Virtual Environments
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Recent papers in Virtual Environments
The illustrations of the Benedictine monk, artist, and chronicler Matthew Paris offer a gateway into the thirteenth-century world. This new study of his cartography emphasizes the striking innovations he brought to it, and shows how the... more
Virtual reality (VR) head-mounted displays (HMD) appear to be effective research tools, which may address the problem of ecological validity in neuropsychological testing. However, their widespread implementation is hindered by VR induced... more
This document describes the work currently in progress within the Virtual Museum Transnational Project (V-MUST.NET), within the Work Package 2 “house of Questions” dedicated to establish requirements and criteria analysis in the Virtual... more
A game fusing the real neighorhood Liberdade in São Paulo - Brazil, and a virtual interactive 3d platform.
Sustainable sound planning has been drawing more attention as citizens are demanding higher levels of comfort and livable environment while keeping the convenient access to transportation and neighborhood in urban settings. Particularly... more
Chapter in R.Stewart (ed.). (1999). The Handbook of Teams and Teamworking. Aldershot: Gower Publishing Co. Ltd.
Presentación de número Temático de la Revista Electrónica de Transformación Educativa
If the medium is the message, what is the message of virtual reality (VR)? This article examines virtual reality communications media. Some forms of VR, for example immersive virtual reality, literally situate the user inside an informed... more
A study from UCLondon & UniNottingham found most neurons in the brain's auditory cortex detect where a sound is coming from relative to the head, but some are... more
3D design and 3D contents are becoming ever so popular in today's technology. The whole world is moving towards the 3D content platform, 3D printers, 3D TV sets, 3D mobiles etc. no exception to that is the web and all things in it.... more
Mit diesem Titel liegt eine veröffentlichte Magisterarbeit vor, deren redaktioneller Beschreibungstext auf dem Buchrücken einen „Blick über den Tellerrand hinaus“ verspricht. Dieses Versprechen soll sich durch drei Leitaspekte einlösen,... more
Online communities have been proactive in producing collaborative creative content such as music, games and other social interactions. Online collaboration has enabled contributors to peer produce and share masses of creative content.... more
The museum, intended as a mere container aimed only at the conservation of objects, has long since given space to activities of cultural production and promotion that have finally allowed the entry of new forms of communication. Based on... more
Purpose: To describe the development and opportunities for implementation of virtual teeth with and without pathology for use in a virtual learning environment in dental education. Material and methods: The creation of virtual teeth... more
Augmented reality (AR) is an emerging technology that can help educators enhance their classrooms. With one-to-one initiatives and application (app) development creating affordable technology, teachers have more access to innovative... more
Although various methods of procedurally generating cities have been proposed in recent years, the problem remains that a user desiring a city from a particular time period or country would have to make time-consuming modifications to an... more
Exposure to natural environments can provide a wide array of benefits – such as improved immune function, attention, cognitive performance and mood; reduced pain, anxiety and depression; and faster recovery from stress and injury. We are... more
A research paper looking at depictions of adolescence and virtual reality in anime narratives.
Written at Queen Mary, University of London
Written at Queen Mary, University of London
— Gesture recognition has been considered as one of the most effective input methods to interact with virtual environments (VEs). The skeleton tracking techniques which have been widely used for gesture recognition purposes showed common... more
This paper traces the development of techniques of recording carvings on megalithic tombs and on open-air rock-art in Ireland from 1699 to the present day. Analysis shows that after the initial pioneering phase, recording methodologies... more
Εικονικοί Δημόσιοι Οργανισμοί και Τεχνητή Νοημοσύνη. Η εφαρμογή στο Α.Σ.Ε.Π. Πως η αξιολόγηση θα ξεπεραστεί από την τεχνολογία των εικονικών οργανισμών και θα οδηγήσει στη κατάργηση διαδικασιών και φορέων Virtual Public Organizations and... more
This chapter examines social media relations, which build virtual Erdogans as two opposite realities, with netnography method because of community composition and cultural sharing contents. It will be analyzed visual 'Erdogan' productions... more
This paper identifies the “virtual worlds” paradigm in psychoanalytic approaches to video games. Sometimes counterproductive to game interpretation, this paradigm views all games as an escape into separate and substitutive virtual... more
This study investigated whether personal relevance influences the affective appraisal of a desktop virtual environment (VE) in simulated darkness. In the real world, darkness often evokes thoughts of vulnerability, threat, and danger, and... more
Photogrammetric 3D modeling technology has progressed with giant leaps during recent years. This technical report goes through the current state of this technology. It provides some examples of practical application areas, describes the... more
The PhD dissertation Cyberpunk and New Media Art: Digital Art and Performance aims to examine the literary and visual legacy of the Cyberpunk movement and to explore its ideas, concepts and methodologies in the context of New Media... more
Resumen. This work aims to explore the effect of simulating physical robotics into a VR system, and analyse the different levels of complexity and abstraction needed to understand how a robotic mechanism interacts with environment and... more
In seinem zukunftsweisenden Text The Cyborg’s Dilemma: Embodiment in Virtual Environments (1997) entwickelte Frank Biocca das Konzept des progressive embodiment. Mit diesem Theoriekonzept entwirft Biococa ein interaktionistisches Modell... more
Narrative action in its meaningfulness, is the presentation of the author‟s view of reality: an imparting of an inter-subjective experience to the audience. This paper proposes a view of narrative that is relevant to the apparatus and the... more
Las formas de promocionar un sitio turístico están evolucionando rápidamente, generando la necesidad de actualizar las técnicas de marketing y gestión de un destino de forma permanente. El surgimiento de nuevas tecnologías, ha... more
Computer games are quickly gaining momentum by enabling new approaches to teaching and learning experience for programming courses in K-12 curriculum. However, it remains unclear if the game interface and elements created by using... more
Virtual Reality (VR) simulators represent a powerful tool for training humans to perform tasks which are otherwise expensive or dangerous to duplicate in the real world. The idea is not new. This technology has been successfully extended... more
Concernsovertheuseofvirtualreality(VR)systemsinexperimental psychological research exist. It is found that human egocentric depth perception in a virtual environment (VE) has significant errors compared to real physical environment. It is... more
Interior space design is a collaborative process for deriving different proposals on the content and structure of any type of interior space. This process is partially supported by mainstream CAD systems which are not designed for that... more
ImmerseMe is a virtual reality technology (VR technology) software with automatic speech recognition (ASR) embedded into language learning lessons designed for language study. The desktop version is currently licensed to over 13,000 users... more