-aloud strategy, the teacher models out loud a thinking or learning
process while using it. It is particularly useful when students are learning a
difficult concept or reinforcing learning. Think-alouds can also be done by
students on their own as they learn a skill, with a peer, or with the teacher
for assessment purposes.
19. Think-Pair-Share
During a think-pair-share activity, students individually consider an issue or
problem and then discuss their ideas in pairs or in a small group. A few
students are then called on by the teacher to share their thoughts and ideas
with the whole class.
20. Visualization
Visualization is a process of making an object, an event, or a situation visible
in one’s imagination by mentally constructing or recalling an image. Teachers
can use visualization with students as an exercise in image creation prior to
creating an art work. Visualization allows students to draw on their own prior
experience and extend their thinking creatively. Teachers can also make use
of a variety of visual stimuli (e.g., illustrations, photographs, reproductions,
videos, real objects, graphics) to assist students in generating ideas for
various kinds of works in all the arts.
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The advantage of this strategy is that the teacher is free to roam from
group to group and individual to individual to provide feedback and correct or
re-teach the skill they are having trouble with.
The disadvantage of this is that time may not allow you to provide
individual feedback to each student. While you are demonstrating something
to one individual, another student having problems may risk going unnoticed.
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correct form, set moves, or plays need to be performed and the use of
Videos, GoPro’s or suitable Iphone Apps are available.
The advantage of this strategy is that students can see for themselves
the point where things went wrong. Whether the feedback was provided by
themselves, their peers, or yourself, it is sure to be precise and
correct. Think of a football coach setting up plays or set moves for their team
and it not being executed correctly, here you can playback footage and
review what exactly happened.
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The advantage of this strategy is that once you teach the task to the
individual groups, you are then free to roam around among them and use the
Teacher Feedback strategy to assist them.
The Advantage of this strategy is that it applies all the other strategies
together as it relies on Self-assessment, Peer Assessment, Problem Solving
and improvement. Most students love competing against each other and this
offers a fun way to cement their new skills.
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Post Activity:
Week 14-17: Thematic Content, Assessment and Pedagogy
Output No. 8: Lesson Planning. Write a detailed Lesson Plan. Choose your
topic in PE Curriculum Guide (Grades 2 & 3 only).
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1)
2)
Learning Code:
Reference:
Materials:
Value Focus:
Under the teacher’s activities, you write Under this column, you write
here your the desired or expected
1. speech (the words you speak when you students’ answers and
give instructions, explain ideas or concepts, responses, as well as
etc,) and corresponding actions or
2. description of activities or actions (such reactions to teacher’s
as, Teacher groups students into 5 and questions or directions.
distributes the construction materials per
group.)
A. Preparatory Activities
(Recall Prior Learning)
1. Warm-up Exercises/ Drill
B. Developmental Activities
(Present Stimulus)
1. Motivation
2. Unlocking of Difficulties
3. Presentation
(Pose student’s awareness of the (Students read the lesson
objectives of the lesson) objectives)
Today, we are going to learn about… Objectives:
We have the following learning goals for this 1.
session. Please read them aloud, class. 2.
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C. Reinforcing Activity
(Elicit Performance)
E.g.
1. Practice Drill
Directions:
2. Enrichment Exercises
(Provide Feedback)
Directions:
D. Generalization
(Enhance Retention or Transfer) Today, I learned that correct
(This contains the summary of the lesson body movement in jogging,
stated in 2-3 sentences. This will be elicited running, hopping, jumping,
from the students) galloping and sliding help in
developing fitness as
So what were the things you learned today? preventing injury. (Sample
only, you may have your
own lines relative to your
topic)
E. Application
IV. Evaluation
(Assess Performance)
(Here you will present your assessment of
student’s learning. It may be in a form of a
written test or performance assessment. In
the case of performance assessment,
include a rubric or criteria set)
V. Assignment
(Homework or tasks for extended and
independent practice as deemed
necessary)
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Points Description
10 Content
Work shows sufficient and appropriate content
10 Application
Work shows proper applications of concepts learned
8 Creativity and critical thinking
Work reflects creativity and critical thinking skills and
shows proper interpretation and understanding
8 Organization
Work shows logical organization of ideas and concepts
7 Accuracy
Work reflects correctness of concepts
7 Originality
Work is authentic and is not a copy of others’ work
50 TOTAL
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References:
https://www.depedresources.com/download-dlp-k-12-detailed-lesson-plans/
https://depedtambayan.org/grade-1-detailed-
https://lindsays-art-room.weebly.com/teaching-strategies.html
129/pages/three-dimensional-media
https://portablesportscoach.com/teaching-strategies-physical-education/
http://www.suite101.com/content/experiencing-visual-art-in-the-primary-
classroom-a293083
https://www.teacherph.com/classroom-assessment/
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