AActor
æ¬ç·¨ã¯ä»¥åæ¸ãã ãUE4/C++ Tick ãæ¥ãªãï¼ãããªã¨ãã®ãã©ãã«ã·ã¥ã¼ãåå¿é²ã ã§ããä»åã¯ãã®ãã¾ãã è¡åãã¿ã¼ã³ã§æ¸ãã¨ãããããªãã ãã¨æ°ã¥ãäºãå¤ãã®ã§ãã⦠Tick ãæ¥ãªãï¼ï¼æ°ã¥ãï¼ PrimaryActorTick.bCanEverTick = true ãã¦ããªãâ¦
// TActorIterator ã§ AActor æ´¾çã®ä»»æã®ã¦ã¼ã¶ã¼å®ç¾©åã®ãªãã¸ã§ã¯ããåæ // AHogePawn ã¯åæããã AActor æ´¾çã®ã¦ã¼ã¶ã¼å®ç¾©å // GetWorld() 㯠AActor ã®ã¡ã³ãã¼é¢æ° { auto counter = 0; for ( TActorIterator< AHogePawn > i( GetWorld() ); â¦