UProceduralMeshComponent
以ä¸ã®ã³ã¼ãã®çµæã¯åãã§ãã»ï½ã» // code-1 ... mesh->CreateMeshSection_LinearColor ( 0 , vertices , indices , normals , texcoords0 , vertex_colors , tangents , true ); // code-2 ... mesh->CreateMeshSection_LinearColor ( 0 , vertices , inâ¦