- published: 22 Aug 2009
- views: 5243
'+pages+''); $('.stream > div:odd').addClass('bgr_color'); updateHeight('#history'); }); window.activateTabArea = ensure(function(tab, areas){ var parsed = false; var parts = (areas || '').split('/'); window.fsonload = $.inArray('fs', parts) >= 0; if(fsonload){ parts.splice(parts.indexOf('fs'), 1); } var replayMode = false; if($.inArray('replay', parts)>=0){ replayMode = 'replay'; } var noSoundMode = false; if($.inArray('nosound', parts)>=0){ noSoundMode = 'nosound'; } if($.inArray('ns', parts)>=0){ noSoundMode = 'ns'; } var previewMode = null; if($.inArray('p', parts)>=0){ previewMode = 'p'; } if($.inArray('preview', parts)>=0){ previewMode = 'preview'; } if($.inArray('repeat', parts)>=0){ replayMode = 'repeat'; } if($.inArray('r', parts)>=0 || $.inArray('ro', parts)>=0){ replayMode = 'r'; } if(replayMode){ parts.splice(parts.indexOf(replayMode), 1); } if(noSoundMode){ parts.splice(parts.indexOf(noSoundMode), 1); } if(previewMode){ parts.splice(parts.indexOf(previewMode), 1); } if(previewMode){ if(!parts.length){ parts = ['1-14', '999:59']; } } var area = parts[0]; if(tab == 'history' && false){ var page = parseInt(area || '1') || 1; $.ajax({ url: 'https://login.wn.com/recent/json/?pp='+history_pp+'&skip='+history_pp*(page-1), dataType: 'jsonp', success: function(response){ $ensure(function(){ renderHistory(response, page); }); } }); return true; } if(tab == 'global_history' && false){ var page = parseInt(area || '1') || 1; globalHistory.fetchStream(page, '', function(){ updateHeight('#global_history'); }); return true; } if(tab == 'my_playlists' && false){ var page = parseInt(area || '1') || 1; myPlaylists.fetchStream(page, '', function(){ updateHeight('#my_playlists'); }); return true; } if(tab == 'my_videos' && false){ var page = parseInt(area || '1') || 1; myVideos.fetchStream(page, '', function(){ updateHeight('#my_videos'); }); return true; } if(tab == 'related_sites' && areas && matchPosition(areas)){ var seconds = parsePosition(areas); scrollRelated(seconds); return false; } if(matchPosition(area) || matchAction(area)){ parts.unshift('1'); area = parts[0]; } if(tab == 'expand' && area && area.match(/\d+/)) { var num = parseInt(area); if(num < 100){ //FIX ME. Load news page with ajax here } else if(num > 1900){ //FIX ME. Load timeline page with ajax here } } else if(tab.match(/^playlist\d+$/)){ var playerId = parseInt(tab.substring(8)); var vp = videoplayers[playerId]; window.descriptionsholder = $('.descriptionsplace'); if(!vp) return; // why? no player? if(replayMode){ $('.replaycurrent'+playerId).attr('checked', true); vp.setReplayCurrent(true); } var playQueue = []; window.playQueue = playQueue; var playQueuePosition = 0; var playShouldStart = null; var playShouldStop = null; var parseList = function(x){ var items = x.split(/;|,/g); var results = []; for (i in items){ try{ var action = parseAction(vp, items[i]); if(!action.video){ if(window.console && console.log) console.log("Warning: No video for queued entry: " + items[i]); }else{ results.push(action); } }catch(e){ if(window.console && console.log) console.log("Warning: Can''t parse queue entry: " + items[i]); } } return results; }; var scrollToPlaylistPosition = function(vp){ var ppos = vp.getPlaylistPosition(); var el = vp.playlistContainer.find('>li').eq(ppos); var par = el.closest('.playlist_scrollarea'); par.scrollTop(el.offset().top-par.height()/2); } var updateVolumeState = function(){ if(noSoundMode){ if(noSoundMode == 'turn-on'){ clog("Sound is on, vsid="+vp.vsid); vp.setVolumeUnMute(); noSoundMode = false; }else{ clog("Sound is off, vsid="+vp.vsid); vp.setVolumeMute(); noSoundMode = 'turn-on'; } } } var playQueueUpdate = function(){ var playPosition = playQueue[playQueuePosition]; vp.playFromPlaylist(playPosition.video); scrollToPlaylistPosition(vp); playShouldStart = playPosition.start; playShouldStop = playPosition.stop; }; var playQueueAdvancePosition = function(){ clog("Advancing play position..."); playQueuePosition ++; while(playQueuePosition < playQueue.length && !playQueue[playQueuePosition].video){ playQueuePosition ++; } if(playQueuePosition < playQueue.length){ playQueueUpdate(); }else if(vp.getReplayCurrent()){ playQueuePosition = 0; playQueueUpdate(); vp.seekTo(playShouldStart); vp.playVideo(); }else{ vp.pauseVideo(); playShouldStop = null; playShouldStart = null; } }; function loadMoreVideos(playerId, vp, start, finish, callback){ var playlistInfo = playlists[playerId-1]; if(playlistInfo.loading >= finish) return; playlistInfo.loading = finish; $.ajax({ url: '/api/upge/cheetah-photo-search/query_videos2', dataType: 'json', data: { query: playlistInfo.query, orderby: playlistInfo.orderby, start: start, count: finish-start }, success: function(response){ var pl = vp.getPlaylist().slice(0); pl.push.apply(pl, response); vp.setPlaylist(pl); callback(); } }); } if(parts.length == 1 && matchDash(parts[0])){ var pl = vp.getActualPlaylist(); var vids = parseDash(parts[0]); parts = []; for(var i = 0; i < vids.length; i++){ playQueue.push({ 'video': pl[vids[i]-1], 'start': 0, 'stop': null }) } if(vids.length){ if(vids[vids.length-1]-1>=pl.length){ loadMoreVideos(playerId, vp, pl.length, vids[vids.length-1], function(){ if(fsonload){ activateTabArea(tab, parts[0]+'/fs'); }else{ activateTabArea(tab, parts[0]); } var pls = vp.getPlaylist(); vp.playFromPlaylist(pls[pls.length-1]); vp.playVideo(); scrollToPlaylistPosition(vp); }); return true; } } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; playShouldStart = 0; } } if(previewMode){ var vids = []; var dur = 0; var pl = vp.getActualPlaylist(); area = parts[0]; if(parts.length == 1 && matchPosition(parts[0])){ vids = parseDash('1-'+pl.length); dur = parsePosition(parts[0]); parts = []; }else if(parts.length == 1 && matchDash(parts[0])){ vids = parseDash(parts[0]); dur = parsePosition("999:59"); parts = []; } if(parts.length == 2 && matchDash(parts[0]) && matchPosition(parts[1])){ vids = parseDash(parts[0]); dur = parsePosition(parts[1]); parts = []; } for(var i = 0; i < vids.length; i++){ playQueue.push({ 'video': pl[vids[i]-1], 'start': 0, 'stop': dur }) } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; } } if(parts.length>1){ for(var i = 0; i < parts.length; i++){ var sel = findMatchingVideo(vp, parts[i]); if(sel){ playQueue.push({ 'video': sel, 'start': 0, 'stop': null }) } } if(playQueue){ playQueueUpdate(); vp.playVideo(); parsed = true; } }else if(area){ var sel = findMatchingVideo(vp, area); if(sel){ vp.playFromPlaylist(sel); playShouldStart = 0; parsed = true; } } if(fsonload || replayMode){ playShouldStart = 0; } if(document.location.search.match('at=|queue=')){ var opts = document.location.search.replace(/^\?/,'').split(/&/g); for(var o in opts){ if(opts[o].match(/^at=(\d+:)?(\d+:)?\d+$/)){ playShouldStart = parsePosition(opts[o].substr(3)) } if(opts[o].match(/^queue=/)){ playQueue = parseList(opts[o].substr(6)); if(playQueue){ playQueuePosition = 0; playQueueUpdate(); } } } } if(matchPosition(parts[1])){ playShouldStart = parsePosition(parts[1]); parsed = true; } if(matchAction(parts[1])){ var action = parseAction(vp, area+'/'+parts[1]); playShouldStart = action.start; playShouldStop = action.stop; parsed = true; } if(playShouldStart !== null && !playQueue.length){ playQueue.push({ video: vp.getCurrentVideo(), start: playShouldStart, stop: playShouldStop }); } if(playShouldStart != null){ setInterval(function(){ if(playShouldStop && vp.currentPlayer && vp.currentPlayer.getCurrentTime() > playShouldStop){ playShouldStop = null; if(vp.getCurrentVideo() == playQueue[playQueuePosition].video){ playQueueAdvancePosition(); }else{ playShouldStart = null; } } }, 500); vp.playerContainer.bind('videoplayer.player.statechange', function(e, state){ if(state == 'ended'){ // advance to the next video playQueueAdvancePosition(); } }); vp.playerContainer.bind('videoplayer.player.readychange', function(e, state){ if(state){ updateVolumeState(); if(playShouldStart !== null){ vp.seekTo(playShouldStart); playShouldStart = null; }else{ playShouldStop = null; // someone started other video, stop playing from playQueue } } if(fsonload) { triggerFullscreen(playerId); fsonload = false; } }); } } else if(tab.match(/^wiki\d+$/)){ if(firstTimeActivate){ load_wiki($('#'+tab), function(){ if(area){ var areaNode = $('#'+area); if(areaNode.length>0){ $('html, body').scrollTop(areaNode.offset().top + 10); return true; } } }); } } return parsed; }) window.activateTab = ensure(function(tab, area){ window.activeArea = null; if(tab == 'import_videos'){ if(area){ import_videos(area); }else{ start_import(); } return true; } if(tab == 'chat'){ update_chat_position($('.chat').eq(0)); window.activeArea = 'chat'; jQuery('.tabtrigger').offscreentabs('activateTab', 'chat'); return true; } if(tab in rev_names){ tab = rev_names[tab]; } if(tab.match(':')){ return false; } var sup = $('ul li a[id=#'+tab+']'); if(sup && sup.length>0){ window.activeArea = area; sup.first().click(); if(!window.activateTabArea(tab, area)){ window.activeArea = null; } window.activeArea = null; return true; }else{ var have_tabs = $('#playlist_menu li').length; if(tab.match(/^playlists?\d+$/)){ var to_add = +tab.substring(8).replace(/^s/,'')-have_tabs; if(to_add>0 && have_tabs){ add_more_videos(to_add); return true; } } } return false; }); window.currentPath = ensure(function(){ return window.lastHistory.replace(basepath, '').split('?')[0]; }); window.main_tab = window.main_tab || 'videos'; window.addHistory = ensure(function(path){ if(window.console && console.log) console.log("Adding to history: "+path); if(window.history && history.replaceState && document.location.hostname.match(/^(youtube\.)?(\w{2,3}\.)?wn\.com$/)){ if(path == main_tab || path == main_tab+'/' || path == '' || path == '/') { path = basepath; } else if( path.match('^'+main_tab+'/') ){ path = basepath + '/' + path.replace(main_tab+'/', '').replace('--','/'); } else { path = basepath + '/' + path.replace('--','/'); } if(document.location.search){ path += document.location.search; } if(window.lastHistory) { history.pushState(null, null, path); } else if(window.lastHistory != path){ history.replaceState(null, null, path); window.lastHistory = path; } } else{ path = path.replace('--','/'); if(path == main_tab || path == main_tab+'/' || path == '' || path == '/') { path = ''; } if(window.lastHistory != '/'+path){ window.location.hash = path? '/'+path : ''; window.lastHistory = '/'+path; } } }); $('.tabtrigger li a').live('click', ensure(function() { var tab = $(this).attr('id'); if(tab.substring(0,1) == '#'){ var name = tab.substring(1); if(name in menu_names){ name = menu_names[name][0]; } realTab = rev_names[name]; $('#'+realTab).show(); if(window.console && console.log) console.log("Triggering tab: "+name+(window.activeArea?" activeArea="+window.activeArea:'')); var path = name; if(window.activeArea){ path = path + '/' + window.activeArea; } if(tab.match(/#playlist\d+/) || tab.match(/#details\d+/)){ $('.multiple-playlists').show(); $('.related_playlist').show(); $('.longest_videos_playlist').show(); }else { $('.multiple-playlists').hide(); $('.related_playlist').hide(); $('.longest_videos_playlist').hide(); } // start the related script only when the tab is on screen showing if (tab.match(/related_sites/)) { if (mc) { mc.startCredits(); } } window.activeTab = realTab; addHistory(path); setTimeout(ensure(function(){ if(tab.match(/language--/)){ $('.tabtrigger').offscreentabs('activateTab', 'language'); } if(tab.match(/weather/)) { $('.tabtrigger').offscreentabs('activateTab', 'weather'); loadContinent(); } updateMenus(tab); updateHeight(); }), 10); } return false; })); }); -->
Blue Planet may refer to:
Blue Planet is an environmentalist science fiction role-playing game and setting from Biohazard Games.
The first edition (BPv1) was demonstrated and released at Origins in 1997 to critical acclaim, receiving a nomination for the Game of the Year Origins award.
The rulebook, weighing in at just under 350 pages, is almost a worldbook, with about five-sixths of its length dedicated to the alien setting. In keeping with its environmentalist theme, the game was dedicated to Jacques Cousteau. The game received criticism for its overly involved character generation system and extremely lethal combat system.
A second edition of the game (BPv2) was published in 2000 by Fantasy Flight Games. This used a new role-playing game system, referred to as the Synergy Game System. The rules and modules were released in several books.
There was also a GURPS Blue Planet conversion of the original product released in 2002 by Steve Jackson Games.
The intellectual property of Blue Planet passed back from Fantasy Flight Games to Biohazard Games in 2004.
Blue Planet is an IMAX film directed by Ben Burtt, and produced by the IMAX Space Technology corporation for the Smithsonian Institution's National Air and Space Museum, as well as Lockheed Corporation. Filmed with the cooperation of the National Aeronautics and Space Administration (NASA), it was written, edited, and narrated by Toni Myers.
Partially filmed from orbit during space shuttle missions, the film is about the planet Earth. The changes and constants are highlighted, and the film attempts to show how fragile and unique Earth is. Origins of the planet, how it has changed, what man's role in change is, and other issues are discussed. The film features footage that was filmed from space, underwater, computer animations based on satellite data, and a variety of views from the surface to illustrate the topics.
Isaac (/ˈaɪzək/;Hebrew: יִצְחָק, Modern Yitskhak, Tiberian Yiṣḥāq, ISO 259-3 Yiçḥaq, "[he] will laugh"; Ancient Greek: Ἰσαάκ Isaak Arabic: إسحاق or إسحٰقʼIsḥāq) as described in the Hebrew Bible and the Qur'an, was the second son of Abraham, the only son Abraham had with his wife Sarah, and the father of Jacob and Esau. According to the Book of Genesis, Abraham was 100 years old when Isaac was born, and Sarah was past 90.
According to the Genesis narrative, Abraham brought Isaac to Mount Moriah, where, at God's command, Abraham built a sacrificial altar to sacrifice Isaac. This event served as a test of Abraham's faith. At the last moment an angel stopped him.
Isaac was one of the three patriarchs of the Israelites. Isaac was the only biblical patriarch whose name was not changed, and the only one who did not move out of Canaan. Compared to Abraham and Jacob, the Bible relates fewer incidents of Isaac's life. He died when he was 180 years old, making him the longest-lived of the three.
The following is a list of characters from Camelot Software Planning's Golden Sun series of role-playing video games, consisting of 2001's Golden Sun for Game Boy Advance and its 2003 Game Boy Advance follow-up, Golden Sun: The Lost Age, which deals with the efforts of opposing groups of magic-wielding warriors concerning the restoration of the omnipotent force of Alchemy to the fictional world of Weyard. Classified as Adepts of Weyard's four base elements of Earth, Fire, Wind, and Water, these characters possess the ability to employ a chi-like form of magic named Psynergy. Adepts among the common populace are few and far between the settlements of the game's world. The game's characters were created and illustrated by Camelot's Shin Yamanouchi.
Isaac is a given name derived from Judaism and can refer to:
Game Geeks Classics #10 Blue Plant by RedBrick Limited http://www.redbrick-limited.com http://gamegeeksrpg.com/ Geeks and Game Geeks RPG © PugKnows Productions
We interview Graeme Barber about Blue Planet: Recontact, a new version of the classic Blue Planet RPG that is currently on Kickstarter. Hear us discuss what exactly is Blue Planet: Recontact, and how is it different from the typical science fiction roleplaying game? You can purchase the Blue Planet Recontact Quick Start PDFs through DriveThru here: https://www.drivethrurpg.com/product/282604/Blue-Planet-Recontact-Quickstart?affiliate_id=360040 If you would like to donate to help this channel, you can buy us a cup of tea here: https://ko-fi.com/reallydicey You can find the Kickstarter here:https://www.kickstarter.com/projects/1875712273/blue-planet-recontact
Fill the sky with fire.
Universal Truth with 14th Battlegroup ships swapped with late-war UEF ships and a couple of test ships.
Welcome to Blue Planet my friends! This is a mod for Freespace 2 Open that takes place several years after the Freespace 2 campaign. Upon finding a way back to Earth, our battlegroup returns and finds things are not at all what we expected. In this entry I do two missions, the first being, ""A Blue Planet," wherein our flight does recon around Earth itself. The second mission, "The Dragon Awakes," kind of goes how you might expect with a name like that, but still, it's fairly chilling. This game is doing a great job of creating atmosphere and tension, and coupled with really good writing and voice acting, I'm finding myself really drawn into what's happening, as well as the people things are happening to. Well done, mod. :) ------------------------------------------------------------- Play...
Friends, this week we welcome the lead developer of the amazing Freespace 2 mod/total conversion, Blue Planet! ----------------------------------------------------------- Home Page - http://blueplanet.hard-light.net/ ----------------------------------------------------------- Website: http://www.spacegamejunkie.com/ Patreon: https://www.patreon.com/spacegamejunkie Twitter: http://twitter.com/spacegamejunkie Facebook: https://www.facebook.com/spacegamejunkie Reddit: http://www.reddit.com/r/SpaceGameJunkie/ Steam: http://steamcommunity.com/groups/spacegamejunkie
This mod adds a single capital ship mission of the background of Captain Anita Lopez. Rear Admiral by the time of Freespace Blue Planet War in Heaven.
One of the best MOD for FS2 Open. http://www.hard-light.net/forums/index.php?topic=90802.0 Recorded with AMD Raptr
lazy editing
Flares, MIRV decoys and powerful turrets will make up basic bomber gameplay.
Blue Planet may refer to:
Round, square, oval bitches
Rich, poor, slave bitches
Smart, dumb, crazy bitches
Prude, horny, dirty bitches
Fat, tall, skinny bitches
Bi, straight, gay bitches
Cool, nerdy, stuck up bitches
Ghetto, yuppy, valley bitches
High, low, middle bitches
Single, married, widowed bitches
Big, little, thin bitches
Young, old, midget bitches
Club, bar, DJ bitches
Singing, acting, real bitches, yeah
I love all bitches!
Round, square, oval bitches
Rich, poor, slave bitches
Smart, dumb, crazy bitches
Prude, horny, dirty bitches
Fat, tall, skinny bitches
Bi, straight, gay bitches
Cool, nerdy, stuck up bitches
Ghetto, yuppy, valley bitches
High, low, middle bitches
Single, married, widowed bitches
Big, little, thin bitches
Young, old, midget bitches
Club, bar, DJ bitches
Singing, acting, real bitches, yeah
I love all bitches!
Yeah
Round, square, oval bitches
Rich, poor, slave bitches
Smart, dumb, crazy bitches
I love all bitches!
Yeah
I love all bitches!
Yeah
Round, square, oval bitches
Rich, poor, slave bitches
Smart, dumb, crazy bitches
Prude, horny, dirty bitches
Fat, tall, skinny bitches
Bi, straight, gay bitches
Cool, nerdy, stuck up bitches
Ghetto, yuppy, valley bitches
High, low, middle bitches
Single, married, widowed bitches
Big, little, thin bitches
Young, old, midget bitches
Club, bar, DJ bitches
Singing, acting, real bitches, yeah
I love all bitches!
Yeah