iOS
ä»åã¯ã¿ã¤ãã«ã®éããã¢ããªãçµäºï¼ãããã¯ãµã¹ãã³ãï¼ãã¦ããã¦ã³ãã¼ããç¶ç¶ãããæ©è½ãæä¾ããã¢ã»ããã®æ©è½ã¨ä½¿ãæ¹ã«ã¤ãã¦ã§ãã ãã®ã¢ããã¼ããå°å ¥ããã¨ãã¢ããªéå§æã®ã追å ã³ã³ãã³ããã¦ã³ãã¼ãå¾ ã¡ãã§ã¢ããªãèµ·åãã£ã±ãªãã§â¦
ãUnityãAR Foundationï¼ARKitã¨ARCoreã®ãã«ããã©ãããã©ã¼ã ARç°å¢ï¼ã®è¶ å ¥é
ä»åã¯ARCoreã¨AR Kitã®ä¸¡æ¹ã«å¯¾å¿ãããã«ããã©ãããã©ã¼ã ARç°å¢ã§ãããAR Foundationãããã®æåã®ä¸æ©ã¨ãã¦ãã¨ããããåããã®ãã®ä½ãæ¹ãç´¹ä»ãã¾ãã AR Foundationã¨ã¯ï¼ 使ãæ¹ ARã®ã»ããã¢ãã å¹³é¢ã®æ¤åºãã°ã©ãã£ã«ã«ã«ãã ãªãã¸ã§ã¯â¦
Unity 2017.3ããiOSã§ãETC2ã使ããããã«ãªãã¾ããã ETC2 端æ«ç対å¿è¡¨ iOSã®ETCã¯å¤åãã¾ã é¢é£ ETC2 ETC2ã¯OpenGLES3ã§å¶å¼æ¡ç¨ããã¦ããç»åå§ç¸®ãã©ã¼ãããã§ããOpenGLES 3ã使ç¨åºæ¥ã端æ«â¦è¦ããã«æ¦ãã®Androidã§åæ§ã«ä½¿ç¨ã§ããå§ç¸®ãã©â¦
WebAssembly å æ¥Google Chromeã¨FirefoxãWebAssemblyã«å¯¾å¿ãã¾ããã ãã®ç´ æ´ããããã¥ã¼ã¹ã§ã¯Firefoxã対å¿ããã®ã¯å½ç¶ã¨ãã¦ãä¸çã§å§åçã«ã¦ã¼ã¶ã¼æ°ã®å¤ãGoogle Chromeã対å¿ããã¨ããäºã§ãã dev.classmethod.jp Androidç°å¢ã§ããå¤ååãâ¦
Unity 5.6ããããã«ãããã²ã¼ã ã«å«ããã¢ã»ãã群ãå§ç¸®ãããªãã·ã§ã³ã追å ããã¾ããã ãã®å§ç¸®ãONã«ãããã¨ã§ãã¢ããªèµ·åæéã®ç縮ãããã¤ã³ã¹ãã¼ã«å¾ã«ãµã¤ãºãè¨ãä¸ããã®ãé²ãï¼iOS/Standaloneï¼ãå¹æãæå¾ åºæ¥ã¾ãã ãã«ãããã²ã¼ã â¦
ã¢ã«ãã¡ãã£ã³ãã«ä»ãã ã¼ãã¼ãã¢ã«ãã¡ã ã¼ãã¼ãééã ã¼ãã¼ãwith alphaãαã ã¼ãã¼ãAãããªãå¼ã³æ¹ã¯è²ã ããã¾ãããèæ¯ãéæãªã ã¼ãã¼ã«ã¤ãã¦ã§ãã ã¢ã«ãã¡ãã£ã³ãã«ä»ãã ã¼ã㼠使ç¨åºæ¥ãã³ã¼ãã㯠Webmãåçåºæ¥ãªã端æ«ã§ã¯ ã¢ã«â¦
ä»åã¯PVRTCã¨æ¯è¼ãã¦å²ã¨ç¶ºéºã§æ¶è²»ã¡ã¢ãªãå°ãªãASTCãã©ã¼ãããã®ãã¯ã¹ãã£å§ç¸®ã使ç¨ããæ¹æ³ã«ã¤ãã¦ã§ãã ASTCã«ã¤ã㦠ASTC ã使ç¨ãã ASTCã¨PVRTCã¨TrueColorãæ¯è¼ãã¦ã¿ã 使ããã®ã¯A8以éã®CPU é¢é£ ASTCã«ã¤ã㦠wlog.flatlib.jp ãããâ¦
ä»åã¯uGUIã®Imageã¨Sprite Rendererã®ä½¿ãåãã«ã¤ãã¦ã¡ã¢ãã¾ãã Imageã¨Sprite Renderer Sprite Rendererã®æ¯ãèã uGUI Imageã®æ¯ãèã æé©åã«é¢ããã¢ããã¼ãã®éã SetPassã®åæ¸ã«é¢ããæ¯ãèãã®æ¯è¼ ãã£ã«ã¬ã¼ãã»ãªã¼ãã¼ããã¼åæ¸ã«é¢â¦
ä»åã¯ARToolKitã試ãã¦ã¿ãã®ã§ããã®ãããã¡ã¢ãã¾ãã ARçã®ARToolKit å®éã«ä½¿ã£ã¦ã¿ã ããã±ã¼ã¸ã®å ¥æ ã¤ã³ãã¼ã ãã¼ã«ã¼ãä½ã Unityä¸ã§ARãã¼ã«ã¼è¡¨ç¤ºãè¡ã Tips ææ³ ARçã®ARToolKit ARToolKitã¯ããã¼ã«ã¼ã追跡ããARï¼Augmented Realitâ¦
Unity 5ã¯ãªã¢ã«ã¿ã¤ã ãªå æºãåºæ¬ã¨ãã¦ããç¯ãããã¾ãããã¢ãã¤ã«ä¸ã§ã¯ä¾ç¶ã¨ãã¦ããã©ã¼ãã³ã¹ã稼ãããã©ã¤ããããããã¤ã¯ããæ¹ãè¯ãã§ãã ä»åã¯ãã®ã©ã¤ããããã®è²ã ãªã¢ããã¼ãã«ã¤ãã¦ç´¹ä»ãã¾ãã ã©ã¤ããç¼ã ã©ã¤ãããããç¼ãâ¦
è¿½è¨ Unity 4.6.2ã§iOS IL2CPPã«ãã64bit対å¿ãæ£å¼ã«çµã¿è¾¼ã¾ãã¾ããã Unity 4.6 iOS 64-bit対å¿ç(beta)ãå ¬éã«ãªã£ãã¿ããã§ãã ã¾ã βãªã®ã§è²ã ã¨ä¸å ·åãããããã§ãããã¨ããããil2cppã§ãã«ãã64bit対å¿ãåºæ¥ãæãã§ãã ã¡ãªã¿ã«ä»åã®â¦
ä»åãSample Assetsã«ã¤ãã¦ã æ° Standard Assetsåè£ãSample Assets (beta) - ãã©ã·ã¥ã¼ã«ããã° æ° Standard Assetsåè£ãSample Assets (beta) - ãã©ã·ã¥ã¼ã«ããã° ã·ã§ã¼ãã¼ãå·®ãæ¿ããAutoMobileShaderSwitch Sample Assetsã«ã·ã§ã¼ãã¼ãä¸æ¬â¦
Unityã§åãæ¢ããã²ã¼ã ãä½ãéç¨ã§ãInput.GetButtonãç³»ã使ç¨ãã¦ããå ´åã§ããã¿ããããã«ã«å¯¾å¿ããæ¹æ³ãç´¹ä»ãã¾ãã ä»åãSample Assetsã·ãªã¼ãºã§ãã æ° Standard Assetsåè£ãSample Assets (beta) - ãã©ã·ã¥ã¼ã«ããã° æ° Standard Assetsâ¦
â»ãã®è¨äºã®å 容ã¯å¤ãï¼ãã¼ã¿çã®ã¿æå¹ï¼ã§ãã æ°ããæ¹æ³ uGUIã®ã¢ã¹ãã¯ãæ¯ãåºå®ããï¼ä¿®æ£çï¼ - ãã©ã·ã¥ã¼ã«ããã° uGUIã®ã¢ã¹ãã¯ãæ¯ãåºå®ããï¼ä¿®æ£çï¼ - ãã©ã·ã¥ã¼ã«ããã° uGUIã®ä½¿ãæ¹ã«ã¤ãã¦ç´¹ä»ãã¾ãã*1 ä»åã¯ãã£ã³ãã¹å¨ãã«ã¤â¦
ä»æ¥ã¯ãã¼ãã£ã³ã°ä¸ã®ã¢ãã¡ã¼ã·ã§ã³ã«ã¤ãã¦ã Unity Proçã§ããã°éåæãªã·ã¼ã³ã®ãã¼ããè¡ããã®ã§è©±ã¯ç°¡åãªã®ã§ãããUnityã®Freeçã¯ã·ã¼ã³ã®éåæãã¼ãã£ã³ã°ãåºæ¥ãªãã®ã§ã©ããã¦ãç»é¢ãåºã¾ãã¾ãã ããããå®ã¯ãã®ã·ã¼ã³ã®ãã¼ãä¸å ¨â¦
å æ¥ããã¤ãã£ããã©ã°ã¤ã³ã使ç¨ããã«Objective-Cã®ã³ã¼ããå¼ã³åºãæ¹æ³ãæãã¦ããã£ããããã使ç¨ããã¨ãAndroidObjectã®ããã«Objective-Cã®ã³ã¼ããåå¾ã§ããã ããæ¹ ã¾ã以ä¸ã®ã³ã¼ããç¨æããã Unityã®C#ããNativePluginsã使ããObjectiâ¦
ä»æ¥ã¯å ¨ãä½ã®å½¹ã«ãç«ããªãTipsãç´¹ä»ãã¾ãã ã²ã¼ã ãéçºãã¦ããã¨ãè¤æ°ã®è§£å度ã使ç¨ããããªãã±ã¼ã¹ãããã¾ããä¾ãã°ã縦ç»é¢ã¨æ¨ªç»é¢ãåæã«éçºãã¦ããéãã©ã®ããã«åããçã§ãã å®ã¯ãããªäºãã§ããã®ã§ãã ãã£ã¦ããäºã¯åç´ã§ãâ¦
端æ«ã®ã¹ã¯ãªã¼ã³ã·ã§ãããæ®å½±ããéãé«ç»è³ªãªã¹ã¯ãªã¼ã³ã·ã§ãããæ®å½±ãããå ´åãããããããªæã¯Application.CaptureScreenshotã®ç¬¬äºå¼æ°ï¼superSizeï¼ã«åçãæå®ãããä¸ã®ã³ã¼ãã¯ã¹ã¯ãªã¼ã³ã·ã§ãããåã«ããã±ã¼ã¹ãApplication.CaptureScreâ¦
Unity 㯠ProjectSettings ã® Resolution and presentationw ã® Default Orientation ã Auto Rotation ã«è¨å®ãããã¨ã§ã端æ«ãå¾ããéã«å¾ããæ¹åã¸åãããã«è¨å®åºæ¥ãããã®éã横(Landscape)ã«ãã§ãã¯ãå¤ãã¨ãä¸ä¸ã«å転ããããã«ãªãï¼Unity â¦
æè¿ã¢ãã¤ã«ã®è§£å度ãããããã大ãã¦ç»é¢ã¯å¤§ãããªã£ã¦ããªãã®ã«ãç»é¢è§£å度ã1920Ã1080ã¨ã2048Ã1536ã¨ãæå³ãããããªãããã£ããGPUã®æ§è½ã¯ä¸ãã£ã¦ããã®ã«ããã®ã¯ã½é«ã解å度ã®ããã§ã¤ã¡ã¼ã¸ã¨ãã§ã¯ãã®ãããªç»é¢å ¨ä½ã«ã¨ãã§ã¯ããããâ¦
PVRTCã綺éºã«ããã¢ããã¼ããç´¹ä»ãã¦ããã£ãã®ã§ã試ãã¦ã¿ããã¢ã«ãã¡å ¥ãPVRTCã¸ã®ã¢ããã¼ãå§ç¸®ç»åã¨True Colorãç´æ¥æ¯è¼ããã¨å³ããããããªã綺éºã«ãªãã DEFAULTï¼Unityæ¨æºãã®ã¾ã¾ï¼ BLEED PMA PVRTool TRUE COLOR ä»ã®ã¢ããã¼ã tsubakiâ¦
Unityã§iOSãã«ããè¡ãéãç¨ã«ä»¥ä¸ã®ãããªã¨ã©ã¼ãåºããã¨ããããld: Unable to insert branch island. No insertion point available. for architecture armv7ããã¯ãªãã¡ã¬ã³ã¹ï¼ãã©ãã«ã·ã¥ã¼ãã£ã³ã° / Trouble Shootingï¼ã確èªããéã ä¸ã¤ã®â¦
NativePluginsããUnityã¸ã¡ãã»ã¼ã¸ãéãéãã³ã¼ã«ããã¯ãSendMessageã使ãã®ã ããå®ã¯ããä¸ã¤ã ãæ¹æ³ãããããã®æ¹æ³ã¯C#ã®ããªã²ã¼ããã³ã¼ã«ããã¯ã¨ãã¦ãã¤ãã£ãã«ç»é²ãããããç´æ¥å¼ã³åºãã¦ãããæ¹æ³ã ã ãããå®ç¾ããã«ã¯ãMonoPInvoâ¦
å°ãªãã¨ãUnityã§ãã¬ã¤ããã²ã¼ã å ã§ã®ç¯å²ã ããã²ã¼ã ããã¬ã¤ãããã¬ã¤ã¤ã¼ã®ããã¤ã¹å¾åã¯ããã¡ãã®ãªã³ã¯ãã確èªåºæ¥ããMobile (Android) Hardware Statisticsã¾ãããã®ä¸èº«ã確èªãã¦ããã¨å®éã«ä½¿ããã¦ããããã¤ã¹ã®å¾åãæ¨æ¸¬åºæ¥ããä¾â¦
ãã£ãããªã®ã§everyplayã使ã£ã¦ã¿ããeveryplayã¯åç»ãã¬ã¤ãæ®å½±ã»å ±æãããµã¼ãã¹ã ãæ®å½±ããåç»ã¯ããããªæãã§TwitterãFacebookã«åãè¾¼ãã§å ±æã§ãããflappy chicken gameplay! https://t.co/EfsyLEprzC everyplayåããªããããªç°¡åã«åç»å ±â¦
FPSãä¸ããã¨Updateãå¼ã°ããé »åº¦ãæç»åæ°ãæ¸ããçµæçã«ããã©ã¼ãã³ã¹ãå®å®ãããé»æ± æ¶è²»ãè¶ æããããããã¨ãåºæ¥ã¾ããé»æ± æ¶è²»ãæããäºã¯ãAndroidãiOSã¨ãã£ãã¢ãã¤ã«ç«¯æ«ã«ã¯éè¦ã§ãã Unityã®ãã¬ã¼ã ã¬ã¼ããè½ã¨ãã«ã¯ãStartã¨ãâ¦
Unityã®4.3.4ã®iOSã®WWWã¯ã©ã¹ã§ã¡ã¢ãªãªã¼ã¯ãçºçãã¦ããããããï¼ãããããã4.3.3ãï¼ãã®çºãUnity 4.3.4ã®iOSãã«ãã§ã¯WWWã使ã度ã«ã¡ã¢ãªãå¢å ããä¸å ·åãçºçãã¦ããã ããã®å¯¾å¦æ³ã¨ãã¦ã¯ãXcodeãåºåãã WWWConnection.mm ã®UnityDestâ¦
Unityã¯iOSåãã«åºåããéãxcodeããã¸ã§ã¯ãã¨ãã¦åºåãã¾ãããã®ããã»ã¹ã¯æ£ããã¯ä»¥ä¸ã®3ã¤ã®ããã»ã¹ã«åå²ãããã¨ãåºæ¥ã¾ããUnityã®iOSåããã³ãã¬ã¼ãããã¸ã§ã¯ããé ç½®ã½ã¼ã¹ã³ã¼ãã解æãå¹¾ã¤ãã®ãã¡ã¤ã«ãæ´æ°ã¦ã¼ã¶ã¼ãä½æãããã¡â¦
ä»å㯠iOSå®æ© ã§ã¹ã¯ãªãããããã°ãå®æ©ã§è¡ãæ¹æ³ã«ã¤ãã¦æ¸ãã¦ããã¾ããAndroidã®ãããã°æ¹æ³ã«ã¤ãã¦ã¯ããã¡ããã©ããã tsubakit1.hateblo.jpãã¦ãiOSã®ãããã°æ¹æ³ã¯é常ã«é¢åã§ããããã®ãããªæé ã§è¡ãã¾ããï¼ï¼Unityããã¢ããªããã«â¦
é ããªã£ããã[Unity]Unityã§ãã¯ã¹ãã£ãèªã7ã¤ã®æ¹æ³ã®ç¶ãã4.5.6ï¼PNGãJPEGãèªãæ¹æ³ï¼ã«ã¤ãã¦ã¯ãã¡ããã§ãä»åã¯ãã¤ãã£ãï¼OpenGL ESãDirectX11ï¼ã§ä½æãããã¯ã¹ãã£ãåå¾ããæ¹æ³ãçµè«ãè¨ã£ã¦ãã¾ãã¨ãTexture2D.CreateExternalTexturâ¦